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How to pick a good monitor for software development

nickjanetakis.com

81–90 of 184 posts

Re: How to pick a good monitor for software development

#81
post #62

Really missing OLED in the post. After getting an OLED tv a few years back I can't imagine myself spending money on anything with less quality. Instant pixel refresh, amazing colors and no blooming and most importantly, a glossy display. Tried the Odyssey G7 for a while, so blurry with VA and matte panel. Ended up returning it. Temporary solution is my old 2x 1440 IPS 27". They look awful next to my 15 inch 4k laptop…

Don’t use it as a monitor. It is insanely easy to get a burn in. There are many YT videos where people daily drived OLEDs as monitors and it was pretty much a burn in disaster. Sadly

I have a thinkpad with Oled and external screens with oled too. No burn in so far. If it ever becomes a problem, I will just get new ones. The confort of oled when working at night is worth it.

Re: How to pick a good monitor for software development

#82
post #47

Earlier quoted context omitted.

Even considering a resolution below 4k on a large monitor is absurd. This invalidated the whole article for me.

For text rendering, 4k doesn't really work for 27" or bigger. It'd work for 24" because you could do true @2x, but there aren't many out there. For 27", besides the UltraFine 5k, I'd prefer just using @1x with 1440p too.

Everyone’s different, I guess. For me, I’m often struck by how lovely things look on my 27” 4K monitor. I have several older 1440 monitors that I no longer use because they look so grainy and unpleasant now.

(Edit: I’m using macOS, might be different for other systems)

Re: How to pick a good monitor for software development

#84
Picked a ultrawide because some IDEs like XCode need a lot of horizontal real estate.

My LG 34" is a bit limited in vertical size, so would buy a 38" or bigger next time. The 1080p resolution is limited but not a dealbreaker for me since I look at it 70cm away (corrective eye surgery = focus locked to infinity).

Re: How to pick a good monitor for software development

#85
Have this huge Philips 436M6VBPAB/00 43” monitor. I don’t want to go back to anything smaller. Designing printed circuit board on it is a pleasure. The quality of the picture is not very good, but it does the job. Of course, I need another shelf behind my table to put this monitor far enough from my eyes. For text only tasks I would take a widescreen monitor directly on my table.

Re: How to pick a good monitor for software development

#88
post #81

Earlier quoted context omitted.

Don’t use it as a monitor. It is insanely easy to get a burn in. There are many YT videos where people daily drived OLEDs as monitors and it was pretty much a burn in disaster. Sadly

I have a thinkpad with Oled and external screens with oled too. No burn in so far. If it ever becomes a problem, I will just get new ones. The confort of oled when working at night is worth it.

What kind of screens do you use? Glad that OLED is making progress with the burn in!

Re: How to pick a good monitor for software development

#89

I'm currently using 3:2 displays by Huawei, they are named Huawei Mateview and feature a 4K panel from the Surface Studio. These are quite amazing to be honest and there's ton of vertical space for both VS Code and Terminals.

I'm stuck between that monitor and 21:9 34" ultrawide. Any opinions?

Re: How to pick a good monitor for software development

#90

Since everyone is just using this thread to post their own experiences with the monitors they use, I'm curious a bit further...what is actually on your monitors while developing? (Interested specifically in web dev, since that's what i do). For me, I am fine with 3 windows at a time, achieved by my laptop display, and my 4k screen split vertically. Code and SO/docs on the big screen, and then the testing browser (pto…

I have a three 27" monitor setup with iMac. I tend to dedicate one display to communication and entertainment apps--Outlook, Slack/Mattermost, Spotify; I'll have my IDE in my center display, and on the third display I'll have terminals, utility editor windows, or browser windows--depending on what I'm working on, e.g. when writing front-end Javascript, I have my browser and developer tools open, and maybe a window open to MDN's docs.
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