Isn't like ... 200 nits ... a healthy upper limit for looking at a screen all day?
Depends on surrounding environment. If you are a dark area 200 nits would even be high. If you are in a well-lit area or outside in a sunny day, 200 nits would be super dark, and by that definition if it was unhealthy, looking at almost anything in a well lit day would be unhealthy.
Trying to get past the 500 nits limit of the MacBook Pro (and failing)
81–87 of 87 posts
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#82Earlier quoted context omitted.
> Even on 100% brightness, an iPhone Pro 13 shows the "White" text significantly brighter than the background white. Same with the new MBP. The text does fade in over a second or two, and while that happens, I can notice the entire screen flicker ever so slightly. There's clearly some very impressively calibrated interplay between the LCD panel and the backlight going on. > I can understand why the notion programmers…
> And those are assumed to be sRGB anyway. You mean the 16 EGA colors, right? /s But more seriously, I was hugely disappointed to see Microsoft unwind their wide-gamut and HDR GUI capabilities that they introduced as far back as Vista while simultaneously Apple is making wide-gamut (Display P3) and HDR standard across all of their devices. Someone at Microsoft was forward thinking, and now some idiot is undoing that…
Now, of course you could circumvent this and add retina-burning-bright controls to your app. Your users would probably hate you for doing this.
And regarding wide gamut, I'm not sure what kinds of benefits this brings to UIs either. It does make photos and videos feel more lifelike, especially when combined with HDR. But I've seen an extension to CSS that allows specifying wide-gamut colors, and you can also use them in native UIs (I've managed to do that in my aforementioned experiments https://news.ycombinator.com/item?id=30219169).
> wide-gamut and HDR GUI capabilities that they introduced as far back as Vista
Wow. That was quite the future proofing at the time when everyone was transitioning from CRTs, and LCDs of the time were noticeably crappier than CRTs.
The thing with Windows though is that it's really hard to get so many companies involved in the chain to agree on something like this. Apple has complete end-to-end control of both the hardware and the software/APIs which allows them to casually pull off this kind of stuff.
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#83I was amazed by how bright this page could get, on both Macbook and iPhone — https://kidi.ng/wanna-see-a-whiter-white/ — and I want to figure out how to use this superwhite on my interactive tutorials. But as far as I can see, canvas, svg, and webgl can't access it.
Even on 100% brightness, an iPhone Pro 13 shows the "White" text significantly brighter than the background white. Some other interesting observations: - If I zoom in, the over-100%-bright text fades until it blends in with the background. This is expected (OLEDs have higher peak brightness for small areas), but what isn't expected is that it seems to do it in discontinuous steps. - If I go outside into full sunlight…
I think it's pretty weird trying to get more than maximum brightness from an Apple device. I think it would be far more useful to get a spectrum of usable levels of lower than minimum brightness. Apple's maximum brightnesses have always been close or the brightest devices available, but Apple devices minimum brightnesses have always been way too bright with no reason for it.
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#84Earlier quoted context omitted.
He's using an Apple laptop. If he's trying to work outside... i'd like to know how long till his keyboard breaks from the tiniest speck of dust. Thus, I'm assuming indoors.
The butterfly keyboard mechanism responsible for breaking on dust particles is gone on newer laptops. The current MacBook keyboards are quite nice, they have the same mechanism as the external Magic Keyboard sold by Apple, and they seem quite resilient. I had no stuck key in the last 2 years.
The prior model of Magic Keyboards with the Fn key use older defective dust-vulnerable switches.
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#85Earlier quoted context omitted.
> And those are assumed to be sRGB anyway. You mean the 16 EGA colors, right? /s But more seriously, I was hugely disappointed to see Microsoft unwind their wide-gamut and HDR GUI capabilities that they introduced as far back as Vista while simultaneously Apple is making wide-gamut (Display P3) and HDR standard across all of their devices. Someone at Microsoft was forward thinking, and now some idiot is undoing that…
The way Apple handles HDR clearly suggests that you aren't meant to use HDR colors in UIs. The mouse pointer has a pure white (#FFFFFF) outline, but when you put it over an HDR video, that outline appears grey. Then after you've closed the video, your vision needs some time to readjust back to the UI white level. The APIs (Metal and whatever videos are played through, VideoToolbox?) also suggest that it's for games a…
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#86Earlier quoted context omitted.
> And those are assumed to be sRGB anyway. You mean the 16 EGA colors, right? /s But more seriously, I was hugely disappointed to see Microsoft unwind their wide-gamut and HDR GUI capabilities that they introduced as far back as Vista while simultaneously Apple is making wide-gamut (Display P3) and HDR standard across all of their devices. Someone at Microsoft was forward thinking, and now some idiot is undoing that…
The way Apple handles HDR clearly suggests that you aren't meant to use HDR colors in UIs. The mouse pointer has a pure white (#FFFFFF) outline, but when you put it over an HDR video, that outline appears grey. Then after you've closed the video, your vision needs some time to readjust back to the UI white level. The APIs (Metal and whatever videos are played through, VideoToolbox?) also suggest that it's for games a…
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#87- developers render UI to an HDR buffer
- developers standardize on a open-source brightness slider in the Menu Bar
- or, each app has an individual 'brightness' slider.
It's a lot of work and a shame that Apple is making us to do this, but if a handful of apps start to do it then perhaps they'll come to their senses and just let users control their own damn screen brightness.