Trying to get past the 500 nits limit of the MacBook Pro (and failing)
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Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#2Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#3Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#4Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#5I was amazed by how bright this page could get, on both Macbook and iPhone — https://kidi.ng/wanna-see-a-whiter-white/ — and I want to figure out how to use this superwhite on my interactive tutorials. But as far as I can see, canvas, svg, and webgl can't access it.
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#6I was amazed by how bright this page could get, on both Macbook and iPhone — https://kidi.ng/wanna-see-a-whiter-white/ — and I want to figure out how to use this superwhite on my interactive tutorials. But as far as I can see, canvas, svg, and webgl can't access it.
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#7I was amazed by how bright this page could get, on both Macbook and iPhone — https://kidi.ng/wanna-see-a-whiter-white/ — and I want to figure out how to use this superwhite on my interactive tutorials. But as far as I can see, canvas, svg, and webgl can't access it.
What’s nuts is that this also works on displays without the ability to control luminosity on individual parts of the screen. The link you posted works on my 2020 11” iPad Pro, which has an LCD with no local dimming.
However, it slowly ramps up over a second or two, whereas my OLED iPhone (which can of course set luminosity per pixel) enters retina-searing mode immediately.
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#8I'm not sure that this blog post author is trying to accomplish, possibly they are trying to use some other API besides Metal?
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#9It's easy to write an app that displays arbitrary graphics at 1600 nits on the MacBook Pro. You just have to use the Metal API, an "extended" color space, and a Float colorPixelFormat. I'm not sure that this blog post author is trying to accomplish, possibly they are trying to use some other API besides Metal?
Re: Trying to get past the 500 nits limit of the MacBook Pro (and failing)
#10It's easy to write an app that displays arbitrary graphics at 1600 nits on the MacBook Pro. You just have to use the Metal API, an "extended" color space, and a Float colorPixelFormat. I'm not sure that this blog post author is trying to accomplish, possibly they are trying to use some other API besides Metal?