Earlier quoted context omitted.
So baby duck syndrome and you rather use the bike without the seat? Good luck with that after any amount of time/distance. The other programs have lasted decades and have been used to make thousands of movies and games for good reason. Because they work very well with the minimal friction and have PROVEN reliability.
It is funny how you accuse others of baby duck syndrome when you are the one that can't get over your imprint of having used other software and fail to adjust to using blender. Projecting, much? Blender is difficult to learn. Maybe it is not the right tool for you. As I said it took me multiple attempts to learn properly myself. Acting like the blender UI is objectively bad just because it does not suit you is silly…
Watchtower – Blender Studio
21–30 of 51 posts
Re: Watchtower – Blender Studio
#22I'm always told how blender is amazing and there seems to be some impressive tech under the hood, the simulations look amazing and some stuff produced with it looks great but every time I try to use it, it is incredibly frustrating, like it's close but still so far away when it comes to the UI. I have been doing 3D for about a decade and a half, I have made intros and virtual sets for TV shows so I have some experien…
I have been doing 3D for about a decade and a half You have a lot of inertia to overcome. That's 15 years of muscle memory and expectations built using different UIs, different paradigms, and different ideas to achieve the same result. You need to factor the fact you're going to be thinking "But I could do that much more easily in !" a lot. It's possible that you won't ever overcome those thoughts. Forgetting is a lo…
The irony being that this situation basically is baby duck syndrome, GP is complaining that a "proper" interface is whatever they were initially taught in college. It reminds me a lot of people's reactions to Vim/Emacs. "I've used tons of text editing interfaces, and none of them had this weird modal crap." Nah, you were just taught text editing in Word, and every text editor you've used since then imitates Word.
Which is actually fine, I tell people who look at Vim that they don't need to use Vim. If GP doesn't like Blender, they can just not use it. "I'm used to a different set of UX paradigms" is a completely valid consideration for what tools you use. It only becomes baby duck syndrome when they start saying that every other paradigm is objectively wrong because they don't have >10 years of muscle memory using it.
Re: Watchtower – Blender Studio
#23I'm always told how blender is amazing and there seems to be some impressive tech under the hood, the simulations look amazing and some stuff produced with it looks great but every time I try to use it, it is incredibly frustrating, like it's close but still so far away when it comes to the UI. I have been doing 3D for about a decade and a half, I have made intros and virtual sets for TV shows so I have some experien…
Well the left mouse button is now select rather than the right mouse button, for starters.
Re: Watchtower – Blender Studio
#24Blender is such an amazing open source tool. It used to have a reputation (along with GIMP) of having a steep learning curve, but that is definitely no longer true. They recently (v2.8) did a major UI/UX overhaul and its now very easy to use. Its also completely scriptable in python. I used blender on google cloud platform for my startup ( https://lulimjewelry.com ) where I digitally engrave my customers fingerprints…
Re: Watchtower – Blender Studio
#25I'm always told how blender is amazing and there seems to be some impressive tech under the hood, the simulations look amazing and some stuff produced with it looks great but every time I try to use it, it is incredibly frustrating, like it's close but still so far away when it comes to the UI. I have been doing 3D for about a decade and a half, I have made intros and virtual sets for TV shows so I have some experien…
Re: Watchtower – Blender Studio
#26Earlier quoted context omitted.
I have been doing 3D for about a decade and a half You have a lot of inertia to overcome. That's 15 years of muscle memory and expectations built using different UIs, different paradigms, and different ideas to achieve the same result. You need to factor the fact you're going to be thinking "But I could do that much more easily in !" a lot. It's possible that you won't ever overcome those thoughts. Forgetting is a lo…
If blender is so great why can I jump between many different 3D programs without much friction, why was I able to learn other 3D apps a long the way without much friction? I have been trying to use Blender since at least 2003 and each time it refused to stick and was happy to stop using it. Sure it does everything but excels at nothing.
Re: Watchtower – Blender Studio
#27Blender is such an amazing open source tool. It used to have a reputation (along with GIMP) of having a steep learning curve, but that is definitely no longer true. They recently (v2.8) did a major UI/UX overhaul and its now very easy to use. Its also completely scriptable in python. I used blender on google cloud platform for my startup ( https://lulimjewelry.com ) where I digitally engrave my customers fingerprints…
Re: Watchtower – Blender Studio
#28Blender is such an amazing open source tool. It used to have a reputation (along with GIMP) of having a steep learning curve, but that is definitely no longer true. They recently (v2.8) did a major UI/UX overhaul and its now very easy to use. Its also completely scriptable in python. I used blender on google cloud platform for my startup ( https://lulimjewelry.com ) where I digitally engrave my customers fingerprints…
I am just wondering, is such a consistent plugging allowed on HN? To me it lowers the quality of the discussion and their posts are often voted to the top on all Blender related posts.
Re: Watchtower – Blender Studio
#29I'm always told how blender is amazing and there seems to be some impressive tech under the hood, the simulations look amazing and some stuff produced with it looks great but every time I try to use it, it is incredibly frustrating, like it's close but still so far away when it comes to the UI. I have been doing 3D for about a decade and a half, I have made intros and virtual sets for TV shows so I have some experien…
>I will try Blender 3 but I doubt massive strides have been made to improve the UI/UX since 2.8 Well the left mouse button is now select rather than the right mouse button, for starters.
Re: Watchtower – Blender Studio
#30Earlier quoted context omitted.
I am assuming you’ve used the UI since the 2.8 upgrade? Have you looked into the “industry compatible” key maps that you can switch to in the settings? I’ve used Rhino, Cinema4d, Maya, solid works and blender and while they all have their pros and cons blender doesn’t stand out as significantly worse in my opinion.
I have used the 2.8 "upgrade" but it was still a pain and things were much faster and easier to do in 3Ds max. Blender relies too much on shortcuts. With 3D max you can do almost everything with just the mouse and in blender that is not the case. I have used 3D max, Maya, XSI, Houdini, Modo, Unity, Unreal Engine 3/4/5 and all of these seemed intuitive and I never felt frustrated by them unlike blender. At this point…