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Ask HN: Who wants to collaborate?

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421–430 of 501 posts

Re: Ask HN: Who wants to collaborate?

#421

I'm interested in finding folks who can complement my skillset. I'm a front end dev and can design and build (imo) really good web apps. My tech stack is Next.js + Tailwind CSS deployed on Vercel or Netlify (jamstack fan boy). I am opinionated about the tech I use not because its the greatest thing out there but because its the tool I know best and enables me to move really fast and effectively. I'd love to partner w…

I'm a backend dev looking for a similar complement.

I'm quite busy right now but I'd love to save your contact info for a time when there's mutual interest and availability!

You can get my email from my profile.

Re: Ask HN: Who wants to collaborate?

#422
post #77

I'm working on https://ubikom.cc , end-to-end encrypted email service based on the concept of self-sovereign identity. Basically, you keep the encryption key, and all your messages are encrypted, on the wire or at rest. The core platform is open-source, the code is available here: https://github.com/regnull/ubikom Billions of users use GMail (or similar services). These companies are making money by selling ads, and…

SMIME won't solve this?

Re: Ask HN: Who wants to collaborate?

#423
Hey

For now we have a recession in real estate in tourist locations due to the covid. There are also signs of restrictions will be declined shortly. Predictions by sustainability experts, consulting companies and statements of World Health Organization are among that signs.

So it becomes evident that it is a good time to establish real estate fund to operate assets around the world, mainly in tourist locations. For now, ICO and concept of token-as-a-share seems very reasonable. Team already consist of experienced developer and real estate professional. If you blockchain engineer or PR professional, will be glad to invite you to the team!

Re: Ask HN: Who wants to collaborate?

#424

I'm interested in finding folks who can complement my skillset. I'm a front end dev and can design and build (imo) really good web apps. My tech stack is Next.js + Tailwind CSS deployed on Vercel or Netlify (jamstack fan boy). I am opinionated about the tech I use not because its the greatest thing out there but because its the tool I know best and enables me to move really fast and effectively. I'd love to partner w…

I'm deep on back-ends, and I'm building a SaaS to complement Jamstack perfectly. Now, granted, it was initially designed for board games, but I'm standing up a production cluster this month.

If you are interested, check out http://www.adama-lang.org/ and reach out at adama [at] mathgladiator [dot] com. I'll ping you directly via your site as well.

Re: Ask HN: Who wants to collaborate?

#425
I'm working on http://www.adama-lang.org/ which started as a programming language for board games, and it is turning into a reactive privacy-focused data store for Jamstack.

I hope to launch in coming month an "Early Access" edition.

While I do intend to turn this into a business, I'm primarily focusing on small projects to amuse myself. I'm going to break every rule in the business with my LLC. The #1 company value is sleep.

Re: Ask HN: Who wants to collaborate?

#426

I'm in a volunteer role as CIO for a nonprofit focused on human trafficking, and we're building a new investigations and case-management platform using Svelte/TypeScript/SvelteStrap, Rust/Rocket, and Postgres (and likely Neo4j at some point) because the options out there are either poor or very expensive. Once we have something working and solid, we're going to open-source it and provide it to other groups in similar…

i'm interested in helping out on Android/iOS.

Re: Ask HN: Who wants to collaborate?

#427
post #137

I wish there was a way to connect law firms or attorneys in states where you can read the law or become an apprentice with those wanting to become a lawyer without law school. I know there are only a few states, CA being the big one.

From Nate Hochman on the embarrassment at Georgetown Law after a struggle session to address Shapiro’s tweet-

‘ Me @NRO : At the Georgetown sit-in this morning, Dean Treanor apologized profusely for "betraying" student "trust" by hiring Ilya Shapiro, and promised to "do better." Student activists demanded everything from reparations to free food to "a place to cry."’

Re: Ask HN: Who wants to collaborate?

#428

I want collaborate on publishable ML research. I'm currently working as a machine learning engineer, but doing a lot more engineering than learning. I'm also applying to PhD programs with focuses in knowledge graphs and common sense reasoning, but willing to learn any other field. If I don't get in then some independent research is still a good career move. I have ideas of my own (goal oriented question asking) but h…

Most stuff doesn't get published because preparing things for publication is such a grind.

1. I have a complete optical flow training data set here. It is built specifically to highlight the shortcomings of some state of the art AI algorithms and (as expected) they fail on it. We used it internally to fix those issues on our own proprietary AI. To turn this dataset into a publication, someone would now need to get access to or re-implement most of the top algorithms on other benchmarks like Sintel and run them against the new dataset. Otherwise, there would be no comparison scores and, hence, no use for someone to evaluate their algorithm on the new data set.

2. By participating in the gocoder Bomberland AI competition, I noticed that most state of the art RL AI algorithms fail badly in an environment with a non-deterministic enemy. It would probably be very useful to package that environment as a OpenAI gym python package and then do a proper "best out of 3" evaluation of common algorithms on that environment. It'll mostly be failures, which is a great backdrop against which to propose a small tweak to DQN that makes things work, which is to estimate the variance in addition to the mean so that you can work on the 30% percentile of the expectation of the state action score.

Both dataset papers and AI algorithm ranking papers tend to get cited a lot. But they require a lot of effort to produce.

Re: Ask HN: Who wants to collaborate?

#429

I'd love to research practical ways to apply modern machine learning techniques to video games. Video game AI techniques seem stuck in the 90s. Too many games have been limited by poor AI, and I want to fix that. I'm currently wanting to study bandit methods and tabular reinforcent learning. These are limited, but simple and predictable, which is important for games.

My team is currently leading the gocoder bomberland competition. I wrote a very very long thread in their discord (help channel) about all the RL AI stuff I tried and how things failed and what finally worked in the end. (Some people are participating as part of their university studies, so they asked for help on how to get started).

https://discord.gg/NkfgvRN

Even for a seemingly "simple" game like Bomberman, tabular reinforcent learning isn't going to work. I tried it with a huge table with 1000+ states and 1mio+ transitions but it still couldn't capture the complexity of that game. Plus you can mathematically show that the value estimates aren't going to converge, due to exploding variance.

In short, I believe you'll need serious research to go from the current "state of the art" in RL AI to something that is remotely tolerable in a AAA video game. But that sounds like a interesting idea, so maybe you should get your feet wet by building a small RL AI for Bomberman yourself, so that you know how things work. I have replays and instructions for that in the discord too, search keywords "gocoder-bomberland-dataset" and "behavioral cloning".

Re: Ask HN: Who wants to collaborate?

#430

This is more of a personal thing. I am creating better maps for DnD (Dungeons and Dragons). My goal is a google maps so that DMs and players will always have a map no matter where they go. I currently have some software in the works that can automatically turn a 2d map into a 3d rendering. Mostly looking for 3d design, map designer, and procedural generation skills.

Try searching for "waveform collapse". It's a brilliant technique for creating 3D maps based on 2D tiles by stitching together meshes from a library of predefined shapes. It's how many procedural games generate their levels.
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