Earlier quoted context omitted.
Not sure what's wrong with games being "pay to win", isn't that the point of them? Unless you meant pay to win, or the newer and weirder version, play to earn.
PtW games I've seen use - social manipulation from fake players to employ peer pressure, membership, and others to extract revenues - employees masquerading as players to stir up conflict that gets people to pay money to support the "guild war" - employees masquerading as players that target free or low revenue players to get them to pay to survive/not be harassed. - have outright gambling with attendant neurological…
Sony to buy video game maker Bungie in $3.6B deal
261–263 of 263 posts
Re: Sony to buy video game maker Bungie in $3.6B deal
#262Outside looking in, this feels like a far more valuable acquisition than Activision for $69B. Call of Duty is valuable, but Microsoft has already said they don't intend to remove it from PlayStation. That could change, but so could CoD's importance to the video gaming industry as a whole: its popularity has dropped with essentially every release since BLOPS2. Outside of CoD: AB is a shadow of its former self; IMO the…
> In comparison: Sony paid 20x less for Bungie. What they lack in variety of products, they make up for in, in my view, Potential. Destiny is a great franchise, with lots of fans. The team brings rock solid FPS dev & netcode experience (something Sony's first party studios are at a deficit for). I disagree. Destiny may have once had potential, but Bungie is a studio that continually shoots itself in the foot. Just li…
| 860,000 players played Destiny 2 yesterday, at a slow point in a season about to end later this month
| • 275,000 on Xbox | • 355,000 on PlayStation | • 224,000 on Steam | • 5,390 on Stadia
Destiny is not small.
There are maybe a dozen or so western service-games with 1M+ regular active players.
* Microsoft bought maybe four with the AB acquisition (CoD, Hearthstone, WoW, Overwatch, maybe D3 but probably not), and had one coming in (Minecraft. H:I qualifies for now, but its new and it remains to be seen if it has staying power).
* Valve owns two (CSGO, Dota2). They're extremely not for sale.
* Riot owns at least two (LoL/Valorant). Also not for sale; owned by Tencent.
* EA has a couple (Apex, maybe their sports titles as well). Likely out of reach for anyone to acquire.
* Epic, of course, has Fortnite.
* Rockstar has GTA5. T2 is probably on the acquisition block; expect that next, but who the buyer will be is anyone's guess. My pocket prediction is actually Epic.
To clarify: The reason why I narrowed that list to just western companies is because of the difficulty in both determining metrics for eastern games, and the difficulty in acquiring them. Chinese companies simply won't be acquired, and something many may not know: its very, very difficult for non-japanese companies to acquire japanese companies. There's a lot of government rules restricting it. PUBG is South Korean though, so it may qualify for the list; less familiar with SK's stance on western acquisitions.
Tangential: this is why you should laugh anyone out of the room who suggests Microsoft will buy FromSoftware. From is a fascinatingly weird company; owned by a Japanese multinational that mostly publishes manga & tabletop roleplaying games, to my knowledge From is Kadokawa's only video game subsidiary. On the one hand, they're a perfect acquisition for Sony given that Sony is Japanese and From is a weird company among Kadokawa's MO. On the other hand, its a massive profit center that I'm certain their overlords leave to their own devices.
That's essentially everything in the current gaming landscape. Once its all laid out, it should be obvious how valuable Destiny is to Sony: PlayStation isn't on that list. They do own something like 3-5% of Epic, but beyond that, they're seeing Microsoft make heavy investments in both discrete releases & ongoing service games. Sony has discrete releases MASTERED; they're the king, up there with Nintendo. But they don't have service games. To get a service game like Destiny, in a super popular genre (looter shooter RPG), for a couple billion, is a steal; even moreso that it gives them a card to play, maybe first, maybe second, if Microsoft ever moves to remove Call of Duty from PlayStation; its nuclear peace. Remember: Sony collects 30% of every CoD transaction on PlayStation. View the acquisition through this lens, and it adds further value to the transaction: if the threat of removing Destiny from Xbox, and thus Xbox's 30% cut of transactions there, keeps CoD on PlayStation a bit longer, it helps pay for itself.
Re: Sony to buy video game maker Bungie in $3.6B deal
#263Earlier quoted context omitted.
>There was even an interview from March of last year where a director said that they think Destiny 3 would be a mistake Destiny, especially Destiny 2 was really mismanaged by the directors though. They do have another IP, Matter in the works though.
I started playing in late 2019, but I'm up to almost 2500 hours. Can't speak to before that, but it's only been getting better and better as I've played, imho.
Forsaken pulled it back into being a game I enjoyed but I stopped playing during DLC1 it was so bad.