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Ask HN: Who wants to collaborate?

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321–330 of 501 posts

Re: Ask HN: Who wants to collaborate?

#321
I've been interested in conversational bots and how they might be used for purposes that are more fun than customer service. I'm specifically interested in ideas that are silly, or emotionally salient, or weird, or anything that's not productive and not commercial.

I have been poking around with some stuff, but mostly just ideas in my head. So for "collaboration" I mostly imagine getting ideas from each other, trying each other's stuff out, all very low commitment. Like you know when you find someone who when you talk about ideas together and you both come away more excited than when you started? If there's any community where people do hang out like this that would be cool, though the tedious and tired commercial chatbot discussion seems to dominate.

Some thoughts I've had:

1. How do you make a really creepy bot? (Barring profanity, racism, etc) Sometimes people worry about creepy bots but I honestly am not sure how a bot would be creepy. Making one on purpose might be a way to find out

2. Bots are often very reactive without any will of their own. What kind of personality or (imagined) motivation might make a bot proactive? Would that solve some of the "I don't know what you mean" problem of a chatbot? Like instead of a bland response when the bot doesn't understand, it can instead push back on what it cares about.

3. In this vein I've thought about a depressed bot, and your job is to find a way to cheer it up.

4. User-programmable bots. I've been thinking about this in user-buildable VR worlds. The worlds are all so empty. Can we make it feasible for a person to create their own NPCs?

5. Can a bot be loving and supportive? If it's just a façade, how good of a façade is enough to generate emotional response?

6. How do mediums like text vs voice impact this stuff?

Re: Ask HN: Who wants to collaborate?

#322
I've been working on a project for deduplicating version control written in Go https://github.com/akbarnes/dupver I've been a bit frustrated with existing binary version control systems which I've found to be either too centralized, not cross-platform. Right now I'm looking at ways to add special handling for compressed archive files which tend to not deduplicate well. Check out the repo if you're interested.

Re: Ask HN: Who wants to collaborate?

#323

turtleSpaces is a Logo-based 3D game engine written in Go. It has desktop and WebAssembly builds, and a Javascript-based IDE. My partner and I currently work on it. It is becoming usable. We want to make it a better (less-toxic) Roblox, with kids making games and stuff for other kids. We need people to do documentation, make tutorials and help build up our library of example programs. If anyone familiar with Go is in…

Out of curiosity, why is roblox toxic?

(idk much about it)

Re: Ask HN: Who wants to collaborate?

#324

I’m working on a search engine crawled by users themselves. If I think about it, I'm not interested in 99% of the web. Therefore I don't need to deal with exhaustively crawling the entire web. Hypothetically, if I could access only the sites visited by the HN crowd, that would be fine by me. Somebody in an art community might feel similarly. If there were some metric the crawlers could use to rate a page (time spent…

I'd be pretty happy with a search engine that lived on my local machine, just for pages I've already visited.

That might be a good first step towards what you're planning. Step two would then be figuring out how to do federated queries across users with similar interests.

From a privacy standpoint, I'd be less uncomfortable letting random strangers run (sanitized) queries against my browsing history (stored locally), than I would be uploading my browser history to a third party.

Re: Ask HN: Who wants to collaborate?

#325

I’m working on a search engine crawled by users themselves. If I think about it, I'm not interested in 99% of the web. Therefore I don't need to deal with exhaustively crawling the entire web. Hypothetically, if I could access only the sites visited by the HN crowd, that would be fine by me. Somebody in an art community might feel similarly. If there were some metric the crawlers could use to rate a page (time spent…

do you have anything we can see ?

Re: Ask HN: Who wants to collaborate?

#326
post #8

The web has gotten boring. I'm starting a static web host where every page is remixable by default. One click and you have a copy of any web page hosted on the platform. Not only that, but the front-end code (HTML, CSS, JS) is treated as the source of truth. Whatever changes the owner makes to a page (through DevTools, some custom JS, or clicking a button that does something) is saved permanently to the DB. This make…

I've been approaching it from the other end. The web hasn't gotten boring, but the signal to noise ratio has gotten really bad. The big problem for both creative websites and their long tail audience is discoverability. There still seems to be a lot of interesting creative content out there, but it doesn't play by google and social media's rules, so what you find is listicles, blogspam, click funnels, various forms o…

[deleted]

Re: Ask HN: Who wants to collaborate?

#327
post #3

I am building an open source web framework comparison. The idea is to put together a project that gives an overview of how to set up a minimal viable web application from scratch via all the different frameworks. For each framework the project features a self explanatory shell script that builds a web app with routing, templates and user accounts. So there is no ambiguity of how to reproduce the results. And it is ev…

I want to do something similar, only...for UI frameworks...

So on the sidebar you have components...one is a sidebar right? so you click on it..on the right pane it shows implementations on the top of the pain is a dropdown so you can switch from say. MUI to AntD to Vuetify, etc... some are narrow scoped frameworks (Vuetify for example is only Vue), some are Wide... Tailwind Kit for example or Daisy UI... they target tailwind but are JS Framework agnostic...

So under each implementation of each component might be code for Rails, Laravel, Django, views and maybe even some sort of api integration where you can have a webhook that can either connect to your dev and push the code to the right places, OR it could put it in a queue if your local dev can't receive incoming normal http requests, you could just use a cron job or manually import the code from your localhost backend...

I'm imaging this sort of being like a mixture of low-code meets Storybook with already developed ui components, and you could even import full templates, etc... So for backend devs w/ an idea 90% of the UI stuff is just drag/drop etc.... you could even have a way to combine elements somehow so you can build up a whole page of elements...and some sort of marketplace where people could share designs and maybe charge like $1 for the code snippet MIT license, but access to the code is $1.

Edit: It'd also be cool to extend this to data-layer..so say I am designing my migrations/models... and I want an Employees table....well maybe I type in employees and it organically lists all the columns previous people have used for employees tables and ranks them by how often it was used... so you can basically have most of the data points that are pretty common across similar apps be shared and almost done for you...and then you can export to django, rails, prisma, hasura, laravel, etc...

Re: Ask HN: Who wants to collaborate?

#328

I'd love to work with people who want to create free educative games for kids, games fun enough to keep kids playing while developing their brains in positive ways. Most games I found are infested with ads (hence not free), sprinkled with lots of dark patters and the games are not good enough I'd even pay for them. Maybe there are some free gems out there already but are quite hard to find. My kid is 4yo and it has b…

I think this could be quite helpful, even if it wasn't too ambitious. Like, just make web clones of decent learning games, make sure they get published on a single reputable domain, and make it easy for people to contribute.

Like Number Munchers is a fine game. It's not a revolution in education or anything. But it would not be very hard to clone, publish, and make it easier to find and use than an archive.org emulator. Make it data driven and educators might want to contribute new tasks.

One game isn't much but if you put half a dozen together that could be a good start. In my experience kids are not as picky as people expect so long as you treat them decently.

Re: Ask HN: Who wants to collaborate?

#329
I'm in a volunteer role as CIO for a nonprofit focused on human trafficking, and we're building a new investigations and case-management platform using Svelte/TypeScript/SvelteStrap, Rust/Rocket, and Postgres (and likely Neo4j at some point) because the options out there are either poor or very expensive. Once we have something working and solid, we're going to open-source it and provide it to other groups in similar spaces.

This project is a great opportunity to learn or expand your skills if any of the stack is interesting to you - a big part of our goal is to help build up the technical skills of anyone who wants to dive in somewhere.

We've got a number of investigators on staff and are starting to get a decent feedback loop with them to iterate on what we're building.

We've also got some unique and useful ideas that haven't been implemented before, and if things go well, we really think this could give a kick-in-the-pants to Maltego and Palantir's offerings, amongst others.

If anyone is interested or wants to know more, please let me know!

Re: Ask HN: Who wants to collaborate?

#330
Do you want to collaborate in the Digital Musical Instrument space, designing open source real life products from the bottom up?

We are building the first end-to-end Pipe Organ Emulator project, from the cabinet furniture and the Arduino specialized controlers, the 3D printed interfaces, to the customized Linux-based embedded sound engine.

The home page of the project is https://openpipes.org Contact info in the mentioned page.

Thanks!

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