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Ask HN: Who wants to collaborate?

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Re: Ask HN: Who wants to collaborate?

#291
I am learning smart contracts (Solidity)

I'll probably write a few fun "not for profit" games that run on test networks once I have finished my course (so players can grab free tokens from a faucet, then play in the game, no real money at stake).

I am interested in games that can kind of run a bit off chain (I've seen a chess example online that is quite clever in how it avoids the chain until it needs to). I have an idea of an adapted texas-holdem poker game.

I also want to look into how NFTs can be done without needing these big central market places.

Could work together on something, or just keep in touch an encourage each other, ask each other questions etc.

Mainly would want to communicate async via whatever you use, or email. I might be "slow" in the number of hours a week I spend so bear with me!

Contact info in profile.

Re: Ask HN: Who wants to collaborate?

#292

I'm working on a "Unity for everything else". If you build an IoT product, most anything consumer facing, tools for small business, etc, your customers will expect a multi-platform experience. They want an app on iOS and Android as well as a responsive website. This is currently a pain in the ass to build. You either end up with a very carefully made architecture to share code or build everything a bunch of times or…

I think that product already exists: LiveCode

https://livecode.com/

Re: Ask HN: Who wants to collaborate?

#293
I'll start off with my prototype:

https://elegant-shaw-2cb49a.netlify.app/votevote

Anyone into electoral methods or game theory? If you've ever watched CGP Grey's videos on electoral methods or seen Nicky Case's *To Build a Better Ballot*,[1] it's very much in the spirit of that. It's mostly a toy that will run a single election in a large number of different electoral methods.

Currently I've implemented ~26 different electoral methods which is pretty neat. However, I've shied away from the methods that voting theory nerds love the most: Condorcet methods. I've implemented Copeland (although there's a mistake I haven't fixed yet) as well as Kemeny Young. However, Kemeny Young is implemented in the most brute force way possible and is O(n!) right now.

Mostly I think I'm just looking for people with a math/game-theory background that would be interested in helping out, but I'm open to anyone interested. I know there's a lot of optimizations I could make to the Kemeny Young algorithm, but I've been hesitant to do so because I can't find the right theorems to make sure certain assumptions are true. For example, I'm quite sure that a subset of weak Condorcet winners would be at the front of the winning path, but I haven't found a textbook that's stated this explicitly and it's been a long time since college so I'm kinda iffy on proving it to myself. I also don't think having to learn the proof everytime just to make sure my assumptions are mathematically sound is the best way to develop such a tool. Thanks

It's all open-source and won't have ads and will hopefully just be a static site so it's really just a hobby project.

[0] https://www.youtube.com/watch?v=s7tWHJfhiyo

[1] https://ncase.me/ballot/

Re: Ask HN: Who wants to collaborate?

#294
post #227

I'm down to help out on anything. I am a self-taught software engineer since 2016, prior to that I was a supply chain optimization consultant. Currently employed as a senior software engineer. My experience (* means strong): - full stack development (mobile/browser UI, backend). Experience includes nodeJS*, Go, React*/Angular, Flutter*/React-Native/Swift, AWS/DO/GCP - bunch of side projects where I've taught myself d…

Hi!

I just commented with a project I am working on. I need a co-founder who meets your qualification exactly!

Check out my comment and feel free to reach to me via the email on my profile if you are interested.

Re: Ask HN: Who wants to collaborate?

#295
I'm building an IBM 5150 (original IBM PC) emulator. Most of it is therefore an 8086 (technically 8088 but no difference for this) emulator. I have it successfully booting the BIOS and running BASIC in ROM (Casette BASIC). I'd like to boot DOS. The CPU passes automated tests, but I could use help with the disk support chips (everything is low level emulation right now) such as the floppy controller and more CGA graphics modes. It's just a hobby project—I'm not looking to make it performant, just working.

It's written in poor C++ with SDL.

https://github.com/davecom/DK86PC

Re: Ask HN: Who wants to collaborate?

#296
Anyone into cryonics? I think there's an interesting angle making it more accessible which could have positive downstream effects (e.g. 1) increased funding for research into cognitive uploading, 2) potentially decreased healthcare costs if people use the service before the tremendously expensive last 5-10 years of life) beyond the obvious of potentially being able to advance tech that would be a step towards radical life extension or perhaps enabling interplanetary travel.

Re: Ask HN: Who wants to collaborate?

#297
Thanks for the initiative. Very useful.

I am developing https://www.interviewblindspots.com/

It is crowd sourced feedback on your interview performance, targeted at software engineers. I am very bad at frontend technologies and could use some help on that front. I frequently get stuck on frontend (CSS). I need someone to consult with and unblock me. My immediate next steps will be to hire a designed to make the looks good, but I will need a frontend engineer to help me implement the recommendations.

I am also working on a blog search engine. I could use some frontend mentoring for that also.

Email in profile

Re: Ask HN: Who wants to collaborate?

#298

I have been mulling over the idea of starting a project that reads ONNX files and performs a codegen on the model, building model inference code directly that doesn't rely upon an ONNX runtime. In my experience, hooking up a runtime requires a lot of effort, and inference is often fairly latent. I'm wondering if it's feasible to generate code offline from an .onnx model then compile the generated code directly into w…

I think Julia's ecosystem FluxML/ONNX.jl does just that and writes it into a tape. Turning Julia into standalone executables is less fun, so you are probably stuck with Julia run time which is probably bigger?

Re: Ask HN: Who wants to collaborate?

#299
Hi everyone, I was bored during Christmas and I decided to implement plan9 semantics inside the browser. I have 9p2000 working, file servers and I've imported namespace logic from linux. My objective is to be able to mount one browser into another, and eventually implement a network stack similar to GNS. My objective has been more academic, learn more about operative systems, but this might lead to some interesting places. I would like to get into a point where we can have a browser to browser web, with its own Name System, and applications.

https://github.com/intigos/possimpible

Re: Ask HN: Who wants to collaborate?

#300

I'd love to research practical ways to apply modern machine learning techniques to video games. Video game AI techniques seem stuck in the 90s. Too many games have been limited by poor AI, and I want to fix that. I'm currently wanting to study bandit methods and tabular reinforcent learning. These are limited, but simple and predictable, which is important for games.

Not sure I'd have the time to work on this, but gonna drop this old idea here anyways.

A long time ago I had the idea for a Swords and Sandals type game (a gladiator game) where each opponent was actually a simulated neural network and you could peak under the hood much like this.[0] Each gladiator would be simulated against each other and would actually be learning as they played against each other. Difficulty for the player wouldn't be based on any setting, but rather just having to face the AI that's learned the most and gotten the best

Anyways, since then I've figured it doesn't really have to be a gladiator game. It could be tic tac toe or connect4 or chess or whatever else

[0] https://playground.tensorflow.org/

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