If you're interested - Piano Gym is looking for others who are interested in building out our existing website and tools Here's a quick video explaining it: https://www.youtube.com/watch?v=faxNDhOjlh4 Piano Gym is a learning and practice ecosystem focused on prioritizing music theory and performance skills acquisition through the use of flash cards. We use flash cards in order to pair them with modern learning techni…
Ask HN: Who wants to collaborate?
211–220 of 501 posts
Re: Ask HN: Who wants to collaborate?
#212I've been developing web crawlers for the better half of a decade. They are used for various purposes such as cataloging sentiment/bias in news media, finding new tv shows to watch, or mapping out the Tor hidden service directory. Currently, I am writing a web crawler application framework in golang. Always looking for help or new ideas on what to crawl next! Emails welcome, check my profile.
What's your opinion about YaCy: https://yacy.net ?
Re: Ask HN: Who wants to collaborate?
#213I've been working on a city builder/simulation video game for the last few months. If that's something you're curious & passionate about, send me an email (see profile). The game is built from the ground up with SFML and C++. The graphics are sprite/tile based. The game is top down, 2D, and will display the interior of buildings so you can watch your citizens live their lives. You'll be able to change z-levels for mu…
Since you're inspired by DF, are you going to do a similar macro/micro split simulation that DF does? I thought this was one of the most interesting aspects of the game and implementation: how do you give the illusion to the player that other civilizations are evolving in a way that's not unlike the evolution of the player's fort without actually doing the CPU-crushing fine-grained simulation outside of the player's…
The largest problem I will be tackling is simulating (to the best extent possible) an economy. One thing I liked (and made a lot of sense, at least to me) in SimCity 2000 is that the first demand you had to fulfill was industry. So the player will choose an industry to build their city around (though they'll be able to diversify any time. The price for that is possibly losing their edge in said industry).
One of the goals in the game is cashflow. Each service/industry/utility (SIU) that is outsourced is lost tax revenue for the city. For example, a new map will contain national power lines running through it. You'll have to tap into those for power initially. This means your citizens will pay a higher price for electricity, which limits tax revenue in two ways:
1.) You're not taxing the profits of the power plant
2.) You're citizens have less money to spend, thus the businesses in your city have smaller profits to tax.
Now iterate that math for every SIU required (which depends on city size).
To counter this, the player starts by owning all the land, so the city's initial revenue is from property sales. As the city grows, land value goes up. (Fun point, once the land is sold, its permanent until you can afford a great lawyer on your board to win an eminent domain case).
Over time the city will grow and more SIU's will be localized, increasing the cash flow of the city (more tax income). But, to attract/retain talent (thus have larger corporations), the city needs to spend this cash on services to make the city a desirable place to live. I think some fun side goals would be, for example, attracting the best chefs, artists, musicians, that are available, and have them e.g. open a restaurant in your city.
So, the macro scale is competing against other cities (both for talent and services/industries). I could say the winning condition is to be at the apex in every industry in the game, though that will likely be impossible, and I dont plan on having any real win condition.
I haven't sat down and mapped out how to simulate the competition (other cities), but I dont see a need to simulate each city at the micro level. I believe DF takes a similar approach. If anything, an infrequent mass calculation could determine who moves where and why, and to compare business competition. Im using SQL for storing game data to take advantage of what it does best, so this should be relatively easy.
Re: Ask HN: Who wants to collaborate?
#214I'd be very happy to schedule a couple hours for some conceptual collaboration and to catch up with other makers to see if we can help each other in any way. I'm thinking occasional brainstorming, feedback sessions and exchange of advice coming from different domains of expertise. You can pick my brain in anything that's related to your project and vice versa.
My background is technical so I'd be mostly looking to speak with people who come from business, marketing and design side of things.
If you happen be interested, you can find my details and email in the profile or on my website https://pawel.io, feel free to drop me a message :)
Re: Ask HN: Who wants to collaborate?
#215I do plain old boring FE/BE in JS, looking for stuff to do for boring evenings after work. Looking to contribute to some nice project ideas, browsing GitHub projects usually gets me nowhere. GMT+2, email address is in the About section of the profile.
Re: Ask HN: Who wants to collaborate?
#216No blockchains or tokens, just performant code, no-non-sense offering with a SAAS style (optional) subscription.
Currently at the proof-of-concept stage. One-person outfit so far.
Re: Ask HN: Who wants to collaborate?
#217I'm not sure if this is the best thread, but I'm potentially looking for a partner. I'm the founder of https://bigpicture.io/ . The primary product is company data and IP data as a service via API. I'm debating what to do with the company. I've only raised a small angel round, and the company is profitable. A competitor reached out to me about an acquisition a couple weeks ago, so I'm debating that vs raising money v…
Re: Ask HN: Who wants to collaborate?
#218Re: Ask HN: Who wants to collaborate?
#219I'm looking for an accountability partner to meet with for 30 minutes once per week for the next few months over Zoom. I have a cert that I'm working towards completing and am procrastinating on. The way it goes is we schedule a weekly meeting where I tell you what I'm going to have completed by our next meeting, and then you do the same. At the next meeting we ask each other how that went and repeat. It's honest and…
Re: Ask HN: Who wants to collaborate?
#220Join to the community and try iOS App with TestFlight