Live data from Hacker News

Ask HN: Who wants to collaborate?

news.ycombinator.com

161–170 of 501 posts

Re: Ask HN: Who wants to collaborate?

#161
I was thinking it would be nice to exercise in VR, but I would have to pick something aerobic I wouldn't mind doing blindfolded, which rules out a lot, but I think a row machine could work.

So I'm imagining a pacific-island-navigate-by-the-stars simulator, maybe speed up time so 8 hours of night become 30 minutes of cardio. Choose a couple of islands to row between, get some directions of which star to follow, and get to work.

Good news: some water simulation and a night sky are probably just a library include away, right?

Bad news: would have to do something fancy to nail the motion sync, I was thinking an arduino and some hall effects, really just need to capture the bookends of each rep and adjust the video to match your movement. I guess goggles already do position tracking but I think I would basically want to predict the snap when you change directions, as even a few ms lag will ruin the immersion.

Alas, I am merely a web developer without so much as a pair of goggles, but I think this will be a good starter project on account of not needing to create any assets. Godot looks very promising. If anyone else has VR-but-good-for-your-body ideas I'd love to hear them.

Re: Ask HN: Who wants to collaborate?

#162
post #24

I'd love to work with people who want to find ways to build low cost 802.11ax mesh implementations. Think high powered raspberry pis (or their equivalents) being customized to compete with the crazy high costs of Orbi implementations. And I absolutely have zero interest in the monetary value here. RPi + wifi shields + fun is what counts. If you're interested, I'd love to team up! And I bring all kinds of nerdy engine…

Please reach out to Eric, the founder of wakoma.co He is working on this exact thing and I'm certain he would love to collaborate.

Very curious. At first glance, it's not clear he's targetting the Wifi 6 (or Wifi 6e) mesh implementations. If he's already running something, he's the place to send collaborators that are interested here. The goal here would be to compete with Netgear's Orbis with DIY low-cost hardware...

Re: Ask HN: Who wants to collaborate?

#163
post #59
post #51

I want the web to be more end-user programmable. Web apps big and small should offer plugin extension mechanisms! Ideally plug-ins are frictionless to author, and powerful enough to build fun UIs. Today, only really big premier apps like Figma and Google Docs have this kind of feature. One problem is that it’s very difficult for an app to run arbitrary, untrusted user code in a way that’s secure and efficient, especi…

I expect you already know about this, but Secure EcmaScript is a similar project: https://medium.com/agoric/ses-securing-javascript-in-the-rea... Similarly the older Caja project: https://en.wikipedia.org/wiki/Caja_project

Wow, there's been a bunch of public work in this space since I started! I was aware of the Agoric Realms work that preceded SES, but haven't kept up with their progress. I looked over some of the current SES/Realms code, and didn't (quickly) find anything that can limit CPU or memory consumption of the untrusted code in the browser. I decided to base my efforts on QuickJS/WebAssembly because there's much less inherent risk and a greater guaranteed deal of control compared to any solution that shares a GC heap with the untrusted code.

FWIF, Figma's plugin system started out with Agoric's Realms shim and then switched to QuickJS after a security incident: https://www.figma.com/blog/an-update-on-plugin-security/

Re: Ask HN: Who wants to collaborate?

#164
I've been working on a city builder/simulation video game for the last few months. If that's something you're curious & passionate about, send me an email (see profile).

The game is built from the ground up with SFML and C++. The graphics are sprite/tile based. The game is top down, 2D, and will display the interior of buildings so you can watch your citizens live their lives. You'll be able to change z-levels for multi level buildings.

The focus of the game will be more on the simulation (Dwarf Fortress is a huge inspiration) than on building pretty cities (e.g. Cities: Skylines), although I do care about the art direction.

I have a long runway to take off from, about 2-3 years, so I have the time (and patience, and desire) to care about quality and efficiency.

What Im working on now:

Here's a brag & demo of the pathfinding I am currently wrapping up:

https://i.imgur.com/vtKXKLK.mp4

Note a few things:

* All possible paths are found in O( m + n log n ) time, even though there's a binomial coefficient number of possible paths in this grid. The tree is stored in memory for constant time access. Im using parallel flat hash maps to significantly lower the memory footprint.

* The units choose the shortest path that match their preference (i.e. the color of the unit), thus choose a path that contains the most tiles of their color.

* Pink units dont have a preference and will use any of the paths available.

* I'm not an artist!

* Currently wrapping up multi-lane road pathing (which is quite tricky!).

* In the game, preferences will be history, tourism, beauty, food, neighborhoods the unit can relate to (religion/nationality), etc.

Re: Ask HN: Who wants to collaborate?

#165
I volunteer for a healthtech charity building mobile apps to support HIV prevention.

Our first product, Preptrack, helps people to use PrEP, the medicine that eliminates the risk of HIV infection. It's live on the App Store and has a strong and active community of users who love what we do.

We're always looking to talk to software engineers who would like to do a little good in their spare time or as a side project.

Feel free to check out our website (https://preptrack.co.uk), our volunteers page (https://preptrack.co.uk/volunteering/engineer/) or shoot me an email (sam [at] preptrack [dot] co [dot] uk). I'd love to hear from you.

Re: Ask HN: Who wants to collaborate?

#167
post #145

Earlier quoted context omitted.

I had posted this on Ask HN ( https://news.ycombinator.com/item?id=30096235#30096410 ) a few days ago. Your crawler perhaps could be customized to crawl and publish an index of all available Progressive Web Apps. A naive way would be to check for sites that have a PWA App manifest file in their root folder. Let me know if you are interested in collaborating.

This looks very possible. It would only require a two modules for analysis and frontier management. It would be great to collaborate on something like this!

That's awesome. Thank you.

Please do think about it for the next couple of days and I will drop an email to you in the next 48 hours (I live in India). We can then decide how to take it forward.

Just curious: How long does an end-to-end crawl take and how much resources does the process consume (in terms of hardware/mem etc.,)?

Re: Ask HN: Who wants to collaborate?

#168
I'm looking for an artist to help me create bitmaps/art/ideas for a small handheld/desktop device (currently using m5stack core2, it has a screen + various sensors, mic, speaker). I am wanting to make small games/experiences that happen on your desk. Think tamagotchi but bigger.

Re: Ask HN: Who wants to collaborate?

#169
I'm working with the OpenAir collective (https://openaircollective.cc) on open source DIY-friendly carbon capture machines. We've made some strides lately, but we need more hacker types to advance our research initiatives.

There are a variety of projects to work on, but I'm specifically interested in the electrolysis of CO2. I could really use help from anyone with a chemistry background or access to lab!

If you're interested, please reach out to me via my email or hit me up on the OpenAir discord.

Re: Ask HN: Who wants to collaborate?

#170
post #124

Earlier quoted context omitted.

What is the advantage over BitTorrent?

Using WebRTC makes the file "live", in that it publishes from the current timestamp instead of when the publishing started. In principle I think BitTorrent can be adapted to this, but essentially the output "file" doesn't hash correctly so I think it would be a lot of hacks to the point where it's avoiding actually using most of the parts of BitTorrent anyways. In particular this is evident on the DHT, my understandi…

I missed the "live" part in "live video cdn". Got it, thanks. I've used apps like Ace Stream and I know BitTorrent Inc launched a live streaming service a few years back [1] but I can definitely see the appeal of better, web-based solutions.

I also know PeerTube has a Live feature now, but I have no idea how they do it. I think they use WebTorrent (at least for the non-live videos).

[1]: https://arstechnica.com/information-technology/2016/05/bitto...

Post reply on HN