I still remember when Bungie was one of the only companies that made games for Macs. The Marathon trilogy was a memorable part of my childhood. Then Microsoft bought them for Halo, and spun them back out (sans Halo). Halo was first demoed by Steve Jobs - it was going to be a Mac game.
Marathon felt like such a huge deal at the time, with its funky triangular prism box, its hyperliterate storyline, and its novel network multiplayer modes. And yet it seems to get little to no airtime in video game nostalgia mythology. Maybe it was just too niche as a Mac game.
Sony to buy video game maker Bungie in $3.6B deal
211–220 of 263 posts
Re: Sony to buy video game maker Bungie in $3.6B deal
#212Let’s hope this goes better for Bungie than when Microsoft owned them. It’s kind of funny that they’d get out from under the thumb of one corporate overlord only to find a new corporate overlord 15 years later. I guess that points to how unbelievably hard it is for independent game developers to survive, and it makes me kind of sad. If it can happen to Bungie or Blizzard, it can happen to any game developer. Gamers a…
I think sony will play the right level of support for Bungie.
I also got a shot of what it looked like to develop a game. There are long windows where you have a lot of folks on staff with not much revenue. And developing a new IP means you have a lot more staff that has no revenue. This is hard for single IP studios, and thus the layoffs on a cycle. For 2 IP studios this can be harder as you want to go as big on the 2nd IP as you do the first, so you may have even more.
Being a part of a massive publisher helps out a ton. There are other games coming out and creating income, this levels out the 3-5 year development cycle between IP. It also takes the stress off of the founders a bit. You're not forcasting out runway for 4 years of minimal revenue and hoping you don't have to take on cash at the end and give up ownership.
Re: Sony to buy video game maker Bungie in $3.6B deal
#213Earlier quoted context omitted.
To actually finish all the content in each D2 expansion you have to invest full time job kind of time in it. Destiny doesn't just feel like a job, in some sense it IS a job. I thought they did a good job rehabilitating the first game from the sorry shape it shipped in (see: the economics of the loot cave). It is a mountain which can be climbed, and it is fun to do so. (There is also a literal mountain to climb)
I grabbed Destiny 2 and some expansions a while back on a humble bundle. I had a blast, it was fun and could play with friends. Then end game seemed to not have much going for it. And it was confusing on what you could and couldn’t access. Came back to it after a break and with more expansions out it just seemed even more confusing on what I could and couldn’t access. It’s sort of the WOW problem, the game is just ov…
Re: Sony to buy video game maker Bungie in $3.6B deal
#214Earlier quoted context omitted.
There is an extreme demand. Many franchises like Pokemon are still breaking sales records along with consoles. https://gamerant.com/pokemon-legends-arceus-sales-records/
Pokemon isn’t AAA
Re: Sony to buy video game maker Bungie in $3.6B deal
#215Earlier quoted context omitted.
They've continued some of their worse monetisation and game design decisions while independent for quite a few years now, and stuff like the poor value of the 30th anniversary pack is entirely their own mistake to make, so I feel publisher meddling was a handy deflection for Bungie to hide behind in many cases.
> They've continued some of their worse monetisation and game design decisions while independent for quite a few years now, and stuff like the poor value of the 30th anniversary pack is entirely their own mistake to make... This is an interesting thought. The 30th anniversary *paid* content was a bit lighter than anticipated, however the Free To Play content that came alongside it was fantastic. Perhaps I'm just used…
Re: Sony to buy video game maker Bungie in $3.6B deal
#216Outside looking in, this feels like a far more valuable acquisition than Activision for $69B. Call of Duty is valuable, but Microsoft has already said they don't intend to remove it from PlayStation. That could change, but so could CoD's importance to the video gaming industry as a whole: its popularity has dropped with essentially every release since BLOPS2. Outside of CoD: AB is a shadow of its former self; IMO the…
It feels the opposite way to me. Microsoft bought a company with an extensive suite of IP that publishes a lot of games. Sony panicked and bought a company that has one franchise (Destiny). When looking at Disney, I see a company that has bought a lot of deep IP catalogues. They've used that to really propel their future and get high-value talent that wants to work in those universes with a Disney-sized budget to tel…
That said, I've never played the Microsoft version of Minecraft because it seems strictly worse, and also unmoddable.
Re: Sony to buy video game maker Bungie in $3.6B deal
#217I still remember when Bungie was one of the only companies that made games for Macs. The Marathon trilogy was a memorable part of my childhood. Then Microsoft bought them for Halo, and spun them back out (sans Halo). Halo was first demoed by Steve Jobs - it was going to be a Mac game.
I remember the first time I saw the Marathon Infinity box. I was so stoked to play! But, alas, it never booted completely. The boot splash would come up and then it would hang. My first dose of digital disappointment!
Re: Sony to buy video game maker Bungie in $3.6B deal
#218Earlier quoted context omitted.
Pokemon isn’t AAA
Not sure what definition you are using to exclude Pokemon, but Wikipedia's [0] definition certainly would classify it as AAA [1]. [0] https://en.wikipedia.org/wiki/AAA_(video_game_industry) [1] https://en.wikipedia.org/wiki/Video_game_publisher#Major_pub...
I thought the budget for AAA games was higher, and I thought the budget for Pokemon (handheld games) would be lower.
But turns out Pokemon Sword and Shield cost >$20M to make, and AAA is low 10s of millions. Definitely AAA by every measure.
Re: Sony to buy video game maker Bungie in $3.6B deal
#219Earlier quoted context omitted.
> They've continued some of their worse monetisation and game design decisions while independent for quite a few years now, and stuff like the poor value of the 30th anniversary pack is entirely their own mistake to make... This is an interesting thought. The 30th anniversary *paid* content was a bit lighter than anticipated, however the Free To Play content that came alongside it was fantastic. Perhaps I'm just used…
Is the associated content free to play? I thought it was tied to the seaason pass. In which case the 30th anniversary content is stuff that would have been in the season pass anyway in prior expansions, and that double dipping is worse for consumers than previous. If it just requires owning the game or just beyond light, that is an improvement to be fair.
1. dares of eternity
2. Xûr bounties and rewards
3. 11 weapons
Pay $25:
1. forerunner (exotic sidearm)
2. grasp of avarice (dungeon)
3. ship / sparrow
4. four emotes
5. two full sets of universal ornaments
6. one extra helmet ornament
7. Gjallerhorn
All cosmetics except for Forerunner (which has already dropped to #71 in Trials and has no pve relevance) and the Dungeon, which is the one most people were up in arms about.
EDIT: oh, and edited above: I forgot about Gjallerhorn, haha. It requires the dungeon and so therefore is for pay too. It's very good but still not clearly meta, we'll see if rockets are great next season like many people suspect.
Re: Sony to buy video game maker Bungie in $3.6B deal
#220Earlier quoted context omitted.
Not sure what definition you are using to exclude Pokemon, but Wikipedia's [0] definition certainly would classify it as AAA [1]. [0] https://en.wikipedia.org/wiki/AAA_(video_game_industry) [1] https://en.wikipedia.org/wiki/Video_game_publisher#Major_pub...
I think AAA is more about budget. I thought the budget for AAA games was higher, and I thought the budget for Pokemon (handheld games) would be lower. But turns out Pokemon Sword and Shield cost >$20M to make, and AAA is low 10s of millions. Definitely AAA by every measure.
Pokémon does however have an AAA level marketing budget even if it doesn't have AAA level development budget.