here's the issue: to checkout crowd2 you need to share it on your social network. unless you have a dummy social network that you use for SPAM, you're going to share it to your friends. but hey, I don't know if I wanna share it yet. i wanna test it first. And, crowd2 is share first, test second. And that's just wrong. It's easy to make the parallel to another form of spam, as you'd have to have a spam account to view…
This sounds remarkably similar to the Imview story, which Eric Ries shared in the opening chapters of his book. It's the same way I felt after viewing what looks to be a neat product, but something I want to play with before implementing. Edit: I'm not sure why I was downvoted, but the point was that after Imview received this feedback from their demo set, they implemented a way for people to play before sharing, whi…
"She downloads the product, and then we say 'Okay, invite one of your friends to chat.' And she says, 'No way!' We say, 'Why not?' And she says, 'Well, I don't know if this thing is cool yet. You want me to risk inviting one of my friends? What are they going to think of me? If it sucks, they're going to think I suck, right?' And we say, 'No, no it's going to be so much fun once you get the person in there; it's a social product.' She looks at us, her face filled with doubt; you can see that this is a deal breaker."