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Sony to buy video game maker Bungie in $3.6B deal

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Re: Sony to buy video game maker Bungie in $3.6B deal

#141

Earlier quoted context omitted.

For my money the best IP that Bungie ever produced was "Myth", specifically The Fallen Lords & Soulblighter. Sadly, they sold it off to Take Two Interactive who botched the 3rd game in the series and killed off the franchise. I wish I could buy the IP off of Take Two and revive it, but until then I just have to settle for playing the modern ports that are still being maintained.

Myth II still gets rounds at local LAN parties, in part because of its modding scene.

Indeed. :-)

I'm the one that makes everybody install it to play it for the first time so that everyone can experience the agonizing embarrassment of their best laid plans being thwarted by their own dwarves accidentally decimating themselves by throwing their molotov cocktails straight up into the air. "... Casualties." followed by the inevitable, "Argh! What?!? Noooooooo!"

Never gets old.

Re: Sony to buy video game maker Bungie in $3.6B deal

#142
post #77

Outside looking in, this feels like a far more valuable acquisition than Activision for $69B. Call of Duty is valuable, but Microsoft has already said they don't intend to remove it from PlayStation. That could change, but so could CoD's importance to the video gaming industry as a whole: its popularity has dropped with essentially every release since BLOPS2. Outside of CoD: AB is a shadow of its former self; IMO the…

> these companies have far more demonstrable ability to produce triple-A content I am not so sure. At least not for Bungie. I haven't enjoyed Destiny at all. Where on the other side, Arkane's Dishonored and Prey are quite good. So are id Software's Doom, Doom Eternal, and Wolfenstein. Fallout 4 was okay as well.

Sure; and the unfortunate reality is, Fallout 4 was released nearly 8 years ago. Dishonored: 10. Dishonored 2: 6.

id definitely puts out super solid stuff, consistently. Arkane is also in that bucket (Deathloop is the better example to judge recent efficacy of the team, not Dishonored/Prey. And its great). But, that is counterbalanced by... Fallout 76? Warcraft 3 Reforged? The state of WoW, Overwatch, and Heroes?

Xbox's acquisitions are a semitruck full of companies. The good parts of that truck are good. The bad parts are... quite bad. But the bad parts are built on really strong IP, which carried its own high price tag. So the question becomes; they'll definitely get value out of Arkane, id, and CoD, zero question there; but will they get value out of the rest of the ~$76B combined they spent, when so much of it is in glory-day IPs and not in teams, employed today, that can execute on that IP to deliver awesome content (no disrespect intended to the teams who do work on that content today; but reality is in the metrics, revenue, etc)?

Comparatively: Microsoft bought a semi-truck, Sony bought a Miata. It's not the fastest car out there. It's not for everyone. But it has its users and there's no question as to Mazda's ability to put out another stellar model, nor question around whether customers will buy it. Plus: very affordable. Ok, that's a bad analogy.

Re: Sony to buy video game maker Bungie in $3.6B deal

#143

Feels like sony + ms are just going to shoot each other in the foot. Gamers will end up with both consoles (sold as loss leaders) to get access to the exclusives and then spread their investment in games between the two. Lose/lose

Microsoft has said that they don't see Sony and Nintendo as competition and the acquisitions are not about Sony. (but about Google, Amazon, Apple etc) Phil Spencer also said he hopes Sony and Nintendo will preserve the gaming ecosystem unlike those others.

i believe for MS, its all about the Xbox game pass. they need as many games under game pass as possible in order to lure people in to justify paying monthly for game as service.

Re: Sony to buy video game maker Bungie in $3.6B deal

#144
post #125

Earlier quoted context omitted.

True, but it was initially supposed to be an RTS, just a bit longer before Microsoft stepped in.

Did you watch the video? It was basically complete before Microsoft bought it. They then ported it to Xbox. It may have been an RTS initially, but when Microsoft bought Bungie, it was already "Combat Evolved" and near release.

I watched the video. The game in that trailer could just as easily have been a tactical RTS with a cinematic camera as a FPS (note the complete absence of first-person shots).

Re: Sony to buy video game maker Bungie in $3.6B deal

#145
post #101
post #88

Earlier quoted context omitted.

Microsoft didn't buy Halo. They bought Bungie, then used them to make Halo. They spin them off, keeping then Halo franchise. Okay, technically Bungie was working on a RTS game called Halo when MS bought them, but it was after the purchase it shifted genres and found its groove. In other words, this "echo" isn't really what you are saying.

Halo was an FPS and a spiritual successor to an earlier series of theirs called "Marathon". The main characters, weapons, and themes of the original game all skew very closely to Marathon.

I miss the Bungie that pumped out Marathon, Myth, and Oni.

(I will look forward to people who were screaming that console makers mustn't be allowed to buy game authors and studios seamlessly turn a 180 if it favours their tribe.)

Re: Sony to buy video game maker Bungie in $3.6B deal

#146

Earlier quoted context omitted.

For my money the best IP that Bungie ever produced was "Myth", specifically The Fallen Lords & Soulblighter. Sadly, they sold it off to Take Two Interactive who botched the 3rd game in the series and killed off the franchise. I wish I could buy the IP off of Take Two and revive it, but until then I just have to settle for playing the modern ports that are still being maintained.

Myth was absolutely fantastic. They recently put a Claymore from it in Destiny, sadly it's not nearly as good as the shotgun from Marathon or the grenade launcher from Pathways into Darkness.

I have Pathways Into Darkness on my vintage Quadra 650 here. :-)

Also, we should play Destiny. Not to turn HN into LFG or anything.

Re: Sony to buy video game maker Bungie in $3.6B deal

#147
post #89

Earlier quoted context omitted.

Rare was acquired in 2002 and their list of games since doesn't look like shovelware to me [1]. Yeah, there's some misses, but there's also some great games in there. The worst ones are the ones tied to Kinect and MS has abandoned that venture. Also, MS acquisitions from the last 5 years have released standout games: Psychonauts 2 and Forza Horizon 5 are two that I played and loved and are certainly not "shovelware"…

>>Rare was acquired in 2002 and their list of games since doesn't look like shovelware to me I don't know.... Honestly Rare was just as good if not better than Nintendo themselves. And that's a nearly impossible feat. The n64 did as well as it did because of Rare. GoldenEye, Perfect Dark, Banjo, Diddy Kong, Donkey Kong, Jet Force Gemini etc.. post-acquisition, Rare didn't made the same sort of games. So maybe they fo…

Shit I'm old. To me Rare were definitely one of the best game studios for NES and SNES: R.C. Pro-Am, NARC, Battletoads, Killer Instinct, Donkey Kong Country. I got into University when the N64 came out, so I did not play it .

Re: Sony to buy video game maker Bungie in $3.6B deal

#148
post #77

Outside looking in, this feels like a far more valuable acquisition than Activision for $69B. Call of Duty is valuable, but Microsoft has already said they don't intend to remove it from PlayStation. That could change, but so could CoD's importance to the video gaming industry as a whole: its popularity has dropped with essentially every release since BLOPS2. Outside of CoD: AB is a shadow of its former self; IMO the…

It feels the opposite way to me. Microsoft bought a company with an extensive suite of IP that publishes a lot of games. Sony panicked and bought a company that has one franchise (Destiny).

When looking at Disney, I see a company that has bought a lot of deep IP catalogues. They've used that to really propel their future and get high-value talent that wants to work in those universes with a Disney-sized budget to tell their stories.

Activision Blizzard may have cost 20x more, but Activision is really profitable with a P/E ratio of 26 (at the $69B deal price). Microsoft's P/E is 33, Google's is 26, Apple's is 29, Amazon's is 58, and Netflix is 38 (even with the tumble in price). So Microsoft bought Activision relatively cheap compared to its earnings. Bungie is private so we don't really know what their finances are like. Activision's cheap price means that there isn't a lot of risk for Microsoft. Maybe you believe that Activision is about to crater and no one will want their games in the future. It's possible. It's also possible that everyone is going to get tired of the extensive IP catalogues that Disney has assembled. However, when the price is that reasonable, you don't need the same explosive growth to justify the investment.

So Microsoft bought a business that even if it just keeps performing as-usual will be a fine addition to Microsoft. It also has the potential to be huge for Microsoft with a deep IP catalogue, the potential for Xbox exclusives to help launch the next-gen Xbox when the time comes, the potential for cost savings with Azure infrastructure, and probably more that I'm not thinking of.

If Sony buys Bungie and just lets them do their thing, they might get some good games. But it seems like Microsoft wants to buy and pour some money in which seems like a recipe for bigger successes. We've seen it with some of Microsoft's recent purchases. They've poured money into GitHub and made it an even bigger platform. They've poured money into .NET Core and Xamarin/Mono to recapture developer mindshare. It seems like Microsoft is likely to take similar steps with their Activision purchase - and similar steps that Disney has taken with their IP catalogue.

It's possible that the small places Sony has bought have better potential, but Activision Blizard is a profitable company at a relatively cheap price which means that the purchase carries relatively low risk while still offering a lot of upside for Microsoft.

Re: Sony to buy video game maker Bungie in $3.6B deal

#149
post #110
post #77

Outside looking in, this feels like a far more valuable acquisition than Activision for $69B. Call of Duty is valuable, but Microsoft has already said they don't intend to remove it from PlayStation. That could change, but so could CoD's importance to the video gaming industry as a whole: its popularity has dropped with essentially every release since BLOPS2. Outside of CoD: AB is a shadow of its former self; IMO the…

> In comparison: Sony paid 20x less for Bungie. What they lack in variety of products, they make up for in, in my view, Potential. Destiny is a great franchise, with lots of fans. The team brings rock solid FPS dev & netcode experience (something Sony's first party studios are at a deficit for). I disagree. Destiny may have once had potential, but Bungie is a studio that continually shoots itself in the foot. Just li…

To actually finish all the content in each D2 expansion you have to invest full time job kind of time in it.

Destiny doesn't just feel like a job, in some sense it IS a job.

I thought they did a good job rehabilitating the first game from the sorry shape it shipped in (see: the economics of the loot cave). It is a mountain which can be climbed, and it is fun to do so. (There is also a literal mountain to climb)

Re: Sony to buy video game maker Bungie in $3.6B deal

#150

I know bungie doesn't own the halo ip anymore, but wow . Bungie, halo, and microsoft will forever be linked in my mind. The fact that sony is going to buy them? I feel like hell has frozen over. What's next? MS buying naughty dog?

Sony were making exlusive deals with Bungie for quite some time now with Destiny so its not that surprising.
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