Earlier quoted context omitted.
I hear that metric a lot - dollars per entertainment-hour. It's an interesting metric - but it's also important to remember the 1.5 hour Marvel film almost certainly took more human hours in the input side than virtually any video game. At least, my 10k hours in StarCraft took far far far fewer human hours to produce than my 1.5 hours watching the Avengers. Sort of a "labor theory of value" for entertainment pricing,…
If you allocate all those hours to one gamer, there's no contest. Check out the dev costs of games here [1] to the "net negative" (no marketing) costs for movies here [2] -- 4 games break $100M while you need $200M as a movie to get on the list. So, twice as much for 2h of content! But if you factor in audience size, things get more complicated. Red Dead 2 sold about 38M copies, a near record, but Avengers Endgame re…
Games take a lot longer to produce than films (in total, per hour of content that may not be true).