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Sony to buy video game maker Bungie in $3.6B deal

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Re: Sony to buy video game maker Bungie in $3.6B deal

#91
post #56

Earlier quoted context omitted.

I hear that metric a lot - dollars per entertainment-hour. It's an interesting metric - but it's also important to remember the 1.5 hour Marvel film almost certainly took more human hours in the input side than virtually any video game. At least, my 10k hours in StarCraft took far far far fewer human hours to produce than my 1.5 hours watching the Avengers. Sort of a "labor theory of value" for entertainment pricing,…

I would really like to see that comparison, i.e. the ‘human hours’ required, for a AAA game by a largish developer vs. the average Marvel film. I may try to do some rough numbers later because that just seems like an interesting thing to know. Also, how far down the stack do you go for each. Both rely on tools to make the production happen. Do you count hours to make the digital editing software and fx programs for f…

Do you count the hours to design and produce the computer hardware used to render the CGI for a film? Do you count the years and cost of raising a child from birth to being a member of the crew?

I doubt they count hours towards tools etc developed as they probably paid money for those. So, different bucket I guess, and still important for the overall cost.

Re: Sony to buy video game maker Bungie in $3.6B deal

#92

Let’s hope this goes better for Bungie than when Microsoft owned them. It’s kind of funny that they’d get out from under the thumb of one corporate overlord only to find a new corporate overlord 15 years later. I guess that points to how unbelievably hard it is for independent game developers to survive, and it makes me kind of sad. If it can happen to Bungie or Blizzard, it can happen to any game developer. Gamers a…

Bungir became a household name while MS owned them and they launched an iconic franchise. How was that bad?

Re: Sony to buy video game maker Bungie in $3.6B deal

#93
post #50

Let’s hope this goes better for Bungie than when Microsoft owned them. It’s kind of funny that they’d get out from under the thumb of one corporate overlord only to find a new corporate overlord 15 years later. I guess that points to how unbelievably hard it is for independent game developers to survive, and it makes me kind of sad. If it can happen to Bungie or Blizzard, it can happen to any game developer. Gamers a…

> I guess that points to how unbelievable hard it is for independent game developers to survive I thought companies like Bungie, Bioware, etc. sold out. i.e. it's easy to survive if you make blockbuster titles like Halo or Mass Effect, but then a big corp comes by and offers mega bucks to buy you and so you sell out. The solution if you don't want to be "under the thumb of [a] corporate overlord" is to not sell out i…

MS bought Bungie, and then Bungie had the money to make the first Halo

Re: Sony to buy video game maker Bungie in $3.6B deal

#94

I still remember when Bungie was one of the only companies that made games for Macs. The Marathon trilogy was a memorable part of my childhood. Then Microsoft bought them for Halo, and spun them back out (sans Halo). Halo was first demoed by Steve Jobs - it was going to be a Mac game.

It was going to be an RTS. Pretty different if you ask me.

Re: Sony to buy video game maker Bungie in $3.6B deal

#95
post #64

Earlier quoted context omitted.

Yes. Bungie was an independent studio back in the 90's, then MS acquired them for Halo. Bungie split from MS in 2007; the Halo IP remained behind under 343. They were under Activision during the Destiny era until 2019. So if they stayed, they would've ended up back at MS. The M&A merry-go-round continues.

Hm, surely it must have been later than 2007 that they split? Wasn't Reach made by Bungie?

They split in 2007. MS then had them make reach as an independent company.

Re: Sony to buy video game maker Bungie in $3.6B deal

#96
post #6

Another one! I'm interested to see how this plays out. Most of Microsoft's acquisitions in recent years have been failures. Studios that had been making iconic games were acquired by Microsoft and in short order were only making shovelware (see Rare post acquisition). Sony doesn't seem to have the same problem. Sucker Punch and Insomniac are good examples of this, their output has been as good as ever since being acq…

Rare did go down after acquisition, but what others are you talking about? Their biggest (Zenimax) one will start releasing new Xbox and PC exclusive games from this year onwards, so it's still early to call that one a failure. Mojang, is doing Mojang thing i.e. Minecraft and while they haven't had a great success after that, they're still doing fine. Playground games is doing Forza which is actually pretty popular a…

Ensemble, FASA, Lionhead Studios, Access, Digital Anvil

See https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitio...

Re: Sony to buy video game maker Bungie in $3.6B deal

#97
post #88
post #77

Outside looking in, this feels like a far more valuable acquisition than Activision for $69B. Call of Duty is valuable, but Microsoft has already said they don't intend to remove it from PlayStation. That could change, but so could CoD's importance to the video gaming industry as a whole: its popularity has dropped with essentially every release since BLOPS2. Outside of CoD: AB is a shadow of its former self; IMO the…

Microsoft didn't buy Halo. They bought Bungie, then used them to make Halo. They spin them off, keeping then Halo franchise. Okay, technically Bungie was working on a RTS game called Halo when MS bought them, but it was after the purchase it shifted genres and found its groove. In other words, this "echo" isn't really what you are saying.

Halo was most certainly an FPS before MS bought Bungie.

https://youtu.be/ebI5lkLRTdg

Re: Sony to buy video game maker Bungie in $3.6B deal

#98

So it's race to buy up all the publishers?

In the same way Disney, Amazon, NBC and HBO (now ATT time warner) are trying to buy all the back catalogs if content for their streaming services.

Being able to play any game from the past (x publishers only) on your Xbox/ps for a monthly fee is a giant fight brewing.

Re: Sony to buy video game maker Bungie in $3.6B deal

#99
post #74

Interesting! I wonder how this bodes for Bungie's relatively recent cross-play and cross-save functionality in Destiny 2 (or future games). They executed on it extremely well and it has been great to play on PS4 and Steam without any huge issues.

They claim no changes and they intend to remain a cross-platform studio. So I wonder if this ties into Sony's upcoming PS Now replacement gaming subscription service, you get Destiny content while your PS sub is active.

That’s halfway reassuring at least. Wonder if it’s gonna be out of their hands though (e.g., Microsoft or Steam inhibiting their ability to do it), as opposed to Sony preventing them.

It will be interesting to see if the transition the existing Season system to being included with a PS subscription. I’d imagine they’ll keep expansions as separate purchases, but seasons get pretty pricey on top.

Re: Sony to buy video game maker Bungie in $3.6B deal

#100
post #77

Outside looking in, this feels like a far more valuable acquisition than Activision for $69B. Call of Duty is valuable, but Microsoft has already said they don't intend to remove it from PlayStation. That could change, but so could CoD's importance to the video gaming industry as a whole: its popularity has dropped with essentially every release since BLOPS2. Outside of CoD: AB is a shadow of its former self; IMO the…

> these companies have far more demonstrable ability to produce triple-A content

I am not so sure. At least not for Bungie. I haven't enjoyed Destiny at all. Where on the other side, Arkane's Dishonored and Prey are quite good. So are id Software's Doom, Doom Eternal, and Wolfenstein. Fallout 4 was okay as well.

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