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Sony to buy video game maker Bungie in $3.6B deal

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61–70 of 263 posts

Re: Sony to buy video game maker Bungie in $3.6B deal

#61

I know bungie doesn't own the halo ip anymore, but wow . Bungie, halo, and microsoft will forever be linked in my mind. The fact that sony is going to buy them? I feel like hell has frozen over. What's next? MS buying naughty dog?

To me, Bungie is associated with Apple and the amazing Marathon game series for Mac back in the 90s.

Re: Sony to buy video game maker Bungie in $3.6B deal

#64

Earlier quoted context omitted.

Wait wasn't Bungie a MS division at one point?

Yes. Bungie was an independent studio back in the 90's, then MS acquired them for Halo. Bungie split from MS in 2007; the Halo IP remained behind under 343. They were under Activision during the Destiny era until 2019. So if they stayed, they would've ended up back at MS. The M&A merry-go-round continues.

Hm, surely it must have been later than 2007 that they split? Wasn't Reach made by Bungie?

Re: Sony to buy video game maker Bungie in $3.6B deal

#65

I know bungie doesn't own the halo ip anymore, but wow . Bungie, halo, and microsoft will forever be linked in my mind. The fact that sony is going to buy them? I feel like hell has frozen over. What's next? MS buying naughty dog?

> What's next? MS buying naughty dog?

I doubt Sony would ever sell them. :)

Re: Sony to buy video game maker Bungie in $3.6B deal

#66
post #55

Earlier quoted context omitted.

Rare was acquired in 2002 and their list of games since doesn't look like shovelware to me [1]. Yeah, there's some misses, but there's also some great games in there. The worst ones are the ones tied to Kinect and MS has abandoned that venture. Also, MS acquisitions from the last 5 years have released standout games: Psychonauts 2 and Forza Horizon 5 are two that I played and loved and are certainly not "shovelware"…

Maybe it's not shovelware, but there's a pretty stark difference in the caliber of games that Rare released after their acquisition. This is the company that made Donkey Kong Country, Banjo & Kazooie, Goldeneye, Perfect Dark, Conker, etc, so anything short of iconic is a step down. However, I'll add that Viva Piñata is an oft overlooked gem.

It’s Wizards and Warriors for me.. loved that game.

Re: Sony to buy video game maker Bungie in $3.6B deal

#67
post #56

Let’s hope this goes better for Bungie than when Microsoft owned them. It’s kind of funny that they’d get out from under the thumb of one corporate overlord only to find a new corporate overlord 15 years later. I guess that points to how unbelievably hard it is for independent game developers to survive, and it makes me kind of sad. If it can happen to Bungie or Blizzard, it can happen to any game developer. Gamers a…

I hear that metric a lot - dollars per entertainment-hour. It's an interesting metric - but it's also important to remember the 1.5 hour Marvel film almost certainly took more human hours in the input side than virtually any video game. At least, my 10k hours in StarCraft took far far far fewer human hours to produce than my 1.5 hours watching the Avengers. Sort of a "labor theory of value" for entertainment pricing,…

I would really like to see that comparison, i.e. the ‘human hours’ required, for a AAA game by a largish developer vs. the average Marvel film. I may try to do some rough numbers later because that just seems like an interesting thing to know.

Also, how far down the stack do you go for each. Both rely on tools to make the production happen. Do you count hours to make the digital editing software and fx programs for films? Do you count the human hours to make Unreal4?

Re: Sony to buy video game maker Bungie in $3.6B deal

#68
post #56

Let’s hope this goes better for Bungie than when Microsoft owned them. It’s kind of funny that they’d get out from under the thumb of one corporate overlord only to find a new corporate overlord 15 years later. I guess that points to how unbelievably hard it is for independent game developers to survive, and it makes me kind of sad. If it can happen to Bungie or Blizzard, it can happen to any game developer. Gamers a…

I hear that metric a lot - dollars per entertainment-hour. It's an interesting metric - but it's also important to remember the 1.5 hour Marvel film almost certainly took more human hours in the input side than virtually any video game. At least, my 10k hours in StarCraft took far far far fewer human hours to produce than my 1.5 hours watching the Avengers. Sort of a "labor theory of value" for entertainment pricing,…

If you allocate all those hours to one gamer, there's no contest. Check out the dev costs of games here [1] to the "net negative" (no marketing) costs for movies here [2] -- 4 games break $100M while you need $200M as a movie to get on the list. So, twice as much for 2h of content!

But if you factor in audience size, things get more complicated. Red Dead 2 sold about 38M copies, a near record, but Avengers Endgame reached something like 250-300M people at the box office, even before streaming etc.

[1] https://en.wikipedia.org/wiki/List_of_most_expensive_video_g... [2] https://en.wikipedia.org/wiki/List_of_most_expensive_films

Re: Sony to buy video game maker Bungie in $3.6B deal

#69

I sense Sony is in dire straits when it comes to both IP availability and their ability to compete with Microsoft.

Hm, last time I cared about this stuff was at the end of the 360/PS3 generation and back then MS was in a really bad spot with respect to first party production. To the point where I'm actually amazed they're still in the fight. By the end of that generation the Sony studios where really crushing it, whereas MS' were just pushing GoW, Halo and Kinect shovelware. Has the tables turned?

Re: Sony to buy video game maker Bungie in $3.6B deal

#70

Let’s hope this goes better for Bungie than when Microsoft owned them. It’s kind of funny that they’d get out from under the thumb of one corporate overlord only to find a new corporate overlord 15 years later. I guess that points to how unbelievably hard it is for independent game developers to survive, and it makes me kind of sad. If it can happen to Bungie or Blizzard, it can happen to any game developer. Gamers a…

I think the word "find" is pretty descriptive. It's hard to find people willing to turn down billions of dollars. This is more like an indictment on M&A in the modern economy. Why compete when you can simply acquire?
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