Earlier quoted context omitted.
This isn't a great idea at the packet level. You get really bad results by intentionally reordering packet in a tcp connection. It's not going to be good for any flow that expects packets to arrive in order for the most part (voip calls etc). Plus accumulating old packets isn't great. FIFO preserves order, but the typical behavior is to drop incomming packets when the buffer is full (or to make an absurdly sized buff…
Can you elaborate more on why applications handle packet reordering badly? Is it just that applications are written to assume in-order packets are the "fast path" and need to use less optimized code when things come in out-of-order, or is there some other heuristics that assume packet reordering is rare that would misfire here?
Things like voip or gaming are going to have trouble with out of order packets too. If you already did something to workaround the missing packet, if it eventually arrives late, you may not have any use for it. If I already played silence (or ??) to get through a missed sample, I can't go back and put in the late sample. Etc. Late at that point is not better than never.
There are certainly ways to make protocols where late is better than never; you could have a bulk file transfer protocol that sent all data once before resending or something, but that's not common.