Earlier quoted context omitted.
There is only one way to fix chess and it's called Go. Of course, this isn't exactly chess anymore but like any design decision there are no perf- Wait a minute, Go is perfect. If we forget about ko rules.
What's wrong with ko rules? I think it's a simple rule and ko fights are an interesting part of go.
Reimagining Chess with AlphaZero
21–30 of 116 posts
Re: Reimagining Chess with AlphaZero
#22There is only one way to fix chess and it's called Shogi (A chess style game played in Japan). Shogi is similar to the bughouse chess variant in that captured pieces return to the board on the opponent's side. This prevents draw by insufficient material which is the real bane of Grandmaster level chess. Of course this isn't exactly chess anymore but like any design decision there are no perfect solutions.
If you could agree to a draw in tennis, you would see a lot of draws where players want to save their energy and don't think this match counts that much.
In other sports players don't play for draws. In chess, because draws are worth so much, some players will try to draw with black and win with white. If chess were more combative players would intentionally stay away from drawish lines.
Many ways to change the game have been put forward before. Including banning draws in positions that are not known to be draws from a table base, changing how many points you get for a draw (you could get less than 1/2), forbidding early draws, changing what happens if a tournament is drawn.
These kinds of rule changes make a big difference. Like, 3 points for a win, 1 point for a draw. Now, you can't comfortably sit as black and bank a lot of draws because you won't be able to as easily catch up.
Rules for draws in tournaments are really absurd these days. A drawn classical tournament or even the world championship gets decided by rapid games. What's the point in playing classical if you win by playing rapid? The world championship is particularly problematic in this regard.
Re: Reimagining Chess with AlphaZero
#23These changes don't change complexity of the game much, while chess can be altered to have much higher branching factor and move complexity. Check: https://github.com/FrozenVoid/Game-Design-DB/blob/main/Board...
That's not chess, that is a completely different game. The only similarity is that they are both board games.
It would be interesting to know at which point FrozenChess variants become not-chess(or where chess variants become board games).
Re: Reimagining Chess with AlphaZero
#24There is only one way to fix chess and it's called Shogi (A chess style game played in Japan). Shogi is similar to the bughouse chess variant in that captured pieces return to the board on the opponent's side. This prevents draw by insufficient material which is the real bane of Grandmaster level chess. Of course this isn't exactly chess anymore but like any design decision there are no perfect solutions.
There's more than one way to address the problem of draw death besides bughousing captured pieces. Other win conditions are sometimes proposed - something like your king reaching the enemy king's starting square or back rank. Or count stalemate as either a win or some fraction between 0.5 and 1 for the side that inflicted it. Or do the same for draw by insufficient material (bishop or knight) for the superior side. (…
So, in Armageddon, there are no draws (Well, technically they are, but a draw is a win for black).
In compensation, white gets extra time.
So AUCTION Armageddon would have the players bidding for how much less time they'd be willing to have to play as black.
Re: Reimagining Chess with AlphaZero
#25There is only one way to fix chess and it's called Shogi (A chess style game played in Japan). Shogi is similar to the bughouse chess variant in that captured pieces return to the board on the opponent's side. This prevents draw by insufficient material which is the real bane of Grandmaster level chess. Of course this isn't exactly chess anymore but like any design decision there are no perfect solutions.
There is only one way to fix chess and it's called Go. Of course, this isn't exactly chess anymore but like any design decision there are no perf- Wait a minute, Go is perfect. If we forget about ko rules.
Edit: Full movie for free on YouTube: AlphaGo - The Movie | Full award-winning documentary
Re: Reimagining Chess with AlphaZero
#26There is only one way to fix chess and it's called Shogi (A chess style game played in Japan). Shogi is similar to the bughouse chess variant in that captured pieces return to the board on the opponent's side. This prevents draw by insufficient material which is the real bane of Grandmaster level chess. Of course this isn't exactly chess anymore but like any design decision there are no perfect solutions.
Top-level chess leads to draws because of how points are awarded, not because of the rules. Yes, sometimes you just run out of material, but much of the time draws happen because players shut down the game or agree to a draw in a position that is just too dangerous to both parties. Chess rewards draws with far too many points. If you could agree to a draw in tennis, you would see a lot of draws where players want to…
Re: Reimagining Chess with AlphaZero
#27There is only one way to fix chess and it's called Shogi (A chess style game played in Japan). Shogi is similar to the bughouse chess variant in that captured pieces return to the board on the opponent's side. This prevents draw by insufficient material which is the real bane of Grandmaster level chess. Of course this isn't exactly chess anymore but like any design decision there are no perfect solutions.
I can't tell if this is satire. Draws by insufficient material almost never occur in Grandmaster chess. I have not seen a single grandmaster game end this way in a year of watching top-level chess games daily. If you inspect all of the dozens of draws in this world's Tata Steel, which included ~300 GM-level games, you won't find a single that ends this way.
Re: Reimagining Chess with AlphaZero
#28There is only one way to fix chess and it's called Shogi (A chess style game played in Japan). Shogi is similar to the bughouse chess variant in that captured pieces return to the board on the opponent's side. This prevents draw by insufficient material which is the real bane of Grandmaster level chess. Of course this isn't exactly chess anymore but like any design decision there are no perfect solutions.
Top-level chess leads to draws because of how points are awarded, not because of the rules. Yes, sometimes you just run out of material, but much of the time draws happen because players shut down the game or agree to a draw in a position that is just too dangerous to both parties. Chess rewards draws with far too many points. If you could agree to a draw in tennis, you would see a lot of draws where players want to…
Re: Reimagining Chess with AlphaZero
#29Earlier quoted context omitted.
Top-level chess leads to draws because of how points are awarded, not because of the rules. Yes, sometimes you just run out of material, but much of the time draws happen because players shut down the game or agree to a draw in a position that is just too dangerous to both parties. Chess rewards draws with far too many points. If you could agree to a draw in tennis, you would see a lot of draws where players want to…
the draw problem isn't entirely human. computers draw something like 80% of games even with openings specifically chosen to reduced the number of draws.
I imagine if a draw was counted as a loss to both sides, there would be a lot more aggressive plays, since just stonewalling a skilled opponent would be the same as losing.
Re: Reimagining Chess with AlphaZero
#30There is only one way to fix chess and it's called Shogi (A chess style game played in Japan). Shogi is similar to the bughouse chess variant in that captured pieces return to the board on the opponent's side. This prevents draw by insufficient material which is the real bane of Grandmaster level chess. Of course this isn't exactly chess anymore but like any design decision there are no perfect solutions.
Top-level chess leads to draws because of how points are awarded, not because of the rules. Yes, sometimes you just run out of material, but much of the time draws happen because players shut down the game or agree to a draw in a position that is just too dangerous to both parties. Chess rewards draws with far too many points. If you could agree to a draw in tennis, you would see a lot of draws where players want to…
World champs wouldn't have been a lot different other than it would end earlier. If you lose a game, you need to win a game to be even. That doesn't change even if you make it 100 points for a win.
It would impact multi person events more, but not incredibly. I think some interesting options are things like .7 for draw and 1.2 for win as black. Other options are to make 3 move repetitions illegal (now they're a kind of zugzwang). Last option that I like would be to add a time penalty for drawing in future matches. I think chess needs to become less even, and you could do that in interesting ways if you were willing to mess with the time (or even who moves first) in future matches. Incentives to win now (vs maybe win later) should reward aggressive play early in tournaments and make players who are falling behind more incentivized to fight mid tourney.