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Sega quits arcade business after 50 years

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Re: Sega quits arcade business after 50 years

#81
post #77

Earlier quoted context omitted.

You should be exceedingly worried. If Sega has no ownership of arcade locations, they lose a very big reason to make machines for the arcade. For Sega, the money was in owning the complete operation.

Konami don't have their own arcade shops, but they still make many arcade machines. Sega would do the same thing.

Maybe not the best example since they have seemingly switched to pachinko as their primary business model.

Re: Sega quits arcade business after 50 years

#82
post #14

Earlier quoted context omitted.

So they are not operating Sega World or Arcade Centre, but still making arcade the machine? If that is the case I am fine. I was rather worry about the end of Arcade. Especially with Racing Games.

You should be exceedingly worried. If Sega has no ownership of arcade locations, they lose a very big reason to make machines for the arcade. For Sega, the money was in owning the complete operation.

As other have mentioned. I am not an expert on the subject, but as far as I am aware Arcade owned and operate by the same company like Saga World London is a relatively new and niche phenomenon. Arcade for most of their life are just being sold and operated by other parties when Arcade were everywhere ( in Japan anyway ) back in the 80s and 90s.

I do miss SegaWorld London though.

Re: Sega quits arcade business after 50 years

#83
post #26

Earlier quoted context omitted.

You only find some 20+ year old aracade machines in cinemas and in adult enternainment venues and the like. Due to youth protection laws there is no difference between gambling machines and arcade machines, which turn those places into 18+ entertainment stuff.

Actually in Japan I believe the arcades also have curfews for kids under 18.

No post body was provided.

Re: Sega quits arcade business after 50 years

#84
post #77

Earlier quoted context omitted.

Konami don't have their own arcade shops, but they still make many arcade machines. Sega would do the same thing.

Maybe not the best example since they have seemingly switched to pachinko as their primary business model.

Even if pachinko is related, Sega (Samy) is also big for pachinko machine market. Arcade machine is not very profitable business but I don't know they completely shut down their business in the future or not. I just point that no more shop != no more machine.

Re: Sega quits arcade business after 50 years

#85

:’( Spent three weeks in Tokyo for my honeymoon a few years ago. I know of no experience that for me can rival the type of joy of spending late nights in an arcade (not saying it’s the pinnacle, just a unique experience). Even my wife who is a non-gamer found it a thrill. Perhaps with the shut downs it will consolidate to a few profitable centers that can remain. Individuals can’t afford Dancerush Stardum or those gu…

It is very sad. I've moved to Japan recently and a lot of the arcades either have shut down or now have way more 'commercial' games that are essentially gambling and those gundam like games. I'm sure they are fun but they aren't "real" arcade games to me :(

Re: Sega quits arcade business after 50 years

#86

I grew up, and spent most of money, at the arcades. Luckily, a friend introduced me to MAME 22 years ago. I still play Golden Axe, Alien Storm, Altered Beast almost every day after work. I actually prefer MAME to the real thing. Wireless controllers, pause, auto fire settings and whatnot. I wish Gens was as alive as MAME.

There are substantially more up-to-date and accurate Genesis emulators than Gens nowadays, though I'm not sure what's the best choice for users.

Re: Sega quits arcade business after 50 years

#87
I've been to the Japanese arcades many times, and I'd noticed changes cross the era of machine. A lot of the newer machines are either trying to be some kind of new arcade moba or card-based experience (half or more of which seemed to flop, with entire empty floors). More single player oriented experiences feature a game loop where a small, core element consisting of about 5 minutes costs a 100 yen coin regardless of outcome. For example, the Initial D game where every single race costs 100 yen or the Pokemon game where you pay 100 yen to get into a battle and another coin if you want to actually catch the wild pokemon you beat. It's a move away from the classic model where you would usually pay on losing all your lives which could cost more but was more dependent on player skill. It was a more interactive, more participatory, model. A meritocratic one where being able to beat an entire 30 minute game session of a scrolling shooter on as few coins as possible would be an impressive source of bragging rights. The change absolutely feels like the mobile micro-transaction model extended to coin-op. To me, it narrows the gap between an arcade and a pachinko parlor, so I simply don't feel as compelled to go to arcades.

The perennial fighting games and giant robot battles still pull crowds from their appreciators, as something of the core of the arcade business. That, and the two floors of UFO crane games still seem to hold fairly strong sway from what I've seen. The pandemic situation made things worse for arcades, but like many things that you've heard of many times before it only accelerated an inevitable decline. I think the move here would be first to downsize, then maybe specialize.

Re: Sega quits arcade business after 50 years

#89

GameWorks, the American-based joint venture started by Sega and Dreamworks, closed all of its remaining locations last month. RIP the downtown Seattle arcade.

On the upside, Round 1 is steadily expanding throughout the US. For those who don't know, Round 1 is a Japanese arcade company that also has US locations, and they import many only-intended-for-Japan arcade cabinets to said locations, including some that are only in Japanese. Their rhythm game sections in particular are basically unsurpassed by American standards, it's like stepping into a slice of Tokyo.

I thought the Koreans took over the rhythm game arcade business for the most part? All the surviving arcades I’ve been to in the states in recent years have only had Korean rhythm games on hand. I hope Konami hasn’t given up on the genre, or maybe the future is just beat saber (now owned by Meta).

Re: Sega quits arcade business after 50 years

#90

GameWorks, the American-based joint venture started by Sega and Dreamworks, closed all of its remaining locations last month. RIP the downtown Seattle arcade.

Wow, I was about to ask if anyone knew what this meant for GameWorks. Even if I was too young for the golden age of American arcades, I’m glad I got to experience their twilight. The vertically-integrated, destination-class concept was clearly the end-state for the industry, but it was still a blast to go. We still have barcades, which are fun, though they tend to be exclusively retro-gaming, appealing first and fore…

GameWorks opened in downtown Seattle around the same time that wizards of the coast opened up an arcade/card playing space on the ave (near the big university in the city). It was a weird resurgence in the late 90s, but neither stood the test of time.
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