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Sega quits arcade business after 50 years

eurogamer.net

61–70 of 118 posts

Re: Sega quits arcade business after 50 years

#61

Although there are tons of ways to build an arcade machine by oneself (usually by emulation on a Pi), I wonder if there is enough customer base for Sega to sell them to individual customers.

oh there’s a pretty sophisticated network for buying arcade cabinets in the US, Sega cabs included. Wired did a writeup on this a couple weeks ago [1]. they really aren’t cheap though. there are a few reasons for the big players to not want these sold on the open market though, like licensing/copyright headaches, which will probably be amplified as people reverse-engineer the game and mod/add their own content.

[1] https://www.wired.com/story/gritty-underground-network-bring...

Re: Sega quits arcade business after 50 years

#62

GameWorks, the American-based joint venture started by Sega and Dreamworks, closed all of its remaining locations last month. RIP the downtown Seattle arcade.

On the upside, Round 1 is steadily expanding throughout the US.

For those who don't know, Round 1 is a Japanese arcade company that also has US locations, and they import many only-intended-for-Japan arcade cabinets to said locations, including some that are only in Japanese. Their rhythm game sections in particular are basically unsurpassed by American standards, it's like stepping into a slice of Tokyo.

Re: Sega quits arcade business after 50 years

#63

Can anyone explain the appeal of arcades to me? It is expensive and games do not look really interesting.

Have you been to a Round 1? As far arcades go they're very impressive imo, especially the rhythm game sections.

I love me some Groove Coaster and Drummania!

Re: Sega quits arcade business after 50 years

#64
post #17
post #4

I wonder if they could sell it to consumers instead of focusing on malls and places. There are certain type of Arcade that offer better experience beyond console and computer gaming. But I guess that is too courages move for a Japanese company.

Arcade1up is slowly filling this gap. They've already done an Outrun cabinet for example. It seems Arcade1up's quality gradually increases with each release so there is hope they might do some Sega games justice in the future. https://arcade1up.com/products/outrun-stand-up-arcade-machin...

I like how they even the model they got in the picture has 'arcade-style' (read: late 80's/early 90's) hair and outfit.

Re: Sega quits arcade business after 50 years

#65
post #20

Sadly in Germany arcades are illegal, never seen one for myself and am close to 40 years old. What is allowed are gambling game casinos. Wish it would be the other way around.

> Sadly in Germany arcades are illegal Huh?

https://www.reddit.com/r/germany/comments/s7z10o/why_are_the...

Re: Sega quits arcade business after 50 years

#66
post #58
post #56

Earlier quoted context omitted.

Arcades in America and Europe have essentially been dead for a long time, which has to be a reason why Microsoft doesn't own any. But in Japan arcades were still thriving until recently. Unfortunately, times are tough.

I've been to arcades all over the the USA in the last decade. The new breed of arcades serve a role more like "video game bar" than the their more kid/family friendlier predecessors.

I've been to US arcades and there's basically no relation to a real Japanese arcade.

Re: Sega quits arcade business after 50 years

#68

Can anyone explain the appeal of arcades to me? It is expensive and games do not look really interesting.

The video game arcade grew out of earlier electromechanical amusements, primarily pinball(which has had a small renaissance in the US). The joy of pinball is a combination of "bright lights and chimes" - attractive theming giving it a monumental feel, the physics of the game being complex and chaotic, and a "beat the operator" element of skill where good players can play for longer and are even rewarded with more credits. Every time you come in to play a pinball, it's slightly different because the parts were readjusted or the ball had grown worn.

When video arcades started to grow popular at the end of the 1970's, they retained most of these elements: An arcade game was a "destination" for game enthusiasts and had the best technology available at the time. They didn't have real physics like pinball, but they were very reliable, giving the skill element a new wrinkle - the operator mostly wasn't a factor, so you played against the game design as the developer intended. While free credits for high scores were eliminated, time extension was still a common part of the gameplay. Playing for high scores or going longer on one credit are the underlying factor to being "into" arcade games - they are fundamentally short "instant fun" experiences and you have to fight them to get more out of your credit.

There's a strong element of "performing" an arcade game - not just consuming it but making the most of every nuance. Not all arcades are designed fairly, but the best ones allow you to clear the game on one credit if you are very good. It can be very satisfying to spend time practicing an arcade and then be able to perform it again on demand.

While consoles got better and closed the gap on technology, the arcade got a second wind in the 90's as fighting games and larger format games like Daytona USA became central, preserving the monumentality of it and opening up more multiplayer experiences, which helped the arcade retain a social feeling.

Since video games are so prevalent now, and allow for cheaper, longer-format and less intense experiences, arcades have become a niche, but their style of gameplay remains popular.

Re: Sega quits arcade business after 50 years

#70

GameWorks, the American-based joint venture started by Sega and Dreamworks, closed all of its remaining locations last month. RIP the downtown Seattle arcade.

On the upside, Round 1 is steadily expanding throughout the US. For those who don't know, Round 1 is a Japanese arcade company that also has US locations, and they import many only-intended-for-Japan arcade cabinets to said locations, including some that are only in Japanese. Their rhythm game sections in particular are basically unsurpassed by American standards, it's like stepping into a slice of Tokyo.

Round 1 is way more than an arcade though. Most have bowling lanes, billard tables, ping pong tables, darts, food, box style karaoke rooms, and tumble rooms for small kids. Much more that just an arcade.
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