GB Studio seems to have some of that. Maybe just a little more magic to get it there?
Choosing tools for Game Boy development
11–20 of 38 posts
Re: Choosing tools for Game Boy development
#12thnx for the alert! does this include mgba?
Re: Choosing tools for Game Boy development
#13Since The 1980s, when LISPers decried Microsoft BASIC’s hegemony we were told that recursive functions are a superior answer. They are for some things, but as soon as you start coding in assembly (pure assembly, not a few lines of Assembly to optimize a C program) you start to see stack calling conventions as a problem as much as a solution.
Re: Choosing tools for Game Boy development
#14>>> if you are using VBA or VBA-rr, stop using them right now. These emulators are extremely inaccurate, and also contain severe security flaws thnx for the alert! does this include mgba?
Re: Choosing tools for Game Boy development
#15Recently got an EZ Flash Jr to get into playing homebrew gameboy games on my (unmodded) GB pocket from middleschool. Itch.io has more fun GB games than i'll ever have time to play and its felt like a really positive community. https://itch.io/search?q=gameboy Then while bored in a meeting at work I started looking into coding a hello world for it and quickly found my way to some Assembly tutorials which Ive never had…
Re: Choosing tools for Game Boy development
#16‘Never use recursive functions’ is one of those stories that comes up in embedded. For automotive work it is one of the SAE’s ground rules. Since The 1980s, when LISPers decried Microsoft BASIC’s hegemony we were told that recursive functions are a superior answer. They are for some things, but as soon as you start coding in assembly (pure assembly, not a few lines of Assembly to optimize a C program) you start to se…
Some lisp-adjacent languages like clojure use a special syntax for tail-recursive functions[0], so that you document and know at compile time that you don't have a general recursive function.
Re: Choosing tools for Game Boy development
#17If you're just getting started with assembly and want to look at a short program, my maze generator [1] is available on GitHub with annotated source code.
Re: Choosing tools for Game Boy development
#18>>> if you are using VBA or VBA-rr, stop using them right now. These emulators are extremely inaccurate, and also contain severe security flaws thnx for the alert! does this include mgba?
mGBA is great, and actively developed.
In any case, mGBA has nothing to do with VBA, so there's no reason why that statement would include it.
Personally, I've been using BGB for 10 years or so, and it's been great.
Re: Choosing tools for Game Boy development
#19‘Never use recursive functions’ is one of those stories that comes up in embedded. For automotive work it is one of the SAE’s ground rules. Since The 1980s, when LISPers decried Microsoft BASIC’s hegemony we were told that recursive functions are a superior answer. They are for some things, but as soon as you start coding in assembly (pure assembly, not a few lines of Assembly to optimize a C program) you start to se…
It's good to distinguish between general-recursive and tail-recursive functions. Tail-recursive functions can be transformed into code that uses a bounded amount of stack (no more than a single call worth). The latter kind of functions could be used freely on systems where general recursion is forbidden, and sometimes are a clearer or more succinct way to specify the required behavior (and sometimes not) Some lisp-ad…
Re: Choosing tools for Game Boy development
#20Recently got an EZ Flash Jr to get into playing homebrew gameboy games on my (unmodded) GB pocket from middleschool. Itch.io has more fun GB games than i'll ever have time to play and its felt like a really positive community. https://itch.io/search?q=gameboy Then while bored in a meeting at work I started looking into coding a hello world for it and quickly found my way to some Assembly tutorials which Ive never had…
There's a lot of retro dev happening now across the board. SGDK has led to a big interest in making Genesis/Megadrive games. Jo Engine is increasing interest in the Saturn, etc. I'm also attempting to help contribute by writing a book on Neo Geo development (it has a long ways to go) https://github.com/Stephane-D/SGDK https://www.jo-engine.org/ a Saturn homebrew showcase - https://www.youtube.com/watch?v=NqKKExcTaKo…
I got started as a developer / programmer at about 10/11 with mostly Assembly due to the burgeoning Sonic ROM hacking community. I’m 32 now and I’ve been a professional developer for 12+ years. I owe this scene a lot!