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Nintendo Switch game cartridges taste offensively bad (2017)

polygon.com

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Re: Nintendo Switch game cartridges taste offensively bad (2017)

#271

The same bitterant has been used in anti-freeze for about a decade now to help prevent poisonings of children and animals. It is also used in air duster cans, which I've found annoying because it can go from your keyboard to your fingers.

Oh makes sense, I seem to recall that anti-freeze supposedly tastes sweet?

Yes, very sweet. The lethal does is also quite low - ~2.5 fl oz of pure (CH2OH)2 for a 200lb adult. A very similar chemical, propylene glycol, is FDA GRAS and used in foods, drinks, and inhalers. It is also an effective anti-freeze, so there is a push to have it replace ethylene glycol.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#272
I immediately knew what's the article about, just by looking at the header. Anecdote time: my father used to be one of top-5 world's manufacturers of Denationium Benzoate, before he decided to retire. I grew up with this substance, I moved bottles, bags, canisters, flasks, barrels full of it. I drove in a car that was used to ship it. I had my clothes washed together with the clothes that was in contact with the DB.

I simply grew up to like the bitterness. You put your t-shirt on, there is bitterness in your mouth. You enter the BMW 5-series with leather seats, sit down and just enjoy the bitterness. This thing is really really spreading easily in powdered form. That was fun childhood/teenager times :) Actually, really inspiring, I've met a lot of interesting people - from random sales people, random purchasers, seen extremely interesting usecases for the Denatonium (like checking whether the cooking process is actually kosher, if it's not the food would be bitter, amongst more funny stories), met CEOs of petrol companies, met whole bunch of liquor producers... Honestly lucky me to be born to a producer of Denatonium Benzoate.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#273

Earlier quoted context omitted.

> Those nuisance barriers you mention are often intended to cause limited damage. For example, water barrels in a gore point or the gates of a parking garage which are made out of wood and intended to snap off. Some are, and they may indeed be preferable to ones that cause worse damage, but some are not. The correct choice depends on the risks involved and the costs of the various methods (e.g., concrete requires les…

> this must be weighed against the statistical value of life Must it be? There are a great many regulations concerning safety devices and procedures that government and industry shell out for which cost more to industry than the statistical value of lives saved. Safety compliance is an added cost to virtually every aspect of commerce. You seem to suggest that any cost of compliance beyond the actuarial value of lives…

You have created an imaginary a person to argue with rather than engaging with what I've written.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#274
post #175

Earlier quoted context omitted.

Whether it's reasonable to use poison as a disincentive needs to depend on how often people consume it, accidentally or purposefully. If it's extremely rare, then this is a reasonable use case, even if we don't think poisoning is a reasonable punishment for tax avoidance (because, indeed, the poison is not intended to be a punishment). Likewise, we put up physical barriers like metal posts and concrete walls to dissu…

> If it's extremely rare, then this is a reasonable use case You never actually gave a reason for that assertion. > Whether it's reasonable to use poison as a disincentive ... > (because, indeed, the poison is not intended to be a punishment) What is the difference between "disincentive" and "punishment" here? > "Likewise, we put up physical barriers* So, would you be OK with replacing the physical barriers with, say…

> You never actually gave a reason for that assertion.

As discussed elsewhere in this thread, all interventions carry some risk of bad unintended things happening. You can get killed in car accident driving to court, but we don't eliminate court.

> What is the difference between "disincentive" and "punishment" here?

Traditionally, punishment is seen as having up to three components: deterrence, retribution, and/or incapacitation.

https://www.ojp.gov/ncjrs/virtual-library/abstracts/reasons-...

I'm using "disincentive" here to emphasize that (1) only deterrence is sought, (2) the deterrent is created before the deterred action rather than implemented later, (3) the deterrent is "bound up" with the deterred action in a particularly tight way. There is more to say about (3), but it would take a while to unpack, and I think (1) and (2) are sufficient for this discussion.

(I'm happy to use better or more standard terminology if it exists.)

> would you be OK with replacing the physical barriers with, say, spikes that would tear up a car's tires and instantly cause an accident, should the car try to cross the line?

Only insofar as the effectiveness went up so much that the total harm caused was less.

The spikes sound scary and bring a grisly accident to mind, and intuitively we know that in the real world drivers would sometimes hit them by accident. So let me try an alternative hypothetical that may help illustrate my position better.

Suppose we are trying to build a humane prison and we need to find a way to keep people inside. First note that, traditionally, a fence with razor wire on top is used as a disincentive even though we all agree it would be terrible to punish escapees by cutting their hands with a razor. And say there is some rate of prisoners escaping (1 per decade, or whatever) with the fence. Now, imagine we could replace the fence with an extremely deep pit around the prison that would be fatal to fall into. (For the sake of the thought experiment, we assume counterfactually that the pit is as cheap as a fence and introduced no other issues.) Suppose the pit has a railing around it so no one falls in accidentally, and also that it is much more effective at preventing escape because essentially no one bothers to try.

Death by falling is even more unreasonable as a punishment for trying to escape, yet the situation seems better than the razor wire. The reason is that the pit is a very effective disincentive (a deterrent created prior rather than after the fact) and the total harm (number of escapees plus injury to attempted escapees) is much less.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#275
post #127

Earlier quoted context omitted.

Of course alcohol is a powerful solvent at any concentration, but there are definitely studies[1] that demonstrate 70% being a bit more effective at disinfecting. [1]: https://www.webmd.com/first-aid/ss/rubbing-alcohol-uses

That's always been the rule of thumb that I learned growing up too. My dad kept 90% or stronger concentrations for cleaning electrical contacts and other industrial uses, and 70% for first aid and sanitizing, because that's what each was made for.

Well, today I learned. Thanks.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#276

Earlier quoted context omitted.

Or in a pinch, 99% grain alcohol. Source: some friends make drinks with grain alcohol, and then don't want it any more after they make those drinks (gee, I wonder why?). Provides an essentially endless supply of alcohol for cleaning purposes for me.

You probably mean 95% grain alcohol if you’re making cost-effective non-toxic drinks with it.

Yes, just checked and my current bottle is actually 190 proof, good call. But I swear I've gotten a bottle covered in Russian text that claimed 198 proof before. Not sure how reliable that is, to be fair.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#277

Earlier quoted context omitted.

Except this is why chemistry is less entrepreneurial - you can't just set up a lab in your shed (for better and for worse) And so now I write code for a living instead of trying to push the frontiers of medical chemistry :) FYI I fully get why many chemicals are fully regulated. I recall a funny story from uni and how only the big boss head of the entire chemistry org had the authorisation to handle lysergic acid (pr…

> Except this is why chemistry is less entrepreneurial - you can't just set up a lab in your shed (for better and for worse) Given the number of wannabes PhD in chemistry having peaceful religious beliefs that are entering in EU every year, this is really for the better.

'tis a tranquilizing prospect.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#278

Earlier quoted context omitted.

I'm gonna avoid licking the cartridge I checked out from our library.

Uh, this is a tangent, but what? Libraries have Switch games? Is this common?

Our local library will loan out the consoles too.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#279
post #268

Earlier quoted context omitted.

A computer not running Linux is considered a sin, so it's taxed??!

Taxed differently - gaming console (aka entertainment) vs ‘work computer’.

Obviously the government doesn't understand Turing Completeness, and that some people game professionally, while other people hack for fun, so they made a sin tax error.

Re: Nintendo Switch game cartridges taste offensively bad (2017)

#280
https://www.quora.com/When-MacOS-X-was-announced-Steve-Jobs-...

>When MacOS X was announced, Steve Jobs said “We made the buttons on the screen look so good you'll want to lick them.” When was the last time you licked the screen of an Apple product?

https://www.zdnet.com/article/lickable-buttons/

>“We made the buttons on the screen look so good you'll want to lick them.” Steve Jobs on Mac OS X’s Aqua user interface, January 2000

https://www.youtube.com/watch?v=zzfhAcz0OKw

>Steve Jobs Introduces Aqua (UI Design Language): Aqua is the graphical user interface, design language and visual theme of Apple's macOS operating system. It was originally based on the theme of water, with droplet-like components and a liberal use of reflection effects and translucency. Its goal is to "incorporate color, depth, translucence, and complex textures into a visually appealing interface" in macOS applications. At its introduction, Steve Jobs noted that "one of the design goals was when you saw it you wanted to lick it".

https://en.wikipedia.org/wiki/Aqua_(user_interface)

>Design elements: Gray, white and blue are the three principal colors which define the Aqua style. Window toolbars, window backgrounds, buttons, menus and other interface elements are all found in either of these colors. For instance, toolbars and sidebars are often grey or metal-colored, window backgrounds and popup menus are white and buttons (in older systems also scrollbar handles) are accented with a bright blue. In versions of OS X prior to OS X Yosemite, most controls have a "glass" or "gel" effect applied to them. David Pogue described this effect as "lickable globs of Crest Berrylicious Toothpaste Gel".

https://money.cnn.com/magazines/fortune/fortune_archive/2000...

>Everyone expected him to unveil a new computer or two. Instead, Jobs showed off a flashy, completely redesigned Macintosh operating system called Mac OS X [ten], which, when it's delivered this summer, will put a glossy new face--graphical user interface, that is--on the Mac. "We made the buttons on the screen look so good you'll want to lick them," he says. (Some of the design elements he approved help illustrate these pages.)

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