The same can absolutely be said about the entire paradigm of consumption/production when using a computer. Designers were up in arms a few years ago when apps would use skeuomorphic design, but nobody seems to care much about the actual, physical interface.
We force our bodies into a perpendicular posture that, while more supportive these days, is still largely based on right angle construction that was simple to build. We use keyboards that are based on limiting the throughput of the typewriter. Mice are one of the most precise, simplest designs we have, but the usefulness collapses when you add three need to place objects using depth.
My personal belief is that VR as a workspace can be where we come up with the best new ideas to kill this old way of thinking, but it HAS to happen at the beginning. We cannot and should not tolerate old ways of thinking just to make the transition easier.