Rendering a triangle using Vulkan and Rust
1–8 of 8 posts
Re: Rendering a triangle using Vulkan and Rust
#2Re: Rendering a triangle using Vulkan and Rust
#3Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)
Re: Rendering a triangle using Vulkan and Rust
#4Re: Rendering a triangle using Vulkan and Rust
#5This is a useful resource, but I'd encourage people to use OpenGL as their default - i.e. use it unless you shouldn't Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)
Re: Rendering a triangle using Vulkan and Rust
#6985 lines in rut plus the haders, if anyone woners.
Re: Rendering a triangle using Vulkan and Rust
#7I love projects like this. A quick start to play with another rendering environment. Although I must say the implementation is quite verbose, but I didn't yet look at the details and did not yet take a look at Vulkan.