I'm making Windows/.Net based app for managing queues - QueueExplorer. Started with MSMQ support back in 2005, now it supports Azure Service Bus, RabbitMQ and ActiveMQ. It's old fashioned perpetual licensing, so revenue is a rollercoaster. Because of that, it's emotional rollercoaster as well. Good thing is you get paid for full license at the time of purchase instead of collecting it in 10-20 months. Bad thing is ev…
Ask HN: Anyone making a living building desktop applications?
171–180 of 361 posts
Re: Ask HN: Anyone making a living building desktop applications?
#172Plenty of people do this. Go onto any software listing site (eg. Softpedia or AlternativeTo), pick a not-a-brandname commercial product and chances are that it will be a single-person project. From things that are really well-polished and look like a team effort to pimped-up crappy weekend projects. Lots and lots are made and run by a single individual. Whether they sell well is an altogether different question, but…
What is the state of the art in shareware for drop in payment / piracy protection?
Re: Ask HN: Anyone making a living building desktop applications?
#173I make video games like this one [0] or this one [1]. It's pretty simple, you can buy the game and then download and play it. Are games 'desktop apps'? It's not the language I would normally use but I think it applies. Having been out of the web app development bubble for about seven years now, there's whole industries that work entirely in the pay-for-it-and-then-download model, and while games-as-a-service is more…
Congrats on releasing games on Steam! I'd like at some point quit my job and run a small game studio. I have so many questions, mostly out of curiosity. If you could answer the ones you're comfortable with, I'd appreciate it: * What's your tech stack for the games? Are you using an engine? * Who made the art? If you did it yourself, what software are you using? * How was the process for releasing your game on Steam?…
Marketing for The Cat Machine wasn't too bad, I had an okay ground game with getting coverage from gaming websites and someone posts it on Reddit and for 2015 that was good-enough marketing for the time, more than enough to Greenlight the game. The voice actor is Scott Gilmour (@scottgilmour7 on Twitter) and I found him after listening to about 100 voice samples on all the different VO websites. He's fantastic! I don't share my sales numbers publicly, but Steam is about 70% of The Cat Machine sales, and about 25% is from the Apple Mac Store - where the game actually hasn't been published for about a year now, I need to get on that and reupload it. And games is right now my full time job, so no IP clauses needed negotiating, and my old employer back in 2015 was very chill about letting me work on my own stuff.
Hope that helps!
Re: Ask HN: Anyone making a living building desktop applications?
#174Earlier quoted context omitted.
Download Visual Studio Community Edition and go to New Project -> WPF project and start learning C#. That's probably the path forward with the best chance of overall success.
This as opposed to cross-platform? Any general use case or for a targets Windows user base?
Re: Ask HN: Anyone making a living building desktop applications?
#175I spent a few years on a side project for a 'better' screenshot tool: https://www.bettersnipper.com/ Tried to sell it for $5 home / $14 office, but only got a handful of purchases. I still personally use it every day and have probably collect 10k+ Snips across all my computers. I converted the entire program from VB.NET -> C#.NET over a year which burned me out and I've kind of just let it wither due to lack of inter…
Re: Ask HN: Anyone making a living building desktop applications?
#176This is my 3rd (or is it 4th?) year of developing and selling Label LIVE, an electron app for designing and printing labels. Originally it only worked with USB thermal printers, but over the last few years it's grown into a multi-function image-rendering pipeline that integrates data import (via spreadsheet, CSV or API) with barcodes, text, image output. My app revenue eclipsed my iOS/NodeJS consulting in 2021 and I…
But it would be AWESOME if I could let a user click a button and send them to a labellive:// URL and have it just work. I'll explore a little and see if there's a mom-tested way to make this usable.
Again, very cool app!
Re: Ask HN: Anyone making a living building desktop applications?
#177I work on a desktop budgeting application. I love that it's desktop-only (and so do the users)! It doesn't earn a living (yet), but it makes more than enough to cover expenses. [0] https://www.budgetwithbuckets.com
Why would I want to sit at my computer to manage my budget instead of being able to access it anywhere? I always have a “computer in my pocket”.
Re: Ask HN: Anyone making a living building desktop applications?
#178Quoted post unavailable.
Re: Ask HN: Anyone making a living building desktop applications?
#179We sell a desktop app with an involvement in dev and support of about 0.25-0.50 FTE, with revenues in the range of $50K/month although it was launched 9 years ago and the first year was only about $2K/month. The server side is just one Windows 4GB server for user signups, billing and license validation. One good thing of desktop apps is that the server side is so cheap, you are basically selling IP. It has this featu…
Re: Ask HN: Anyone making a living building desktop applications?
#180Earlier quoted context omitted.
On a product that costs $5? Forget it. No-way you will get a return. (Background: making a living selling software online for 16 years, advertised continuously on Adwords for nearly all of that).
If you optimize so that you are paying maybe 2-5 cents a click it really just depends on the application and industry. Something people need to buy right then and there is going to have much better conversion than something they need to research and think about it. Plus there is value in just getting the name of your software out there and into peoples hands so that it then spreads organically after that. For somethi…
But it is almost impossible to get any worthwhile traffic from Adwords in 2022 (in terms of volume or quality) at 5 cents a click.