Earlier quoted context omitted.
I suppose. I can't say that the interests of these groups are particularly close to my heart. Certainly if I was a game dev I wouldn't be willing to pass up a chance to substantially increase revenue to make life easier for an archivist. To the extent that there is any value in the history of this game, I think most of it will be sufficiently captured in the large amount of video content being produced about it.
Do you increase revenue with hard DRM measures? I believe it depends. I did pass games because of their DRM requirements and that includes Blizzard for the last few years. They don't need my money as they were doing fine, but their obnoxious battle net certainly drove me away. Same is true with a lot of other developer specific platforms. I accept some because they provide added value, but the vast majority of DRM do…
Game devs believe that these measures benefit revenue enough that they keep on adding them, despite significant technical and reputational cost. So, absent evidence to the contrary, I suspect the answer is "yes."