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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#261

Earlier quoted context omitted.

Things I like: Immersed.com (second computer screen): I wish the Quest 2 had 4000x4000 per eye to make this work beautifully but I suppose that will be the future. Eleven Table Tennis: I practice smashing in this game, the skill transferred. Now I am beating all my friends with real actual table tennis (at an amateur level). Thrill of the Fight: awesome shadowboxing on steroids workout. Walkabout minigolf: feels like…

The lack of resistance and extremely fast feedback loop give me really bad RSI—which I'm not particularly prone to—if I play Wii Sports for more than a few minutes and try to do the motions as if they were real, rather than just waggling with my wrist. Is that not a problem with VR rigs and "real" sports activities? I've yet to use one.

I wouldn't know, I haven't played Wii sports much. The speed of your movements is tracked, so that's tougher to fake. In your case, if you'd be in The Netherlands, I'd recommend you to buy a Quest 2 at the store with the clear question if you can return it the next day if you do not like it. Create an account, if you have FB issues then make sure you use a Facebook account you don't care about, buy Eleven Table Tennis, play for an hour and then ask for money back for the game (can be done through the app) if you don't decide to buy a headset.

I don't know how the US is.

Re: I Spent Hundreds of Hours Working in VR

#262

Earlier quoted context omitted.

Things I like: Immersed.com (second computer screen): I wish the Quest 2 had 4000x4000 per eye to make this work beautifully but I suppose that will be the future. Eleven Table Tennis: I practice smashing in this game, the skill transferred. Now I am beating all my friends with real actual table tennis (at an amateur level). Thrill of the Fight: awesome shadowboxing on steroids workout. Walkabout minigolf: feels like…

The lack of resistance and extremely fast feedback loop give me really bad RSI—which I'm not particularly prone to—if I play Wii Sports for more than a few minutes and try to do the motions as if they were real, rather than just waggling with my wrist. Is that not a problem with VR rigs and "real" sports activities? I've yet to use one.

Table tennis is a great fit here because the physical game isn't reliant on feedback from the ball, either, since it weighs so little. Swinging a bat as hard as you can will easily tire or hurt you in VR, but table tennis transfers really well.

Re: I Spent Hundreds of Hours Working in VR

#263
post #110

Earlier quoted context omitted.

I've got the Index, there was definitely some acclimatisation required to dampen the motion sickness (especially for free movement) but for the most part I've had a great experience with it. Half-Life Alyx is an incredible game, although I would like to see more narrative/story driven games for VR. There are a lot of arcade games that are fun to pick up now and again (Beat Saber, Robo Recall), and shooters like Pavlo…

Yeah I had the same problem too at first. I could only play about an hour max before I had to stop. Got better over a few weeks then was able to play like 4-6 hrs straight one time.

I had a similar experience, could only go 30 minutes at first until motion sickness set in or the headset became uncomfortable. After some time and headset strap adjustments though I'm comfortable for a couple of hours or so at least. Although I still struggle with some games like Boneworks which for whatever reason still makes me a bit motion sick

Re: I Spent Hundreds of Hours Working in VR

#264

Earlier quoted context omitted.

One of my biggest hobbies is sim racing, and I can tell you that putting on the VR headset is akin to putting on a helmet and setting off on the track. The sweatiness and discomfort is nothing more than a real driver would experience, and turning a wheel feels real without hand tracking. What you're experiencing with disorientation does tend to go away for most people if they're careful about it. And for me, I litera…

Any racing games you can recommend? I couldn't find a good one (without trying them out).

You could try Project CARS - Pagani Edition on Steam; it's a free (sponsored) version of the racing sim Project Cars "1". Whether you like the controls is up to you, I found the VR experience quite good. Without any Gs however, it is lackluster even in comparison to my not-so-powerful "real" car.

Re: I Spent Hundreds of Hours Working in VR

#265

SimulaVR [1] is introducing a new class of products (virtual reality computer or VRC) that aims to develop a full linux desktop in a headset. I'm excited about using this with Stardust XR [2] and my NixOS configuration. We're obviously in a very early stage of consumer VR hardware and I agree with most people that AR (passthrough or glasses) would be preferable to VR. There are a lot of open problems in this space -…

> full linux desktop in a headset Is the intersection of people who like VR and people who like the Linux desktop big enough to support a commercial product?

Given the way people wax lyrical about Immersed.com on the Quest, you might find that anyone who does a lot of terminal work gravitates towards it. That's not a small market. I can see the attraction: if both the computer and the screen are head-mounted, that's a lot of boxes and wires that can just go away.

It does depend on the environment implementation, mind you.

Re: I Spent Hundreds of Hours Working in VR

#266

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

Things I like: Immersed.com (second computer screen): I wish the Quest 2 had 4000x4000 per eye to make this work beautifully but I suppose that will be the future. Eleven Table Tennis: I practice smashing in this game, the skill transferred. Now I am beating all my friends with real actual table tennis (at an amateur level). Thrill of the Fight: awesome shadowboxing on steroids workout. Walkabout minigolf: feels like…

> Excellent passthrough: I want to interior design my rooms with VR

This is a tangent, but i wish this was a thing now, even without VR. The last few years of iphone and ipad have lidar, which has led to pretty solid 3d scanner apps. In five minutes, i have a whole 3d model of the interior of my house. I wish there were good consumer apps to use that and design in.

Re: I Spent Hundreds of Hours Working in VR

#267
It's incredible the amount of, "VR was bad for me when I tried it" comments that show up on every VR post. It's an emerging technology. Desktops now vs desktops 40 years ago ate ass.

I'm not ready to spend all day in a vr headset but I'm glad some people are.

Re: I Spent Hundreds of Hours Working in VR

#268

Earlier quoted context omitted.

Well, in that case you've got to make adjustments to your setup (wrong IPD maybe?), or you could just be unlucky and get sick far too easily. Consumer VR of course involves a disconnect between what you feel and what you see, and that makes people sick when it gets bad enough, but most people can enjoy at least some VR experiences. By my account, I've managed to spend days of real time within Subnautica exclusively i…

“Far too easily?” You Sir are being rude, and I feel like you are trying to justify your VR experiences to yourself. However If you enjoy it, that’s all that matters.

There are pills you can take against motion sickness, it is a known problem that some people get motion sick easier and throw up from situations normal people handle just fine.

Re: I Spent Hundreds of Hours Working in VR

#270
post #209

So they think people will put on a headset in order to shop. Versus me picking up my phone and ordering something within a minute. Or texting someone a simple message. What VR and metaverse miss is that they haven’t solved the asynchronous problem.

Why would I need to shop on my phone when I can call and order something? (when sales reps were common enough at retails stores you didnt have to be on hold)

Why do my parents still avoid buying stuff online? People have preferences. Mine, and it sounds like yours, is buying quickly from my phone. But I still go to retail stores most of the time if I want to buy clothes, shoes, hats. Anything physical. I'm not saying VR would replace that need but being able to try something digitally on rather than just see a photo online would be at least one use case.

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