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Show HN: Looptap – A minimal game to waste your time

looptap.vasanthv.com

171–180 of 183 posts

Re: Show HN: Looptap – A minimal game to waste your time

#171

Great stuff, got 315 on third try. I made a game in the same vein sometime ago: https://vladimirslepnev.itch.io/zigzag One thing to note about this kind of endless runner games is the scoring system. Everyone uses the system "get as much points as possible in one run, each run starts from zero". But that forces people to slog through the early parts each time, and also makes them more likely to stop playing after an…

I thought the same while playing this game. When I reached 200 points I wondered how the play experience would change if by losing I just lost 100 points or so.

Re: Show HN: Looptap – A minimal game to waste your time

#172
post #93

Earlier quoted context omitted.

I personally don't but one look at wordle and you'll see that there are a lot of people that actually do :D

Wordle has the most fantastic share button I've seen. It copies a spoiler-free version of your game board into your clipboard so you can share as you wish, no links or growth spam. Normally I avoid the buttons because they just try to paste a link to my twitter profile.

Just tried it out!:

Wordle 209 6/6

⬛⬛⬛⬛ ⬛⬛⬛⬛ ⬛⬛⬛ ⬛⬛⬛ ⬛⬛

EDIT: the formatting doesn't seem to work here, green and yellow squares disappear after posting the comment.

Re: Show HN: Looptap – A minimal game to waste your time

#173
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

Late to the party, but I prefer the more manual version:

  loopTapApp.setArc=function(){this.arc=[0,359];}

Re: Show HN: Looptap – A minimal game to waste your time

#174
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

Pasting here in case the pastebin disappears:

  function autoPlay() {
    const fakeClick = {
        preventDefault: function() {}, 
        stopPropagation: function() {}
    }   
    const ballAngle = loopTapApp.getBallAngle();
    if (ballAngle + 6 > loopTapApp.arc[0] && ballAngle - 6 

Re: Show HN: Looptap – A minimal game to waste your time

#175
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

I got 1,683 in Firefox on a new M1 Pro MacBook Pro with your code… I'm gonna try the next guy's in Safari now. How optimal can I get haha!

Re: Show HN: Looptap – A minimal game to waste your time

#177

Great stuff, got 315 on third try. I made a game in the same vein sometime ago: https://vladimirslepnev.itch.io/zigzag One thing to note about this kind of endless runner games is the scoring system. Everyone uses the system "get as much points as possible in one run, each run starts from zero". But that forces people to slog through the early parts each time, and also makes them more likely to stop playing after an…

Hey, that's the Barkley: Shut Up and Jam: Gaiden title music! https://www.youtube.com/watch?v=lWKQiZVBtu4 I really like your idea for solving the "endless runner problem." I guess the reason we haven't seen mobile games adopt this already is because each restart is an opportunity to show you an ad. :/

Aw nah, I hate it when people bootleg really good MODs and ruin th--

Oh.

Oh ok. This is whatever the opposite of a bootleg is. It's something entirely new.

So I think this might be my new favorite thing, if for no reason than that I honestly cannot think of anything as straightforwardly and equivalently awesome. Perhaps the Bad Apple stop-motion PV (https://youtu.be/240Vq6tIxio) is vaguely in the ballpark.

Thanks.

Now to close it so I don't wear it out. :D

Re: Show HN: Looptap – A minimal game to waste your time

#178
Cool. I haven’t read the comments but I did find a possible bug. If I successfully click in the painted area the generation of the next painted area may land on top of my current “cursor”. I wasn’t quick enough to click it and the game didn’t fail me ( it let the cursor go around the perimeter again at which time I clicked when the cursor was over the painted area and was awarded a point ). Might not necessarily be a bug but it adds unnecessary ambiguity to the game.

Re: Show HN: Looptap – A minimal game to waste your time

#179
post #51
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

You beat me to it, haha, This is what I just did: function intersectRect(rectA, rectB) { return !( rectB.left >= rectA.right || rectB.right = rectA.bottom || rectB.bottom const arc = document.getElementById("arc"); const ball = document.getElementById("ball"); setInterval(() => { if (intersectRect(arc.getBoundingClientRect(), ball.getBoundingClientRect())) { window.dispatchEvent(new KeyboardEvent('keypress', { keyCod…

This overwrites the games internal `arc` variable so the arc no longer updates, hence the forever-ness.

Re: Show HN: Looptap – A minimal game to waste your time

#180

Great stuff, got 315 on third try. I made a game in the same vein sometime ago: https://vladimirslepnev.itch.io/zigzag One thing to note about this kind of endless runner games is the scoring system. Everyone uses the system "get as much points as possible in one run, each run starts from zero". But that forces people to slog through the early parts each time, and also makes them more likely to stop playing after an…

Well this is infuriatingly awesome :D

Really sad the Android build appears to have fallen off the Play store :/

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