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Show HN: Looptap – A minimal game to waste your time

looptap.vasanthv.com

131–140 of 183 posts

Re: Show HN: Looptap – A minimal game to waste your time

#132
post #116
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

No requestAnimationFrame?

Basically the same in this case, as the setInterval is set with 10ms between firings, and requestAnimationFrame would (most likely, depending on computer/display) fire every ~16ms. It would be more efficient though, that's for sure, but most likely basically the same :)

Re: Show HN: Looptap – A minimal game to waste your time

#134
This is brilliant!!

I made a game quite similar that took me years to complete. And I feel this is much more immediately engaging, could just be me being hyper critical of my own work...but its always amazing to see how other designers approach similar ideas.

Either way I love it!!!!

Re: Show HN: Looptap – A minimal game to waste your time

#135

Great stuff, got 315 on third try. I made a game in the same vein sometime ago: https://vladimirslepnev.itch.io/zigzag One thing to note about this kind of endless runner games is the scoring system. Everyone uses the system "get as much points as possible in one run, each run starts from zero". But that forces people to slog through the early parts each time, and also makes them more likely to stop playing after an…

Hey, that's the Barkley: Shut Up and Jam: Gaiden title music! https://www.youtube.com/watch?v=lWKQiZVBtu4 I really like your idea for solving the "endless runner problem." I guess the reason we haven't seen mobile games adopt this already is because each restart is an opportunity to show you an ad. :/

Not that I endorse it, but you could do some (or all) of the following to preserve the suggested system while still having everyone's favorite size of transactions:

- Ads after X failures

- Spend Fun Points to avoid ads and prevent misclicks from subtracting your score

- Fun points can be bought

- or obtained by watching an ad

- or obtained very rarely through regular play (e.g. by spending many Fun Coins)

- Spend Fun Coins to customize your ball and background

- Fun coins can be bought

- or obtained by watching an ad

- or obtained infrequently through regular play

- Daily bonuses which scale with number of consecutive days logged in

- Fun Points and/or Coins obtained by referring a friend

et cetera

Re: Show HN: Looptap – A minimal game to waste your time

#136

Great stuff, got 315 on third try. I made a game in the same vein sometime ago: https://vladimirslepnev.itch.io/zigzag One thing to note about this kind of endless runner games is the scoring system. Everyone uses the system "get as much points as possible in one run, each run starts from zero". But that forces people to slog through the early parts each time, and also makes them more likely to stop playing after an…

Cool game! I can definitely see the Super Hexagon inspiration :) Took me a few tries to get the hang of it (you need to reason from the perspective of the line, not the screen).

Re: Show HN: Looptap – A minimal game to waste your time

#137

it's basically a clone of what is already playable in the link they provide literally the same what is the point other than pure 100% identical copy no shame? https://coogyloop.com/

Well, I don’t need to download an iOS app to play OP’s game.

you don't need to download anything, the game is playable on that page

click and test by yourself: https://coogyloop.com/

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