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Show HN: Looptap – A minimal game to waste your time

looptap.vasanthv.com

121–130 of 183 posts

Re: Show HN: Looptap – A minimal game to waste your time

#122
post #72
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

It's not exactly playing the game, but this was my approach: setInterval(() => { loopTapApp.arc = [ -Infinity, Infinity ] loopTapApp.tap({ preventDefault: () => {}, stopPropagation: () => {} }) })

This is just "console.log("You Won!");" with extra steps... /s

Re: Show HN: Looptap – A minimal game to waste your time

#123
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

Here's my solution:

    loopTapApp.score = Number.MAX_SAFE_INTEGER;

Re: Show HN: Looptap – A minimal game to waste your time

#124
post #30

Awesome work! I strongly recommend monetizing this. If this was a native iOS/Android app, you could show an interstitial ad after each Game Over and offer a small in-app purchase to remove all ads. It worked for 2048, and I believe it would work here as well! Addictive drop-dead simplicity is repeatable recipe for success in games. I'm working towards this same strategy in my own projects, but I think you've really n…

Nothing gets a one-star/delete from me faster than grubby monetization efforts like interstitial ads. Banners below the game, removable via a one-time IAP, are one thing, but an ad that takes over the entire screen for half a minute just makes the whole game seem shabbier. Especially considering that the ads displayed are invariably horrible.

Re: Show HN: Looptap – A minimal game to waste your time

#125

it's basically a clone of what is already playable in the link they provide literally the same what is the point other than pure 100% identical copy no shame? https://coogyloop.com/

Well, I don’t need to download an iOS app to play OP’s game.

Re: Show HN: Looptap – A minimal game to waste your time

#126
post #123
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

Here's my solution: loopTapApp.score = Number.MAX_SAFE_INTEGER;

high score!

Re: Show HN: Looptap – A minimal game to waste your time

#128
post #18

It'd be more fun if you somehow got "bonus points" for reducing the time between clicks. I kept playing it safe trying to time the ball but it kind of felt like cheating!

It does give you more points if you click fast.

A half point lost per revolution would spice it up.
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