I use websockets quite a lot, for real-time dashboard kind of purposes. The one thing i really wish websockets had is some kind of application-level acknowledgement or backpressure. At the server end, you're blasting out messages to the client, but you have no idea if it is keeping up with them. Most of the time, it will be, but if there is a sudden spike of activity, suddenly all your dashboards are going wild, and…
I don't know anything about websockets, but isn't it over tcp? Meaning if the client isn't keeping up, their buffer should be full and the server should be blocked from sending more until it drains (unless it's queuing the messages somewhere else?). Or is that not how tcp backpressure works?
In one application I was streaming jpeg frames over a websocket and by the time the server application experienced backpressure there were 10s of seconds of messages buffered between the server and client. So the message rate would eventually settle into a rate the connection could sustain but messages would take 10+ seconds to reach the client.