In the context of the larger game of Real Life, the NPCs get really mad if you lose one of the children. That's not fun at all.
I remember being a parent helper at a school trip. Now at my paid employment, 99% successful completion rate would be bonus time, but coming back with only 99% of the children who started the trip was considered a failure - clearly the education system has something to learn from modern management practise !
The UX on this small child is terrible
51–60 of 366 posts
Re: The UX on this small child is terrible
#52The antivirus isn't great, either. This is a critical issue, because the networking process inevitably results in numerous breaches which frequently affect other stakeholder systems. Those networking operations critical to a successful eventual deployment of the small child, but the number of bugs experienced is simply inconceivable to users accustomed to good security hygiene.
Fortunately our V2 has also reached the point where we have been able to retire our bug reporting and pager setup as it now has its own implementation of this functionality. Although sometimes the reports are less than ideal, such as this evening what it filed a bug report, very loudly, 30 Min after going to bed that it was wearing the wrong pyjamas and the correct ones being it’s Toy Story pyjamas, which were in the wash…
Re: The UX on this small child is terrible
#53This small child has a better UX than many things I have been forced to implement. At least as it iterates, improvements occur that make the UX better and provide a more pleasant experience.
Cats? Fuck that, those assholes want or don't need you.
* Results not guaranteed, past performance is no indication of future results. Please read the instruction manual for all possible upgrade scenarios.**
** You believed that shit? Actually, we lied, there are no instructions and everyone is just improvising all the time!
(Evil laughter)
I'll just be over here in a corner trying not to cry...
Re: The UX on this small child is terrible
#54How do I get new features added to the roadmap? I’ve been asking for an “eat vegetables” interface without the “offer dessert in exchange” workaround for over a year, no response, yet in the same time frame I’ve seen things like “climb top-heavy bookshelf” and “unfurl entire toilet paper roll” deployed… who is asking for these features??
The project managers have had a look at some of the competing products, and felt that matching features would be more competitive vs fixing existing bugs.
Re: The UX on this small child is terrible
#55How do I get new features added to the roadmap? I’ve been asking for an “eat vegetables” interface without the “offer dessert in exchange” workaround for over a year, no response, yet in the same time frame I’ve seen things like “climb top-heavy bookshelf” and “unfurl entire toilet paper roll” deployed… who is asking for these features??
We put everything on a plate and offer it to the child(ren). Then, if they become hungry later on, they can return to said plate and continue eating. Dessert is considered "equal", so we place it on their plate. However, that also means that they can't raid the pantry for snacks afterward. It seems to be working. Our oldest ate celery and peanut butter the other day, which is pretty unexpected to us.
Re: The UX on this small child is terrible
#56Re: The UX on this small child is terrible
#57Earlier quoted context omitted.
I wonder if it's also the preparation method. Steamed veggies are of course not appealing vs ones flash fried in a little oil/butter plus salt.
Generally speaking, added salt is something you need to avoid with young kids. Likewise for saturated fats. https://www.nhs.uk/conditions/baby/weaning-and-feeding/foods...
I don’t buy the saturated fats thing either, except to the extent that they are a source of calories. If you have links to some studies that indicate negative outcomes vs the same caloric intake from other sources I am willing to read them.
Re: The UX on this small child is terrible
#58Earlier quoted context omitted.
Sugar/bread is easier. We solve this by having a tiered eating system that starts with some salad or veggies, if they don’t eat, they clearly aren’t deathly hungry; dessert is available at the end of the meal if they finish. Note this may require a family eating culture that includes salad et al. With every dinner, which is not the norm in America.
I wonder if it's also the preparation method. Steamed veggies are of course not appealing vs ones flash fried in a little oil/butter plus salt.
Re: The UX on this small child is terrible
#59Another McSweeney's article I love: "MEET OLIVIA! THE COVID-19-ERA AMERICAN GIRL DOLL" https://www.mcsweeneys.net/articles/meet-olivia-the-covid-19... Almost too close to the eventual truth.
Apropos that this has just grabbed HN's top spot https://www.nytimes.com/2022/01/04/briefing/american-childre...
Re: The UX on this small child is terrible
#60How do I get new features added to the roadmap? I’ve been asking for an “eat vegetables” interface without the “offer dessert in exchange” workaround for over a year, no response, yet in the same time frame I’ve seen things like “climb top-heavy bookshelf” and “unfurl entire toilet paper roll” deployed… who is asking for these features??
We put everything on a plate and offer it to the child(ren). Then, if they become hungry later on, they can return to said plate and continue eating. Dessert is considered "equal", so we place it on their plate. However, that also means that they can't raid the pantry for snacks afterward. It seems to be working. Our oldest ate celery and peanut butter the other day, which is pretty unexpected to us.
I went in the opposite direction. I put a small portion of meat on the dish. When it's over, I put some vegetables; rinse and repeat until the portion of food is assimilated.
It seems like giving small goals is helping with going through the entire dinner and not having a choice minimises building up dislike for a specific food.
I think the reasoning for the second phenomenon is something like:
1. I can eat potatoes or chicken. 2. I like potatoes. 3. I'll eat potatoes. 4. Remember that dislikeChicken++ 4. Go back to 1 until I'm full