Indeed the author has caught on that graphics is now much wider. Yet his post still focuses on the APIs. A bias he admits to. APIs are the easy part of graphics programming. Now perhaps I say that out of bias, as I focus on shaders and artist work pipelines. The author focuses on APIs and thus reached for a simpler API as a teaching on ramp, while I would new learners run the other way and learn the basics of blender…
I learned unity about 5 years ago and got burnt out on it after a few personal projects and a few freelance side gigs I took that used it. But I was not a decent programmer then and I have earned a CS degree in the time since. I actually used 3DS Max and Blender more than Unity but have since been distracted with web development and once I’m settled in my new job I am planning to write a raytracer. Any other recommen…
[1]https://raytracing.github.io/books/RayTracingInOneWeekend.ht...