Axie is built on Ethereum, meaning in-game assets (NFTs) are technically transferrable off-platform. Vitalik (creator of Ethereum) attributed one of his reasons for creating Ethereum to Blizzard taking away one of his in-game items in World of Warcraft in 2010: "I was born in 1994 in Russia and moved to Canada in 2000, where I went to school. I happily played World of Warcraft during 2007-2010, but one day Blizzard r…
Pretty sure Axie has its own blockchain
“Play-to-Earn” and Bullshit Jobs
661–670 of 700 posts
Re: “Play-to-Earn” and Bullshit Jobs
#662Axie is built on Ethereum, meaning in-game assets (NFTs) are technically transferrable off-platform. Vitalik (creator of Ethereum) attributed one of his reasons for creating Ethereum to Blizzard taking away one of his in-game items in World of Warcraft in 2010: "I was born in 1994 in Russia and moved to Canada in 2000, where I went to school. I happily played World of Warcraft during 2007-2010, but one day Blizzard r…
Axie has banned the assets of players who have violated the TOS, so apparently they aren't decentralized enough to prevent Vitalik's origin story from reoccurring. Or is your point that those assets could be used in another game? Why would anybody do that?
Re: “Play-to-Earn” and Bullshit Jobs
#663Axie is built on Ethereum, meaning in-game assets (NFTs) are technically transferrable off-platform. Vitalik (creator of Ethereum) attributed one of his reasons for creating Ethereum to Blizzard taking away one of his in-game items in World of Warcraft in 2010: "I was born in 1994 in Russia and moved to Canada in 2000, where I went to school. I happily played World of Warcraft during 2007-2010, but one day Blizzard r…
No gameplay balancing by design sounds terrible. Release one bad overpowered item or spell and the game is forever ruined.
Re: “Play-to-Earn” and Bullshit Jobs
#664Re: “Play-to-Earn” and Bullshit Jobs
#665Earlier quoted context omitted.
Like I mentioned earlier: it's not just about fun/enjoyment, it's about being rewarded by the game. In both real life and games, people will overcome challenges they don't enjoy because it is rewarding in a way that isn't necessarily just "fun". Eliminating a day's worth of grind in real life is surely very rewarding as well but it's very difficult and rare to do. In a game like eg Runescape, such an impactful and re…
> such an impactful and rewarding feat is rather achievable, it only costs $10 and almost everyone can afford it. There are a ton of problems bundled up in this sentence, but I'm not sure I have time to unpack all of them. But this is not an attitude that I think a game designer should ever have. I don't think we should be building experiences that boil down to teaching players that spending money is the equivalent o…
Meh, it's a free country and games like Runescape are a known quantity that players can choose. I would say that if you want to change minds then make your case, but clearly you don't have the time to do that.
Re: “Play-to-Earn” and Bullshit Jobs
#666Re: “Play-to-Earn” and Bullshit Jobs
#667Earlier quoted context omitted.
All assets ( BTC, Stocks, Gold ) are priced on supply and demand. If demand goes down for BTC the price will go down. It doesn't matter if the fed prints money or not BTC needs a constant infusion of new investment to keep the price up. Unlike a company with positive cash flow who could buyback shares and never get any new investors and still keep the price up.
> If demand goes down for BTC the price will go down. Indeed. What may be missing from your model is that demand for BTC comes not just from people buying it, but from people holding it. > BTC needs a constant infusion of new investment to keep the price up. No it doesn't. Why do you say this? Where the market clears has essentially nothing to do with "new investment".
Miners need to sell BTC to cover their operating costs, so there's constant sell pressure. To maintain the same price, you need equivalent buy pressure. Hence the need for "a constant infusion of new investment".
Re: “Play-to-Earn” and Bullshit Jobs
#668Earlier quoted context omitted.
>Value created by people who do not benefit from it whatsoever. That's basically all work? Bakers get paid to make bread for other people's consumption. Mechanics get paid to fix other people's cars. Transcribers get paid to make media accessible for other people.
If you look into what is involved in the work, as well as who does it, I doubt you'd lump all those together.
Re: “Play-to-Earn” and Bullshit Jobs
#669A thought exercise you should undertake if you're thinking about / talking about crypto/NFT/web3-related projects: If the financial instrument that underlies the project were to stop going up in value XX% per month, would you still be interested in the project? I do this a lot because I've made the conscious (and perhaps financially foolish) choice to stay away from everything crypto/blockchain related (for now, at l…
Re: “Play-to-Earn” and Bullshit Jobs
#670Earlier quoted context omitted.
The difference is that gold has useful applications which act as a floor for pricing and moderate fluctuations. Gold bugs can still lose their shirts speculating but a normal buyer knows the value will never be zero. Bitcoin is in contrast a pure fiat currency with very weak backing. Nobody has a need for it which can’t be satisfied at least as well by alternatives and it requires a very expensive always-on network t…
>Nobody has a need for it which can’t be satisfied at least as well by alternatives Have you ever tried to send more than $5k, $10k or $20k before? You basically can't with your bank without having to go through a bunch of hurdles or time delays. I can easily do that with bitcoin. Legit, real need for it that can't be satisfied with alternatives. In addition the bank is often closed on weekends, and doesn't service y…
I also dont know what bank you have but I can operate it any day through my app.
And your ability to use your "money" is still limited to having access to some wallet application, internet connection, your keys and chain fees.
Yup, I pay 0 to wire money, but I have fees for blockchains.