I miss working on my C++ game engine with my old business partner. We got so far with it, all the way to cross-compiling stuff like Ogg Theora/Vorbis video and audio playback around the time the iPhone arrived. Maybe a dozen rather large frameworks, before stuff like CocoaPods. Which provided us with a bare-metal environment, kind of a Unity for 2D gaming with blitters and basic OpenGL quad rendering. Unfortunately,…
Game engines as an art form
21–30 of 54 posts
Re: Game engines as an art form
#22> If you had asked me why I’d been so dedicated to developing the same game engine for so long, I probably wouldn’t have had a very good answer for you until somewhat recently. Perhaps I would have cracked a joke about game engine development being a basic human need for me, right up there with food, water, and oxygen, but obviously we all know that’s not a real answer. I was exactly this person for a long time. I to…
> I've realized that game development is a great coping mechanism to help you feel safe and in control. You are the master of your own universe. This is THE reason I started programming when I was 11 years old! I was always dreaming of this universe that I would create. I even tried to make an RPG game using Game Maker. I stopped when, after a couple of weeks, I had a barely working fighting system and nothing else.…
Re: Game engines as an art form
#23> If you had asked me why I’d been so dedicated to developing the same game engine for so long, I probably wouldn’t have had a very good answer for you until somewhat recently. Perhaps I would have cracked a joke about game engine development being a basic human need for me, right up there with food, water, and oxygen, but obviously we all know that’s not a real answer. I was exactly this person for a long time. I to…
Re: Game engines as an art form
#24> If you had asked me why I’d been so dedicated to developing the same game engine for so long, I probably wouldn’t have had a very good answer for you until somewhat recently. Perhaps I would have cracked a joke about game engine development being a basic human need for me, right up there with food, water, and oxygen, but obviously we all know that’s not a real answer. I was exactly this person for a long time. I to…
Re: Game engines as an art form
#25> If you had asked me why I’d been so dedicated to developing the same game engine for so long, I probably wouldn’t have had a very good answer for you until somewhat recently. Perhaps I would have cracked a joke about game engine development being a basic human need for me, right up there with food, water, and oxygen, but obviously we all know that’s not a real answer. I was exactly this person for a long time. I to…
> I'm not saying gamedev is bad, but I think a lot of people unknowingly use it to self-medicate.
Great insight - IMHO, among the most valuable people can have in life. Of course it is not particular to games or development; it's the motivation for many of us doing many things. Some go to the bar and pick up sex partners - or get in fights, some fix up their homes or cars, some knit, some run marathons, some make FOSS, some do drugs, some bully other people or abuse their pets, some play Call of Duty, etc.
I think the trick is to realize what you are doing - coping, feeling some control, etc,. - accepting that it's a good, healthy instinct, and finding a good healthy way to do it. Art is a great outlet, serial sex partners - usually not so much (not judging, just observing).
The fundamental metric is not to get stuck on 'do I feel better while I'm doing it' but to choose based on, 'do I feel better after I do it' and also, 'is the world slightly better after I do it?'.
Re: Game engines as an art form
#26I miss working on my C++ game engine with my old business partner. We got so far with it, all the way to cross-compiling stuff like Ogg Theora/Vorbis video and audio playback around the time the iPhone arrived. Maybe a dozen rather large frameworks, before stuff like CocoaPods. Which provided us with a bare-metal environment, kind of a Unity for 2D gaming with blitters and basic OpenGL quad rendering. Unfortunately,…
I think OpenGL (ES) 3 / OpenAL is probably the final APIs you have to worry about for eternity. Metal/Vulkan/DX12 adds nothing of gameplay value.
Re: Game engines as an art form
#27Re: Game engines as an art form
#28> If you had asked me why I’d been so dedicated to developing the same game engine for so long, I probably wouldn’t have had a very good answer for you until somewhat recently. Perhaps I would have cracked a joke about game engine development being a basic human need for me, right up there with food, water, and oxygen, but obviously we all know that’s not a real answer. I was exactly this person for a long time. I to…
Re: Game engines as an art form
#29Re: Game engines as an art form
#30> If you had asked me why I’d been so dedicated to developing the same game engine for so long, I probably wouldn’t have had a very good answer for you until somewhat recently. Perhaps I would have cracked a joke about game engine development being a basic human need for me, right up there with food, water, and oxygen, but obviously we all know that’s not a real answer. I was exactly this person for a long time. I to…
Knowing a lot of creative people with a drive that could be interpreted through the lens of pathology, on the other side of it, what does healthy look like?