Here's patio11's thread: https://twitter.com/patio11/status/1459682519360491523 I was shocked to see A16z recently investing $150M in Axie Infinity and doubling down on their justification of play-to-earn as a coherent concept, as if it's not fundamentally a pyramid scheme. It's lowered my expectation of what passes for thought leadership in our industry.
You'd be surprised how much VCs idolize ponzi schemes. They aren't even shy about it, and haven't been for years if you get to talking to them.
“Play-to-Earn” and Bullshit Jobs
521–530 of 700 posts
Re: “Play-to-Earn” and Bullshit Jobs
#522Earlier quoted context omitted.
> I think that misses the magic of games for a significant population of gamers. I don't doubt that some people are enjoying this, and I think that's great; meditative games are fine. But I've never played a meditative game and been tempted to pay real money to turn it off. I think there's a little bit of wishful, optimistic projection about player intention that happens during these conversations, because if everyon…
> When a player is earning $10 every 4-6 hours by automating chopping logs, that's a sign that some of your playerbase isn't enjoying what's happening to them. They're sending the clearest possible economic signal they can that the grind isn't a positive or rewarding experience for them. Unfortunately, in the scope of Runescape, this misses the point in a big way. Runescape has a robust economy where every action can…
I don't think this holds up when real-world money enters the equation. I don't think this can be accurately descriped as player optimization or class specialization if people are paying real money to skip it.
> they can make more gold per hour via other activities their character has access to
If this was actually true, no real-world money would be entering the system, because all of the players would be making enough gold in-game via those other activities to pay for the logs. If they're being forced to spend real-world money, then the other activities they're engaged with are not giving them enough gold to sustainably fund themselves in-game.
The problem isn't having an in-game economy, in-game economies are great. The problem is people paying to get rid of gameplay. People who do that are signaling very clearly that they believe there is monetary value in removing a section of gameplay from the game. Designers should pay attention to that signal.
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I don't doubt that there are people legitimately having fun playing Runecraft. But it can't be everyone, or else people would not pay $10 to remove less than a day's worth of grind.
Re: “Play-to-Earn” and Bullshit Jobs
#523Earlier quoted context omitted.
Miners could make a profit at $1/coin. The issue is that profit comes from somewhere. And that somewhere is new money being put into BTC. Hence, BTC is negative cashflow.
Profit comes when their operating costs are less than the take home from any transaction fees and Coinbase rewards they’ve collected in the same period. It’s not a direct function of liquidity entering the system. It’s true that rising prices from new cash flow means more profit for miners, but that doesn’t imply the opposite. The price could stay constant for the next 100 years and miners that have found a way to re…
We can estimate 300k transactions per day, which implies about $150 revenue per transaction. Miner revenue is your cost: it is what they extract from the Bitcoin system.
One Bitcoin transaction costs on the order of $150. It's really expensive.
Re: “Play-to-Earn” and Bullshit Jobs
#524Earlier quoted context omitted.
Fiat is created by banks - by originating loans. A bank does not actually need to have that money to create the loan - it is not transferred from somewhere else, it is just that the bank's balance sheet expands. There are rules on how much a bank is allowed to create, as you might imagine. The BTC system does not create money - you can follow the creation of a coin system to its eventual destruction and discover that…
I completely agree with you, but I’m wondering if you could help me debate the counter argument: “The same is true of stocks, if people decide to stop putting money in, no money comes out” It comes up whenever I make a point similar to yours above, and I haven’t had a good answer for it
Unfortunately the other side has a good response to this - if the dollar value of buybacks+dividends exceeds the dollar value of IPO's, then you end up with the same problem that Bitcoin is in, where it's a net loss system. That seems to be the case[0]. This is not a well known fact.
Ultimately this comes down to the fact that we don't have a stable velocity of dollars, and an unstable velocity that results in more dollars chasing less more goods produces speculative bubbles that must eventually crash and create recessions.
All investments, including all currency, whether it be stocks or gold or bitcoin or dollars, is inherently valueless. The only time you can calculate the value is when you actually are extracting utility. You can then work back from that to determine who produced that value.
[0, Figure 5/Figure 8]: https://www.yardeni.com/pub/buybackdiv.pdf
Re: “Play-to-Earn” and Bullshit Jobs
#525Earlier quoted context omitted.
> I think that misses the magic of games for a significant population of gamers. I don't doubt that some people are enjoying this, and I think that's great; meditative games are fine. But I've never played a meditative game and been tempted to pay real money to turn it off. I think there's a little bit of wishful, optimistic projection about player intention that happens during these conversations, because if everyon…
>They're sending the clearest possible economic signal they can that the grind isn't a positive or rewarding experience for them. For them, personally. There's a good deal of microtransactions where the person spending the money still wants everyone else to have to grind for it. MMO's tend to breed a lot of prestige-seeking behavior.
I'm not sure that having a system that's unpleasant for a portion of the playerbase and letting people pay to pretend that they've gone through it is all that better.
I've commented to the same effect elsewhere, but public prestige systems that can be paid to be bypassed are sort of self-defeating. They only work if a very small portion of the playerbase is cheating, which... I still don't think it's good design to set up gameplay incentives or monetization around a minority of the playerbase pretending to the majority of the other players that they've legitimately earned something.
Re: “Play-to-Earn” and Bullshit Jobs
#526Earlier quoted context omitted.
Tax avoidance just moves the tax burden around, it doesn't create value. Tax collection and tax compliance does create value, but spending time specifically figuring out how to pay as little taxes as possible creates no value. It see likely that some level of bullshit jobs are an unavoidable side-effects of value producing activities. The interesting part of the idea comes from thinking about how we can structure tho…
I disagree here. Instead of calling it “tax avoidance” let’s just talk about reducing your tax burden as much as possible. This is the prudent move for any individual or tax paying entity. Taking advantage of your roth, 401k, homestead exemption, writing off losses, etc… absolutely provides value to the tax payer. The value is literally more money for the tax payer who can now further participate in the economy. The…
But it's zero-sum - every dollar they gained was a dollar taken out of the public purse. And worse, hours of human labour were spent on this moving around rather than something productive.
Tax benefits are (notionally) intended to be positive sum, but that can only happen to the extent that they change actual behaviour. If I put more into a pension fund because it's tax-advantaged, that's (theoretically) win-win - I get more to spend in the long term, the government reduces the risk of having to support a penniless future me. Similarly if I buy a bicycle through the cycle to work scheme, that (on average) reduces the government's medical costs. But claiming a tax writeoff for something I was doing already is zero-sum, and changing my corporate structure so that it pays less tax while doing economically equivalent things is likely to be negative-sum (because the new structure will likely have (marginally) lower real-world productivity - otherwise I'd be doing it that way already).
> The accounting industry employs loads of people. Is that not “value?”
No, quite the opposite - it's taking those people away from things that are real-world productive. Sometimes the costs of accounting might be outweighed by the benefits (e.g. giving companies information they need to make business judgements, or exposing fraud earlier). But often they're not.
Re: “Play-to-Earn” and Bullshit Jobs
#527Earlier quoted context omitted.
It's odd that this doesn't come up in other media or other experiences, right? The closest analogy I can think of is unskippable advertising. We never have a movie series where people pay extra money to remove scenes. You never go to a restaurant where the owner forces you to eat carrots before you can have your main meal, even though some diners might like carrots. It's basically just games and advertising where we…
>We never have a movie series where people pay extra money to remove scenes. Star Wars fans keep asking though.
Re: “Play-to-Earn” and Bullshit Jobs
#528A thought exercise you should undertake if you're thinking about / talking about crypto/NFT/web3-related projects: If the financial instrument that underlies the project were to stop going up in value XX% per month, would you still be interested in the project? I do this a lot because I've made the conscious (and perhaps financially foolish) choice to stay away from everything crypto/blockchain related (for now, at l…
If the SP500 stopped going up in value would you still be interested in the project?
If a stock goes down in value and it still pays a dividend it becomes more valuable for this. Setting that aside all stocks have a not very senior claim on assets. As the stock goes down sometimes it is worth less than the assets it has a claim to. At that point its better to buy up a controlling interest and sell the assets. Thats what private equity does. So yes I am interested when the value goes down.
Re: “Play-to-Earn” and Bullshit Jobs
#529It is always worth reminding everyone that we are far from pure free market capitalism. There is a lot of market distortion due to lack of info transparency, regulatory capture, contracts which create inefficiency, intellectual property law, asymmetric application of regulation and law enforcement, etc
Re: “Play-to-Earn” and Bullshit Jobs
#530Well, here's the problem: Darwinian doesn't mean evolution towards something specific (i.e. more efficiency).
In fact, regression (in certain skills, etc.) is just as likely (like cockroaches, not humans, being the fittest in a certain environment).
So, Darwinian, broadly and metaphorically speaking (like the author) just means more fitness for survival.
And this is totally compatible with BS jobs, when it comes to the survival of the overal system.
One specific attribute of capitalism today is also that it's always somebody else's money, what with public companies, and golden parachutes, and bailouts, and such - and the rise of pharaonic middle management.