“Play-to-Earn” and Bullshit Jobs
231–240 of 700 posts
Re: “Play-to-Earn” and Bullshit Jobs
#232In the late 2000s, as a teenager, I was gifted a Runescape account. This account had level 80+ woodcutting, allowing one to chop magic trees - which would produce the most expensive lumber in the game. It took a staggering number of real hours to achieve this skill level, we're talking several hundred hours minimum. At some point I had realized that there were different sketchy websites that would buy and sell the in…
I know a lot of people have fond memories of this kind of thing, but from a designer perspective, is it good that a game is so boring that players are willing to pay real-world money to skip parts of it? Runescape set up a system that was so grind-heavy that players broke server rules and wrote automated scripts to grind for them, and other players gave them money to do that. Because the minute-to-minute gameplay of…
Re: “Play-to-Earn” and Bullshit Jobs
#233What should we do? Physically restrain them from playing?
Re: “Play-to-Earn” and Bullshit Jobs
#234Re: “Play-to-Earn” and Bullshit Jobs
#235Re: “Play-to-Earn” and Bullshit Jobs
#236In the late 2000s, as a teenager, I was gifted a Runescape account. This account had level 80+ woodcutting, allowing one to chop magic trees - which would produce the most expensive lumber in the game. It took a staggering number of real hours to achieve this skill level, we're talking several hundred hours minimum. At some point I had realized that there were different sketchy websites that would buy and sell the in…
I wonder if we’ll have politicians and political philosophers in the near future who will credit MMO games for awakening their keen eye on societal issues. MMO worlds and their economies taught many how the basics of our economy works. As a kid you got exposed to virtual versions of negative aspects of free markets that went against the meritocratic ethos of the game. (Especially if you were one of the kids not permi…
Re: “Play-to-Earn” and Bullshit Jobs
#237In the late 2000s, as a teenager, I was gifted a Runescape account. This account had level 80+ woodcutting, allowing one to chop magic trees - which would produce the most expensive lumber in the game. It took a staggering number of real hours to achieve this skill level, we're talking several hundred hours minimum. At some point I had realized that there were different sketchy websites that would buy and sell the in…
The macro client even had a captcha queue where other miners could earn credits by filling out the captchas other players were getting and then use the credits to have other people fill out their captcha. This way you could leave it running all night as long as you did your part . You would get a captcha if you did the same thing for too long
Re: “Play-to-Earn” and Bullshit Jobs
#238Re: “Play-to-Earn” and Bullshit Jobs
#239Certain jobs sufficiently far from the obvious value creation have a tendency to look useless. In many cases they are useless and could be bundled into other jobs, but when a job is over loaded there is efficiency to unbundling them. Factor in the communications synchronization overhead and it's no wonder that small organizations can perform incredible work. Large organizations have scale though.
I think there’s something to this comment and the one from zzbzq about Graeber’s “canonical bullshit job.” I’m also drawing some threads from Goedel Escher Bach. Perhaps the growth in the administrative sector is a new class of job, that results from scale, coordination costs, Metcalfe’s law, and Goodhart’s law. The job is to combat the diminishing returns on communication decay due to scale by measuring the system a…
At a certain extent, the system must become inhuman: metrics and interface contracts are needed to prevent overhead growth.
Re: “Play-to-Earn” and Bullshit Jobs
#240Axie Infinity spokesperson: "It is a little bit dependent on capital inflows." Er, yes. All those players are paying about $1000 to get into the game and then grinding away to get Smooth Love Potion tokens. This is the SLP price graph.[1] Down 92% since the peak. A lot of suckers lost big. Many of them poor people in the Philippines, where Axie is big. Axie is frantically trying to obfuscate this with a second token,…