Prince of Persia in JavaScript
91–100 of 237 posts
Re: Prince of Persia in JavaScript
#92Re: Prince of Persia in JavaScript
#93Re: Prince of Persia in JavaScript
#94Re: Prince of Persia in JavaScript
#95I expected after finishing level 1 to see the “page 4 line 2 character 6” challenge room, where you were supposed to prove you owned the official manual.
When I was a kid we had it on floppy disk but never had the original book, and I remember diligently filling in a table of failures each time I drank the wrong letter and died. Eventually I got them all!
Because of this I remember level 1 extremely well :D
Re: Prince of Persia in JavaScript
#96Oh, and playing at 3840x1200 means that every original 320x200 pixel is ... 144 pixels!
Re: Prince of Persia in JavaScript
#97This seems to be the corresponding repo? https://github.com/ultrabolido/PrinceJS
Re: Prince of Persia in JavaScript
#98This is awesome. Brings back so many memories as a kid. Thank you. This is built with phaser. I am not very good at this game but if you need to recover life mid game, you can use this. Phaser.GAMES[0].state.getCurrentState().ui.player.addLife() Is this open source?
Re: Prince of Persia in JavaScript
#99This is awesome. Brings back so many memories as a kid. Thank you. This is built with phaser. I am not very good at this game but if you need to recover life mid game, you can use this. Phaser.GAMES[0].state.getCurrentState().ui.player.addLife() Is this open source?
Which is open source.