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Prince of Persia in JavaScript

princejs.com

41–50 of 237 posts

Re: Prince of Persia in JavaScript

#41
post #3

Earlier quoted context omitted.

It feels very much like the original game.

To me, there is a very large difference between the original game in an emulator and this. It appears that this is using http://phaser.io/ and is a complete rewrite of the original game.

Yeah, not to take away from the great work that the author put into the game but it indeed feels very very different to the original.

Re: Prince of Persia in JavaScript

#44
post #7

Can you add action buttons? The directional buttons were easy enough to infer, but not sure what other types of input are possible. (I’m on mobile)

I managed to get halfway through level 2 on my phone. I think the screen is a 3x3 button grid. Center is 'action' for swords and potions.

Re: Prince of Persia in JavaScript

#45
post #33

Wow! this is too good except for the sound though which seems a bit modern to me.

Sound is definitely the same as the Amiga version at least.

You're probably right. Though I played it originally on a 286 with a simple internal speaker and it sounded a lot more basic.

Re: Prince of Persia in JavaScript

#47

What the hell are the controls? I can't figure out how to swing the sword.

Controls are same as original (linked) where on desktop the arrows are joystick and shift is your joystick button. On mobile it's covered elsewhere in the comments (it's screen controls)

http://www.abandonia.com/files/extras/26916_Extra%20document...

Re: Prince of Persia in JavaScript

#50
post #10

Volume buttons please.

This is a constant gripe for me. If you're going to play audio on your website, you really should provide a volume control.

Why? You have global volume control, music players have it. To me it's the same as asking every website for brightness adjustment bar or font size control.
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