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Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

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Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#452

Earlier quoted context omitted.

You didn't read what I wrote, I'll try and rephrase it. I am talking about NFTs where you as the owner of the NFT control who you can transfer it to, I explicitly mentioned this. If you can do this, then it can be a solution to the current problem. Because then you simply transfer your ownership rights to your new account.

If "the current problem" is "how do I, the player, get around this company's ban on my account," sure. But from Ubisoft's perspective, "the current problem" is "we banned this player and want them to stay banned."

I guess it depends on how you would implement such a system. They could have a ban on the game ownership NFT too, but it doesn't have to work like that. Banning is usually done on the account level, it's entirely possible that the company keeps track of your hardware fingerprint so you can't just go and buy a new game. In this case it's probably just a weird edge case that triggered the account deletion, I think he'll get his account back.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#453
post #364

Earlier quoted context omitted.

"...up to an including the fact that if you get banned you...lose your NFTs." That cant be right, well Ubisoft could still fuck this up. I can sell my NFTs on marketplaces completely independent of ubisoft. Sure they could invalidate, not honor the NFTs, but i wouldnt expect them to do so unless criminal activity like money laundering is involved.

> I can sell my NFTs on marketplaces completely independent of ubisoft. See the link I posted. As of right now, the stated plan is that you will NOT be able to do so.

I am not sure what to trust less. Ubisoft to not fuck this up or an ars technica NFT article.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#454
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

A correctly implemented NFT would mean that he could still sell the game to someone else, he should still be able to take the NFT of his games with him and make a new account theoretically. If they provide no way for him to auto export his NFTs then nobody should bother buying NFTs of games since as you're suggesting, it's pointless.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#455

Earlier quoted context omitted.

But do you agree that this is not a very difficult technical problem, and could be implemented with our without a blockchain, and that the real issue would be how to get all actors involved to buy in to such a system? Why would Ubisoft want this? Commercial entities are typically motivated by profit, not wanting to bring Ready Player One to life.

Why do companies do anything in the consumers interest? Competition. You don't see it now, but once many games allow you to resell the skins or game itself, and gamers get used to that, publishers that don't allow it will look evil. Coordination between many companies is an exceptionally difficult problem without blockchains. This is what NFTs solve in a simple way - a neutral platform that every party can easily int…

I can see how once such a system comes into place, it might be functional and stable. I’m not quite sure how we’d get over the threshold from where we are to there. I’m not saying it’s impossible, I do however think it’s very hard.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#456
post #95

Earlier quoted context omitted.

I would be interested in knowing if that would be legal. As might you technically have purchased your license?

Copyright violation is a tort, not a crime. If you were sued for it, they'd have a hard time proving damages given that you have paid for a valid license.

The defendant in a copyright violation case is not just liable for actual damages. The plaintiff can elect to take either actual damages or $750 to $30,000 per copyright infringement. This can rise to up to $150,000 if it is determined to be willful copyright infringement.

https://codes.findlaw.com/us/title-17-copyrights/17-usc-sect...

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#457

Earlier quoted context omitted.

You didn't read what I wrote, I'll try and rephrase it. I am talking about NFTs where you as the owner of the NFT control who you can transfer it to, I explicitly mentioned this. If you can do this, then it can be a solution to the current problem. Because then you simply transfer your ownership rights to your new account.

Ubisoft is under no obligation to honour your transfer of ownership of the NFT. They can just stop accepting it as valid any time they like.

This is true. The assumption I make is that we would be living in a scenario where they would honour the ownership transfer. I'm just saying it's possible for NFTs to work like this, not that this will actually happen.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#458
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

A correctly implemented NFT would mean that he could still sell the game to someone else, he should still be able to take the NFT of his games with him and make a new account theoretically. If they provide no way for him to auto export his NFTs then nobody should bother buying NFTs of games since as you're suggesting, it's pointless.

export nfts? doesn't that make it fungable?

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#459
post #343

Earlier quoted context omitted.

> What about proving ownership A receipt?

I have to admit the NFT is a positive here since you could prove ownership that a site like archive.org could prove they could verify.. So an independent third party could have more ways to navigate IP law and be able to replace failing services, serve older content the site wants to forget, etc.

An email receipt in your Google inbox suffices for most people.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#460
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

I dunno - when MP3s became thing, in my country you were allowed to convert your CD to MP3. But you need the CD to prove your ownership (technically - I don't know if there ever was a court case where somebody produced the CDs). It seems to me in that sense a NFT could help - you can get the MP3s anywhere, but the NFT proves you actually paid for it. Of course there would have to be a way to get the Ubisoft games, or…

I don't get how this would be even remotely helpful in real life. It's just a solution for a manmade problem. I know there are a lot of manmade problems getting circumvented by code but this time it's just all on us.
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