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Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

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Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#3
People won't like this, but we at Ultra.io are trying to tackle this exact problem by deploying certificates of ownership to a decentralized ledger as proof of your owning a game.

AKA, we want to mint NFTs for each game sold, which allows a user to prove they own it. People hate those words, but we think that the tech has real value and a use-case in the market for solving inequity between publishers and users.

This nonsense of revoking a license after a user bought it is just an extension of the larger problem that the games that you "buy" you don't actually own and can't do anything with.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#4

People won't like this, but we at Ultra.io are trying to tackle this exact problem by deploying certificates of ownership to a decentralized ledger as proof of your owning a game. AKA, we want to mint NFTs for each game sold, which allows a user to prove they own it. People hate those words, but we think that the tech has real value and a use-case in the market for solving inequity between publishers and users. This…

How do you restore access if a user's private key is lost or compromised?

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#6

People won't like this, but we at Ultra.io are trying to tackle this exact problem by deploying certificates of ownership to a decentralized ledger as proof of your owning a game. AKA, we want to mint NFTs for each game sold, which allows a user to prove they own it. People hate those words, but we think that the tech has real value and a use-case in the market for solving inequity between publishers and users. This…

I'm not sure how this would prevent the scenario the article described.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#7

People won't like this, but we at Ultra.io are trying to tackle this exact problem by deploying certificates of ownership to a decentralized ledger as proof of your owning a game. AKA, we want to mint NFTs for each game sold, which allows a user to prove they own it. People hate those words, but we think that the tech has real value and a use-case in the market for solving inequity between publishers and users. This…

I'm not sure how this would prevent the scenario the article described.

I think the idea is that NFTs aren't deleteable.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#8

Earlier quoted context omitted.

I'm not sure how this would prevent the scenario the article described.

I think the idea is that NFTs aren't deleteable.

From the article:

> Unfortunately, there’s also a clause in the ToS that no credit will be given back to the user in cases of account termination or suspension. The company’s support page also cites the General Data Protection Regulation compliance and freeing database space as the main reason why they delete unused accounts.

Again, how would NFTs fix this problem?

A solution to the problem described in the article would be a very trivial service that just logs in on behalf of the user at whatever cadence necessary to preserve account "activity", not NFTs...

sigh

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#9

People won't like this, but we at Ultra.io are trying to tackle this exact problem by deploying certificates of ownership to a decentralized ledger as proof of your owning a game. AKA, we want to mint NFTs for each game sold, which allows a user to prove they own it. People hate those words, but we think that the tech has real value and a use-case in the market for solving inequity between publishers and users. This…

Lovely, way to make a mess of a pile of shit. You solved nothing.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#10

People won't like this, but we at Ultra.io are trying to tackle this exact problem by deploying certificates of ownership to a decentralized ledger as proof of your owning a game. AKA, we want to mint NFTs for each game sold, which allows a user to prove they own it. People hate those words, but we think that the tech has real value and a use-case in the market for solving inequity between publishers and users. This…

But my receipt proves that i own it . It's just that publishers don't care .
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