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Ask HN: Show your failed projects and share a lesson you learned

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Re: Ask HN: Show your failed projects and share a lesson you learned

#171
post #57

I worked solo for three years on a 3D cyberpunk shooter all in a custom C++ engine. It was a hybrid single/multiplayer idea, where you would progress through the campaign and encounter other players at the same time. The twist was, in keeping with the cyberpunk theme, once you got to the end it would be revealed that all the players were actually bots the whole time. At first I was going to commit 100% to the decepti…

A game where bots turned out to be real players would have been fascinating though.

Riot Games did this one year for April Fools in League of Legends. Normally you can play a 5v5 match against other players, beginner bots, or intermediate bots.

For April Fools, they rolled out "Advanced Bots", which were actually another group of 5 humans, but with their username replaced with " Bot". Word got out pretty fast, but it was super funny queuing up for a game you'd normally win easily and being surprised at how smart those bots have gotten...

Re: Ask HN: Show your failed projects and share a lesson you learned

#172
I tried to start a language learning app that would use product placement within lessons to make it free. The idea was to have VR style real world lessons such as how to order a beer - "I'd like a Heineken please".

I took it pretty far. My cofounder had a Phd in Computational Linguistics, we had professors from U of M as advisors, I got us into an accelerator, we built a working prototype, and I had several big ad companies interested.

The problem was that Duolingo came out at the exact time. Then due to our concept being immersive / media heavy, it required a lot of funding to build a v1. Ultimately, investors didn't think we'd be able to compete with Duolingo and we couldn't raise the funding.

I started the company almost 10 years ago now.

Facebook page: https://www.facebook.com/SavvyLanguages/

Re: Ask HN: Show your failed projects and share a lesson you learned

#173
post #54
post #40

Had several: last minute airline seat bidding app with an interested airline. Fishing competition app with paying users. Housing valuation app for a city council, with the actual city council interested and opening up their API to us. The city council also wanted a parking app and water billing app. A telco requested a reloading app that was basically CRUD but offered 6 digits for a few days of work. There was a diet…

> They own a Mercedes, BMW, or Mazda RX-8. I'm not trying to be glib, but what quality of a person or partner were you looking to assess with this measurement? Asking because I've never thought to consider the car a person drives as part of evaluating a potential partnership. I guess what I'm trying to land on is how you encountered and partnered with people who did as you described multiple times, and I'm leaning to…

I drive a 20 year old middle-class car. I drive it because it's been reliable and fuel-efficient, and I have no reason to replace it.

GP would judge me as financially unsuccessful and not pay me any mind if I needed a problem solved.

GP has been played by these "mercedes having" people and GP's own pre-conceived immature notions about status-signaling.

Re: Ask HN: Show your failed projects and share a lesson you learned

#174
I've had a predictive maintenance startup. We managed to bring value for local gas distribution company, for mining machines provider and 100+ wind turbines owners. But in the end we needed to let it go - mostly due to lack of focus, long sales funnel and high costs of data scientists / software dev against to what value PdM brings. We dreamed that it will be repetitive Saas, but we always manages to implement a custom, hard to maintain thing.

Re: Ask HN: Show your failed projects and share a lesson you learned

#175
I spent a few years trying to bootstrap an app for independent pharmacies. The basic idea was a kanban board for patients whose prescriptions were coming due for refills. Pharmacists would use it to coordinate calls out to patients to proactively refill their prescriptions a few days before they were due to run out. This gave them time to fix insurance snafus, get renewals from doctors, etc, and they could lower their inventory costs by only stocking drugs when they knew patients would come to purchase them. Moreover, most insurance companies are following Medicaid in implementing a program where they rate pharmacies based on the degree to which their patients are adherent to their prescribed medications and use this rating to adjust how much they paid the pharmacy for the drugs they issued. So the product also helped to pharmacies improve this rating by ensuring patients picked up their medications on time (which is the only means whereby these agencies know if patients are adherent).

I could go on and on about the problems:

1) I (and the two other programmers I was working with) had a job. The pace at which we rolled out features and bugfixes was glacial, even when customers were clamoring for them. And this statement is just about improving the app; it doesn't even consider the other tasks involved in running a business, on which I was even less excited to spend effort.

2) Pharmacy management software is a fragmented market, and almost every player is impossible to integrate with. Since our product didn't do the insurance, billing, inventory management, etc. it meant we had to integrate with them. We started out by telling people to run them side by side and manually make changes to both our app and that of their vendor. Not a great pitch. Looking back, I wish I'd invested in this from the get-go, instead of trying to do it after building the app.

3) The product required pharmacies to change their entire workflow to even realize the benefits. Which is fine, but we sold it as a software thing that worked magically, and didn't invest at all in helping customers use it successfully.

4) Our cofounders (pharmacists) were not interested in running a SaaS company. They viewed the app as their strategic advantage in their own pharmacy, and dragged their feet on the customer outreach we hoped they would take ownership of. I felt like they were actively working against me. This was the biggest issue, and what caused me to finally decide to close it down. Someone else in this thread made a statement of "I went from the prototype guy to the only one who cared." and that statement really resonates with me. In retrospect, I had the opportunity to structure the deal as more of a product/customer one than a cofounder one, and I wish I had been smarter about that.

I still think it was a great idea, and we built a slick app. I just failed on the sales and customer outreach side of the business. The app still exists in a zombie state, and a few customers still use and pay for it. I haven't done anything on it other than renew SSL certs since 2019.

Re: Ask HN: Show your failed projects and share a lesson you learned

#176

I wrote an app where users could create their own "nano" apps by writing a few lines of JS-like code. Many things like clock, reminders, weather, stock quotes don't really need a separate 50MB app, they could be written in 2 lines of JS. In 5 lines, one could create an app to notify about arbitrage opportunities on various crypto exchanges. Included mobile IDE, run-as-you-type debugger, and an app store. Google block…

That sounds like a super good project! Any links?

Re: Ask HN: Show your failed projects and share a lesson you learned

#177
All of my failed projects have the same problem. For some reason, my interest just switched off. What was an intensely interesting learning experience that I would work on in every spare minute just stopped being interesting. Quite often, this happens before I have a working thing made. In fact, my successful projects all have these same discontinuities they just come after it’s working.

Re: Ask HN: Show your failed projects and share a lesson you learned

#178
post #5

I don’t have a site to point to anymore, but me and some cofounders built out a physical therapy vertical saas (patient management + mobile patient portal). The issue: many PTs are VERY analog—sheets of papers with exercise, very few touch points, no data collection, etc. The solution: modern patient management system for doctors, a mobile app that will remind you to do your prescribed exercises, track your response,…

I know another indie founder I believe is working in this space. Their app is called Rehabit:

https://rehabit.co.za/

They've been building it in public for the past year, but I haven't seen updates for a few weeks:

http://whatgotdone.com/michaelcampbell/2021-11-05

Re: Ask HN: Show your failed projects and share a lesson you learned

#179

Spent about $200000 on developing a real-time massive multiplayer online strategy game just to run out of money then fail our Kickstarter: https://www.kickstarter.com/projects/breadboard/terra-mango-... We already had 4000+ people sign up to play once it hit beta, and even had local news cover us: https://www.fox35orlando.com/news/terra-mango-could-be-the-n... We vastly underestimated our ability to market the game a…

thanks for sharing this, very important lesson indeed!

Re: Ask HN: Show your failed projects and share a lesson you learned

#180
post #172

I tried to start a language learning app that would use product placement within lessons to make it free. The idea was to have VR style real world lessons such as how to order a beer - "I'd like a Heineken please". I took it pretty far. My cofounder had a Phd in Computational Linguistics, we had professors from U of M as advisors, I got us into an accelerator, we built a working prototype, and I had several big ad co…

nice, the VR space is incredibly hard to enter in an enterprise setting coz you're not only selling software but probably bunch of hardware devices that need to be maintained etc
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