The carcass of my attempt in dotnet: https://github.com/dharmaturtle/cardoverflow
Ask HN: Show your failed projects and share a lesson you learned
61–70 of 285 posts
Re: Ask HN: Show your failed projects and share a lesson you learned
#62I worked solo for three years on a 3D cyberpunk shooter all in a custom C++ engine. It was a hybrid single/multiplayer idea, where you would progress through the campaign and encounter other players at the same time. The twist was, in keeping with the cyberpunk theme, once you got to the end it would be revealed that all the players were actually bots the whole time. At first I was going to commit 100% to the decepti…
Re: Ask HN: Show your failed projects and share a lesson you learned
#63Had several: last minute airline seat bidding app with an interested airline. Fishing competition app with paying users. Housing valuation app for a city council, with the actual city council interested and opening up their API to us. The city council also wanted a parking app and water billing app. A telco requested a reloading app that was basically CRUD but offered 6 digits for a few days of work. There was a diet…
You listed at least 4 ventures this was the cause of. I hope you have realized what you need to change as well.
Re: Ask HN: Show your failed projects and share a lesson you learned
#64I worked solo for three years on a 3D cyberpunk shooter all in a custom C++ engine. It was a hybrid single/multiplayer idea, where you would progress through the campaign and encounter other players at the same time. The twist was, in keeping with the cyberpunk theme, once you got to the end it would be revealed that all the players were actually bots the whole time. At first I was going to commit 100% to the decepti…
A game where bots turned out to be real players would have been fascinating though.
Re: Ask HN: Show your failed projects and share a lesson you learned
#65ParkShark was a parking space sharing iOS app. The technology was sound but the market timing was a little early. We were even talking to some larger delivery companies about a business-side component. The product failed because the two founders, myself and a friend, are engineers through-and-through. We just didn't have the passion for the business side of things to really make it happen.
Re: Ask HN: Show your failed projects and share a lesson you learned
#66I tried to build StackOverflow for flashcards (i.e. spaced repetition with collaboration as a first class feature.) After working on it on nights/weekends for ~2 years, I realized my architecture was shit. I started out with Blazor + F# + PostGres, but eventually I realized that syncing offline client DBs to the cloud was a very nontrivial problem. So I moved to event sourcing. Turns out that's not much better - I st…
Re: Ask HN: Show your failed projects and share a lesson you learned
#67I tried to build StackOverflow for flashcards (i.e. spaced repetition with collaboration as a first class feature.) After working on it on nights/weekends for ~2 years, I realized my architecture was shit. I started out with Blazor + F# + PostGres, but eventually I realized that syncing offline client DBs to the cloud was a very nontrivial problem. So I moved to event sourcing. Turns out that's not much better - I st…
Did you ever have any users? Or did the technical challenges stop you short of shipping the product?
I'm 100% sure it (or something like it) is desperately needed by the world. However, students aren't really well known for paying for software, so this remains a nights/weekends thing.
Re: Ask HN: Show your failed projects and share a lesson you learned
#68Spent about $200000 on developing a real-time massive multiplayer online strategy game just to run out of money then fail our Kickstarter: https://www.kickstarter.com/projects/breadboard/terra-mango-... We already had 4000+ people sign up to play once it hit beta, and even had local news cover us: https://www.fox35orlando.com/news/terra-mango-could-be-the-n... We vastly underestimated our ability to market the game a…
You say that your team should have had the willingness to ship a flawed product sooner, and that maybe that would have changed your fortunes. If you're ok with sharing, I'd be interested in learning more about why you believe that. Did you hear that from former beta customers later on down the line? Is it an intuition you have from your reflections on the period? Also, what brand of "perfectionism" are were talking a…
Regarding perfectionism: the game was very rough around the edges in regards to in-game assets. Performance was also a concern, both on the device and the back-end. The device could slow to 1-2 FPS if there were enough assets (100s of troops firing at once - which was easy to do with a few friends playing together at once) animating at once. The server would slow to 4s+ response times if there was enough activity in a single geographic area.
I was okay with shipping with these issues, but the other partners weren't.
Re: Ask HN: Show your failed projects and share a lesson you learned
#69I worked solo for three years on a 3D cyberpunk shooter all in a custom C++ engine. It was a hybrid single/multiplayer idea, where you would progress through the campaign and encounter other players at the same time. The twist was, in keeping with the cyberpunk theme, once you got to the end it would be revealed that all the players were actually bots the whole time. At first I was going to commit 100% to the decepti…
A game where bots turned out to be real players would have been fascinating though.
Edited to add: I think I've played two games where the bots turned out to be people. The second game was much longer, and I never finished it - I only learned that the bots were people from a YouTube video later on.
This is a good idea, and it is under-explored!
Spoiler: VGhlIGdhbWVzIGFyZSBKb3VybmV5IGFuZCBOZWlyOiBBdXRvbWF0YS4gVGhlc2UgZXh0cmEgY2hhcmFjdGVycyBoZXJlIGFyZSBiZWNhdXNlIEkga25vdyB5J2FsbCBjYW4gcmVhZCBiYXNlIDY0IGluIHlvdXIgaGVhZHMu
Re: Ask HN: Show your failed projects and share a lesson you learned
#70I launched ByteVitae ( https://bytevitae.com/ ) a couple of years ago, got a decent launch here and in Product Hunt, a bunch of users the first days ~3500 and a steady influx of users over the following months. I didn't know how to convert most of those users to clients, didn't talk to them, lost all interest after the initial launch and moved on after an amazing -26€ in benefits :P I learned so many things and was s…