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Krita 5.0

krita.org

61–70 of 91 posts

Re: Krita 5.0

#61
post #16

Earlier quoted context omitted.

To me, the thing that brings me back to Krita over and over is that fact that it's intuitive to use. I've been trying to use GIMP for the past 10 years and still have no idea how to resize an image/canvas or where the heck the crop tool is. In Krita those things are exactly where I end up looking for them.

Wife still uses Photoshop CS 2 on Windows, and I've basically told her that when her computer dies, she's getting Linux and open source software, or she's gonna have to figure out Windows 11 by herself and pay the subscription for Adobe. "Fine with Linux" she says, since it's installed on other computers in the house, "... but what can I use instead of Photoshop?". "Use Gimp, of course!" I say, and install it on her…

You can run older versions of Photoshop (CS2 is almost certainly old enough) surprisingly well in wine. If she doesn’t like something like Krita, I’d try installing the exact version of photoshop she’s used to under wine.

Re: Krita 5.0

#62

I looked at the script language, SeExpr. Look like PHP with math functions. Is this really better than what we have in HTML Canvas?

It's completely unrelated? SeExpr is a language for generating pixels in interesting ways, originating with Disney. Generic scripting is provided through Python, but SeExpr is fun for fill/generator layers.

SeExpr is great and used a lot in animation / shader development in things like Renderman from Pixar, it was great to see it in Krita https://wdas.github.io/SeExpr/

Re: Krita 5.0

#63
> We already had our own resource bundle format, but now we also support photoshop layer style libraries and brush libraries.

This is great to hear!

I had to reach for The GIMP a few times to make D&D maps using PS style brushes, glad that I can stick with Krita now!

Re: Krita 5.0

#64

Earlier quoted context omitted.

Krita has an amazingly frustrating text handling experience. It's the one major thing that makes me open GIMP. The font size never seems to stick.

They fixed the font handling in this release

They fixed a font size bug that made it inconsistent between computers, but did they change the user interface for font styling? It's the second that makes it annoying - I never got far enough to notice the bug.

Re: Krita 5.0

#65
post #55

Earlier quoted context omitted.

As somebody who uses Photoshop for a living, I prefer the GIMP. The GIMP falls down on a few major features, not on usability. I can also see how Photoshop as the standard has broken people's brains so much that the concept of "intuitive" becomes entirely lost. It's not as bad as Illustrator, but features are just randomly thrown everywhere; the only reason I'm fast at it is from hard-won experience. It's impossible…

I've never used Photoshop and gimp confuses the hell out of me. I installed krita a year ago for my simple editing tasks and never once had to search online for 'how do I....'

I've used all three, and the amount of searching from least to most goes Krita -> PS -> GIMP for me.

PS was the first I used, but I still had to search things for the entire time I used it. GIMP I just start by looking up how to do something, and Krita I just do it.

Re: Krita 5.0

#66
post #35

Earlier quoted context omitted.

Wow, this guy really sounds like a winner: https://de.wikipedia.org/wiki/G%C3%BCnter_Freiherr_von_Grave...

Heh,those were "fun" times, and they even predate my own involvement!

Any chance you could drop a tl;dr for those of us who don't read German?

Poked around a bit at Wikipedia, but didn't find anything.

Also, thanks for all you do with Krita! It's one of the programs that I don't think I've ever not had installed on my daily driver.

Re: Krita 5.0

#67

Earlier quoted context omitted.

They were written by pretty much one person, who also fixes bugs, maintains the manual and help out the maintainer -- me -- with any tasks needed. We usually start the release notes for the next major version right after we released a major version, and try to keep up with what happens. Upcoming Krita 5.1, that what's currently in the master branch on invent.kde.org, already has a bunch of new stuff...

We sponsor Ramon Miranda, a professional digital artist and art teacher, to create the content for the Krita youtube channel. (Not sure why that post didn't have a reply link...)

(meta: replying to a comment is disabled for a short period, which increases depending on depth of discussion or something like that, in an attempt to reduce unproductive back-and-forth argument)

Re: Krita 5.0

#68
post #6

I love Krita it is a great free open source photoshop replacement and does photo editing better than Gimp. People will say Krita is a digital painting program but it still goes photo editing in a much less frustrating way than gimp.

I agree it's less frustrating than Gimp, but as someone who did a lot of photoediting in the latter, Krita's abilities do not really compare with Gimp's. Last time I checked (admittedly years ago), there was no equivalent of Liquid Rescale in Krita. Nor was there smart object removal capability. I think the options for dealing with noise were quite limited, as well.

Re: Krita 5.0

#70
Lots to be excited about in this release, particularly with animation.

I've been using Krita as a daily driver for a while. It's been slowly working through its list of features that are "technically there" but that are either very narrow or just kind of cumbersome to use, and broadening them out and making them more competitive. That effort really shows. So in this release the animation tools go from being mostly suited for basic frame-by-frame animation to now having storyboards, and being able to do tweening, cloned frames, and having a bit nicer UX; it's a big jump forward.

I say this whenever Krita comes up on HN, but I see a huge amount of potential in this project because of how its development team approaches development; they pay a lot of attention to the artist community and they're not just developing features in isolation, it feels like they have a sense of direction about the project, they put a ton of effort into UX. Krita has gone from technically sort-of usable as a daily driver, to basically good enough to be a daily driver, to actually just feeling quite nice to paint in where you'd probably have it installed on the side even if you were already accustomed to other programs and even if you didn't care about the OS aspect at all.

The closest comparison-project I can think of is Blender, and I mean that as a high complement. If you're coming out of the Clip Studio world, it's worth taking a look at. There are some features I miss, particularly around the vector tools and being able to redraw line widths, but there's also some stuff that Krita just does better now: I think it has a much cleaner interface than Clip Studio and is just overall more pleasant to use with touchscreen devices.

It's linked in the release notes, but dropping a second link to their funding page (https://fund.krita.org/). If you want to have a competitive Open Source drawing/painting tool on Linux that can rival some of the more traditional painting tools in the same vein as projects like Blender, then I think Krita is pretty much the singular best project to back/fund. It's already good enough to use as a serious tool, and more than that I just feel very optimistic about their entire development process and trajectory. This is a good project for the OS community to just throw resources/money at.

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