A Lisp Interpreter Implemented in Conway's Game of Life
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Re: A Lisp Interpreter Implemented in Conway's Game of Life
#2This is seriously cool BTW.
Re: A Lisp Interpreter Implemented in Conway's Game of Life
#3Re: A Lisp Interpreter Implemented in Conway's Game of Life
#4Re: A Lisp Interpreter Implemented in Conway's Game of Life
#5How come the GoL runtimes are only ~300 times longer than the VarLife runtimes? Is it because the metapixels can be more efficiently simulated than running the game of life rules? Or because of sparsity of cells or some-such thing? This is seriously cool BTW.
[1]: https://www.drdobbs.com/windows/an-algorithm-for-compressing...
Re: A Lisp Interpreter Implemented in Conway's Game of Life
#6Has anyone done Conways game of life in Conways game of life?
Re: A Lisp Interpreter Implemented in Conway's Game of Life
#7Has anyone done Conways game of life in Conways game of life?
Re: A Lisp Interpreter Implemented in Conway's Game of Life
#8Has anyone done Conways game of life in Conways game of life?
This Varlife is simulated using the OTCA metapixel, which was designed to run the game of life inside the game of life, though it is more general and can therefore also be used to simulate VarLife.
Re: A Lisp Interpreter Implemented in Conway's Game of Life
#9Has anyone done Conways game of life in Conways game of life?