Earlier quoted context omitted.
Games that were bigger than a CD's capacity had to have their textures downsampled and recompressed though. I only point this out as anyone interested in playing DC games they don't have a GD-ROM copy of has a much better option in the form of GDEmu or Terraonion MODE.
It was the videos that were reencoded. Textures didn't add up the same way.
The Dreamcast Legacy
81–90 of 109 posts
Re: The Dreamcast Legacy
#82Re: The Dreamcast Legacy
#83The legacy of the Dreamcast was the Xbox, specifically online multiplayer (and massive controllers!). Peter Moore (who worked on both consoles) has talked about this several times over the years, e.g. this recent example [0] [0] from 7:40 https://youtu.be/tadtqchbbh0&t=460
Thanks for the link. Microsoft really built XBox out of everything they learned from working with Sega on Dreamcast. Without Dreamcast there would be no XBox.
Re: The Dreamcast Legacy
#84I played my Dreamcast a ton. When I'd get stuck while writing my dissertation (a regular event) I'd think things through while playing a game of hockey. It provided just the right amount of distraction. I never understood the hype around the PS 2. It was so bad that when I went to the store to buy NHL 2K2, the employee said they no longer made Dreamcast games. She asked the other employee, who said the same thing. I…
I had a Dreamcast and loved it, but the PS2 was an amazing system. The main draw was the massive game library, great online game play, and it doubled as a DVD player. Not sure what else you’d really want?
Re: The Dreamcast Legacy
#85The article states that the Dreamcast "fell out of the public eye as the Nintendo 64 was released". Am I missing something here? As far as I know the N64 was released more than two years before the Dreamcast's release. The Dreamcast always felt like it belonged to the PS2/Xbox/Gamecube console generation more than the PS1/N64 generation, although it was released in between generations. Release dates: * PlayStation 1:…
Re: The Dreamcast Legacy
#86Re: The Dreamcast Legacy
#87PS2 emulation is such a pain that I still can't make any emuls work on my Mac. Meanwhile Flycast is being ported to PS Vita with decent FPS.
Re: The Dreamcast Legacy
#88Earlier quoted context omitted.
Thanks for the link. Microsoft really built XBox out of everything they learned from working with Sega on Dreamcast. Without Dreamcast there would be no XBox.
> " Microsoft really built XBox out of everything they learned from working with Sega on Dreamcast. " People say this but I don't think it's really true or, if it is, it certainly wasn't apparent from the worm's eye view. As the Dreamcast was dying off, there were actually two rival console proposals within MS; one was from the Windows division (whatever it was called then) that became the Xbox and the other came fro…
That team lost the original Xbox internal design contest, but went on to design the 360 and later Xbox consoles.
The Dreamcast WinCE project did contribute several engineers to the Xbox org. It mostly taught MS how the console game business worked, showed them where WinCE/Direct X needed to be improved to support consoles, and gave them a list of things not to do.
Dreamcast’s controller and accessories were also quite influential on the original Xbox controller.
Re: The Dreamcast Legacy
#89Re: The Dreamcast Legacy
#90Earlier quoted context omitted.
I remember going into someone’s office at microsoft after I first joined (back when everyone there had an office- it’s all open office now) and seeing a Dreamcast on someone’s shelf and being really confused. He explained he did most of the DirectX port for it and told me some of the details about working in it. It was a fascinating look into what might have been.
Microsoft went open plan?! I've not been on the campus in years. I always loved the little offices with everyone's past projects on the shelves. Next you'll be telling me they got rid of all those free snacks and drinks.
But before that, regular MS engineers were often "temporarily" doubled up or tripled up in their offices, so going open plan wasn't as much of a difference as it might have been.
In the old days people's computers and monitors were physically much larger, you needed multiple computers to multi-task, and you needed lots of paper documentation. One reason we're open-plan now is that people can be very productive with a chair, laptop, and 24" monitor.