The Dreamcast Legacy
41–50 of 109 posts
Re: The Dreamcast Legacy
#42Re: The Dreamcast Legacy
#43Re: The Dreamcast Legacy
#44Especially of interest on a site like hackaday, they don't mention the homebrew scene: https://en.wikipedia.org/wiki/List_of_Dreamcast_homebrew_gam...
Or the ports of Atomiswave games to DC: https://www.retrorgb.com/dreamcast-atomiswave-ports.html
Re: The Dreamcast Legacy
#45The legacy of the Dreamcast was the Xbox, specifically online multiplayer (and massive controllers!). Peter Moore (who worked on both consoles) has talked about this several times over the years, e.g. this recent example [0] [0] from 7:40 https://youtu.be/tadtqchbbh0&t=460
Thanks for the link. Microsoft really built XBox out of everything they learned from working with Sega on Dreamcast. Without Dreamcast there would be no XBox.
Re: The Dreamcast Legacy
#46The legacy of the Dreamcast was the Xbox, specifically online multiplayer (and massive controllers!). Peter Moore (who worked on both consoles) has talked about this several times over the years, e.g. this recent example [0] [0] from 7:40 https://youtu.be/tadtqchbbh0&t=460
Thanks for the link. Microsoft really built XBox out of everything they learned from working with Sega on Dreamcast. Without Dreamcast there would be no XBox.
Re: The Dreamcast Legacy
#47I remember you could copy the games because they had no drm on them. My buddy had a complete collection. What a masterpiece.
It's a bit more complex. Beyond using a bespoke ~1GB GD-ROM format that normal optical drives can't read, the discs did AFAIK have copy protection of the "wobbly track" variety. So even if you have a GD-Recordable drive and media, you couldn't just copy the games. (Although if you have a GD-R drive you almost certainly had the dev tools to run unprotected games anyway). Unfortunately they wanted a way to add Dreamcas…
Re: The Dreamcast Legacy
#48Re: The Dreamcast Legacy
#49These retrospectives on the Dreamcast rarely seem to bring up the fact you could play burned CDs on the system or the shared architecture with the Atomiswave arcade systems the wildly popular (to this day) NAOMI arcade system. Or the Microsoft collaboration. I also feel like more could be explored around SegaNet and its relationship to ALL.net whose legacy is now felt today every time someone sits down at an arcade t…
A dirty but effective copy protection would have presumably been to just make use of the full 1GB of storage the retail Dreamcast GD-ROM discs had, making them to large to copy to a generic CD-R.
Re: The Dreamcast Legacy
#50Earlier quoted context omitted.
They confused it with Sega Saturn, that's the one that was pushed under the bus by Nintendo 64 in 1996. Nintendo however was late to the game, the PS1 was already entrenched.
If I remember right, the Saturn shipped shortly before the PlayStation, but it was more expensive ($400USD vs $300USD) and shipped in a manner that annoyed most retailers (it was initially exclusive to KB Toys, I believe). The article also didn't go into the add-ons released for the Genesis/Master System (the Sega32X and SegaCD among them), and how Sega's attempts at keeping the G/MS alive instead wore out many conso…