Test your product on a crappy laptop
201–210 of 321 posts
Re: Test your product on a crappy laptop
#202Should be pointed out you can simulate slower internet speeds in your chrome dev tools. The others- display/ram/cpu may be easier on a craptop, but a VM could also simulate resource constraints.
Re: Test your product on a crappy laptop
#203However, there maybe another darkside of the story. Almost a decades back I talked a game dev, asking him why the game that they released demands such high hardware requirements. The two reasons that he offered was: 1) It costs money to produce & maintain content such as Level of Detail assets to enable support for low end devices, and 2) People cannot afford good computer usually also cannot afford to pay for the ga…
I wonder if they had any kind of proof of this. I would think that there are plenty of kids who could get their parents to pay five bucks for the game, but not 500 bucks to buy a fancy new computer.
Re: Test your product on a crappy laptop
#204Most people in large cities in US and European countries are not aware that many people don't connect to the internet regularly nor do they use fast laptops. Always make software that works without internet or fast process. That way if it works on crapy laptop and slow connection or no connection, to me those are only software I'll use or buy.
his reasoning about network usability were always useful, especially considering jitter and latency.
also, it is surprising how usuable some internet connectivity is compared to none at all. having a shitty ADSL based setup is far better then no internet at all.
Re: Test your product on a crappy laptop
#205However, there maybe another darkside of the story. Almost a decades back I talked a game dev, asking him why the game that they released demands such high hardware requirements. The two reasons that he offered was: 1) It costs money to produce & maintain content such as Level of Detail assets to enable support for low end devices, and 2) People cannot afford good computer usually also cannot afford to pay for the ga…
Kids who can't afford fancy computers grow up into rich adults who have no nostalgia towards your game franchise
Re: Test your product on a crappy laptop
#206Microsoft was famous for testing the Mac version of Office on base model 60MHz PowerPC machines
They did the same for Windows 95: developers were given 386s with 4 MB of RAM to test on, because that was the minimum requirement for Windows 95. And in the end, it ran -- just about -- on those specs.
Re: Test your product on a crappy laptop
#207Every time I went in there and used an old, slow phone it reminded me to consider the person using that device for real. It's so easy to forget when you're working on your giant monitor with a super fast computer and a high end phone in your pocket.
Re: Test your product on a crappy laptop
#208Re: Test your product on a crappy laptop
#209Surprisingly true. I've seen quite a few fairly wealthy people use some janky Android phones. Their reasons to use them can be best summarized as personal preferences, but the fact remains.