On the subject of Japan and Queen's "Don't Stop Me Now", here's another curiousity: http://www.youtube.com/watch?v=bTo-wFfIXKo Somebody took a copy of Super Mario World for the Super Nintendo and hex-edited the levels so that instead of requiring a human player, the game's built-in physics propels Mario through the level. And, the levels were designed so that the various sound effects caused by Mario stomping on and…
Queen's "Don't Stop Me Now" on Google Japan
21–30 of 49 posts
Re: Queen's "Don't Stop Me Now" on Google Japan
#22On the subject of Japan and Queen's "Don't Stop Me Now", here's another curiousity: http://www.youtube.com/watch?v=bTo-wFfIXKo Somebody took a copy of Super Mario World for the Super Nintendo and hex-edited the levels so that instead of requiring a human player, the game's built-in physics propels Mario through the level. And, the levels were designed so that the various sound effects caused by Mario stomping on and…
It never ceases to amaze me what people are doing with these "classic" video games. I have immense hope that the current generation of video games, ten or twenty years on, will have fostered the same degree of love and devotion in their fans, leading to such astounding mods. I can't wait to see how the more advanced physics and rendering technologies in recent games are twisted by the brilliant and insane minds of ha…
Re: Queen's "Don't Stop Me Now" on Google Japan
#23Unrelated, but is anyone else's Google+ name being translated properly? I'm a little surprised at that touch.
Re: Queen's "Don't Stop Me Now" on Google Japan
#24Earlier quoted context omitted.
It never ceases to amaze me what people are doing with these "classic" video games. I have immense hope that the current generation of video games, ten or twenty years on, will have fostered the same degree of love and devotion in their fans, leading to such astounding mods. I can't wait to see how the more advanced physics and rendering technologies in recent games are twisted by the brilliant and insane minds of ha…
I think contemporary videogames are too complicated to do this with. Older, simpler games have a minimalistic beauty all of their own; newer, complex games are more of a spectacle but lose a lot of the simple elegance. It's similar to the difference between the deliberate, minimalistic, kendo-style lightsaber battle in Empire Strikes Back and the hyperactive, flashy lightsaber battles in the Star Wars prequels.
But perhaps you're right. There does seem to be a sweet spot in the balance of 16-bit era games, where the technical complexity wasn't so constrained as to force a boring outcome (as with 8-bit and earlier), nor so complex as to require a herculean amount of effort.
Time will tell. I would rather err on the side of being hopeful.
Re: Queen's "Don't Stop Me Now" on Google Japan
#25Cool as Freddy was, let's not forget these are ads for google - would he have wanted his image used to shill for a giant corporation?
I don't think you know Freddy Mercury or Queen all that well. Considering they provided the score for two films (Flash Gordon, Highlander) and allowed their music on scores of commercials (e.g. http://www.youtube.com/watch?v=7Zr5lZWx9X0 ) yeah, he'd/they'd shill.
There's no question Queen was a fully-sold-out pop band at the end. With their talent they could have easily pursued a less commercial path--and in their early albums, had a fair deal of influence from heavy metal and progressive rock--but for whatever reasons, they didn't. Not a criticism, just a fact.
Re: Queen's "Don't Stop Me Now" on Google Japan
#26On the subject of Japan and Queen's "Don't Stop Me Now", here's another curiousity: http://www.youtube.com/watch?v=bTo-wFfIXKo Somebody took a copy of Super Mario World for the Super Nintendo and hex-edited the levels so that instead of requiring a human player, the game's built-in physics propels Mario through the level. And, the levels were designed so that the various sound effects caused by Mario stomping on and…
It never ceases to amaze me what people are doing with these "classic" video games. I have immense hope that the current generation of video games, ten or twenty years on, will have fostered the same degree of love and devotion in their fans, leading to such astounding mods. I can't wait to see how the more advanced physics and rendering technologies in recent games are twisted by the brilliant and insane minds of ha…
Not really a mod - but certainly has the love/devotion thing down.
Re: Queen's "Don't Stop Me Now" on Google Japan
#27Re: Queen's "Don't Stop Me Now" on Google Japan
#28Earlier quoted context omitted.
I think contemporary videogames are too complicated to do this with. Older, simpler games have a minimalistic beauty all of their own; newer, complex games are more of a spectacle but lose a lot of the simple elegance. It's similar to the difference between the deliberate, minimalistic, kendo-style lightsaber battle in Empire Strikes Back and the hyperactive, flashy lightsaber battles in the Star Wars prequels.
We already have things like this mod of Half Life: http://www.unknownworlds.com/ns/about/ But perhaps you're right. There does seem to be a sweet spot in the balance of 16-bit era games, where the technical complexity wasn't so constrained as to force a boring outcome (as with 8-bit and earlier), nor so complex as to require a herculean amount of effort. Time will tell. I would rather err on the side of being hopeful…
Re: Queen's "Don't Stop Me Now" on Google Japan
#29Earlier quoted context omitted.
How many times does the google logo appear in various forms during the "tribute"? If you don't think google gains anything financially from this, then you don't understand how advertising works.
Some how I just can't imagine that a meeting took place "now, how can we capitalise on this"...
I do wonder how far ahead they plan these and what the process looks like.