Game theory article from a professional Starcraft player/caster.
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Re: Game theory article from a professional Starcraft player/caster.
#2The other game I play a lot of is League of Legends, and sadly the community around my skill level has not learned this gospel yet. If it looks like we have 30 seconds of advantage, the team of 5 almost invariably either does nothing or goes for a decapitating stroke whose downside risk is loss. A better tactic is probably "Get more ahead so we win the next skirmish, too, snowballing until we win by concession or overwhelming force."
Re: Game theory article from a professional Starcraft player/caster.
#3My little brother, quoting a noted SC personality: when you're ahead, get more ahead. It is probably the most important strategic lesson in the game: if you have a temporary 5 pct material advantage, you can still easily get outplayed if you force a fight. Better to turn that into a 10 pct material advantage, etc, and force a fight only after you've already won. The other game I play a lot of is League of Legends, an…
Re: Game theory article from a professional Starcraft player/caster.
#4Re: Game theory article from a professional Starcraft player/caster.
#5My little brother, quoting a noted SC personality: when you're ahead, get more ahead. It is probably the most important strategic lesson in the game: if you have a temporary 5 pct material advantage, you can still easily get outplayed if you force a fight. Better to turn that into a 10 pct material advantage, etc, and force a fight only after you've already won. The other game I play a lot of is League of Legends, an…
This is probably why SC has become very popular and still remains very popular. There are constant conflicts throughout the game trying to increase or take back the small advantages.
Re: Game theory article from a professional Starcraft player/caster.
#6The interesting thing about starcraft is that it's played _so_ much (in s. korea is a profession, kids actually go to live in "pro houses" were they play all day), that the game has/is evolving to a point where every little thing matters. In the highest levels, you can't really fight a straight up battle and hope to win, it's a game of getting little advantages (like removing %1 of his income) and trying to get ahead, and push those advantages much later on. Increasing your economy, building up you army, the execution and management of your units in the fight, everything counts.
Re: Game theory article from a professional Starcraft player/caster.
#7My little brother, quoting a noted SC personality: when you're ahead, get more ahead. It is probably the most important strategic lesson in the game: if you have a temporary 5 pct material advantage, you can still easily get outplayed if you force a fight. Better to turn that into a 10 pct material advantage, etc, and force a fight only after you've already won. The other game I play a lot of is League of Legends, an…
Your brother is quoting the author of this article, in fact.
Re: Game theory article from a professional Starcraft player/caster.
#8My little brother, quoting a noted SC personality: when you're ahead, get more ahead. It is probably the most important strategic lesson in the game: if you have a temporary 5 pct material advantage, you can still easily get outplayed if you force a fight. Better to turn that into a 10 pct material advantage, etc, and force a fight only after you've already won. The other game I play a lot of is League of Legends, an…
Your brother is quoting the author of this article, in fact.
Re: Game theory article from a professional Starcraft player/caster.
#9Bronze league matches often end up being a contest of who can win with the first rush or the earliest "cheese", but most pro-level play does end up being a careful balance between aggression, defense, and expansion. The winner is usually the one who can stay just slightly ahead of their opponent until they can seize a clear advantage.
Re: Game theory article from a professional Starcraft player/caster.
#10I'm surprised that there was only one AI in the competition that did this. We were all expected to use this strategy in my class. Once everybody's figured this out, it becomes a game of:
- Who can think ahead the most turns? - Who has the best "am I winning?" heuristic function? (For Mancala this function is fairly obvious, but for many games it's not.)